Or...
just add an option to hide your username when posting next to Preview or Submit.
Seriously
Mod approval on discussion threads please.
#2312 posted by
metlslime on 2019/01/14 22:11:56
I am up for adding more moderators to get better coverage.
Also kinn, sorry but i guess i need to flag #2304 since it has a bunch of urls to escort services.
Not Exactly Volunteering...
But if you needed someone to cover Pacific Standard Time West Coast, I've visited func daily since 2015. Happy to contribute but fine if you'd prefer other mods.
Since My Name Came Up
I'm already busy not moderating the TrenchBroom discord, so I don't think I have any time left to not moderate func!
#2315 posted by
muk on 2019/01/15 02:53:52
I think the most applicable is dumptruck. Not many other americans are on here(not lurking) as often as him and i.
Where Would I Ask A Question About Quake C ?
The question i asked earlier was moved to "GA" and then deleted
My question regards the animation frames shown after firing, when reloading or cocking.
Thanks
@kaisersozeh
#2317 posted by
Tribal on 2019/01/28 18:36:49
I think you are playing with a mod, because quake doesn't have reloading or cocking weapons
#2318 posted by
metlslime on 2019/01/28 18:45:17
hi kaisersozeh, thanks for asking.
Your question about weapon animations could go in
Modelling Help or
Coding Help. I think it's probably more Coding Help becuase you want to use existing animation frames with new functionality.
@Metl
#2319 posted by
Shambler on 2019/01/28 21:39:36
For the love of god can you please get one of your func_minions to spend 5 minutes make modding help and coding help into sticky threads, it would be, errr, helpful for people with specific questions that way.
Metl. I Need Some Site Help Re: Above.
#2321 posted by
Shambler on 2019/02/11 14:45:45
#2322 posted by
metlslime on 2019/02/11 17:12:26
Right, thanks for reminding me
I Meant The Post Directly Above Mine Mostly ;)
#2323 posted by
Shambler on 2019/02/11 17:27:41
#2331 posted by
mankrip on 2019/04/19 23:57:15
It would be nice to remove the spam replies from the new replies counter in the forum index. This way we won't end up opening old threads just to find a "2 posts not shown on this page because they were spam" message.
A way to implement it would be to check the new replies from newest to oldest, and eliminate the "new replies" indicator if all of them are spam.
#2332 posted by
metlslime on 2019/04/20 00:34:16
mankrip, I agree. Right now the way it works is, each user x thread has a "last seen postnum", and then that gets compared to the "last postnum" for that thread, and the difference is the number of new posts. It's efficient but relies on cached data. To extend this system I could update last post num every time spam is flagged, which would at least eliminate the case you describe (all new posts are spam.) But the count could be wrong.
Last fall i spent some time writing new SQL queries that dynamically counted new posts excluding spam. It has some other nice features like ignoring posts from before you registered your account. The only issue with it is the performance -- 200ms vs. 0.7ms for the old query. Which is why they haven't gone live yet.