Something Completely Different
#23220 posted by Spiney on 2013/08/25 00:17:31
Just felt like sharing this... I know there's some geeks in here.
Minsky stock flow consistent economic modelling tool.
http://youtu.be/DgSO7Ya5wSI
http://sourceforge.net/projects/minsky/
Going to try using this as a more hands on approach to grasping these economic concepts.
Hi ALLCAPS
#23221 posted by RickyT33 on 2013/08/25 02:43:33
Welcome to the Quake 1 mapping scene. It just wont die!
I guess that Func_Msgboard is the epicenter of it really. You're in the right place. Don't cross-post stuff (not that you did) - we all read whichever thread you post in. If you have trouble with technical stuff use the 'mapping help' thread, screenies go on the 'Screenshots and Betas' thread, trolling and other nonsense go in 'General Abuse'. When you finish and release a map, make a new post.
Looking forwards to seeing your work :) :) :)
*news Post (not 'new Post')
#23222 posted by RickyT33 on 2013/08/25 02:44:15
Japan World Cup 3
#23223 posted by ijed on 2013/08/26 19:04:59
Hey [Kona] !!!111one
#23224 posted by DaZ on 2013/08/27 14:14:19
I may or may not be currently creating a video of your level "Carved In Flesh" and need to know the console commands to give myself the custom weapons in the mod.
I've worked out most of them however I can't find the "give x" or "impulse" commands for the freeze gun & positron beam. Plz help! :D
Cartographer�s Nightmare WIP Map
#23227 posted by yhe1 on 2013/08/28 06:21:16
Cartographer�s Nightmare is a WIP Map by Killpixel.
The pak file name may have to be renamed to pak0.
http://quakeone.com/forums/quake-mod-releases/works-progress/10103-kcpn-wip-download.html
Haha
#23228 posted by quakis on 2013/08/28 11:09:45
Out of curiosity because of confusion about skill numbers in the Backsteingotik thread, I checked what I have written as a commandline for Injector and noticed "-skill 3".
I've been playing several maps on Nightmare without even realising it when I actually intended to play on Hard. Haha. :facepalm: Didn't even occur to me as odd playing those at the time that Ogres were fast firing. Jeez.
I feel stupid now. :p
Related Idea
#23229 posted by Tronyn on 2013/08/28 13:23:16
is there a difference between "fair" nightmare and "unfair" nightmare? is there just super hard but doable with skill, and like "the game tries to make this impossible"?
#23230 posted by necros on 2013/08/28 14:56:44
actually, since it is actually +skill 3 that changes skill level, you've been playing on skill 1 (the default). ;)
Pfft
#23231 posted by quakis on 2013/08/28 15:46:51
Fast firing Ogres on Easy. That'd be something!
necros you tease. Yeah I meant +skill. I need to proofread my posts more often. :(
Whoops
#23232 posted by ALLCAPS on 2013/08/29 04:36:44
I've been using skill 3 forever, I thought it was hard. 3 is nightmare? whoooooops.
Deathmatch
#23233 posted by ALLCAPS on 2013/08/29 13:52:09
Anyone play Q1 deathmatch? The SP scene is still legit no doubt, but are there any servers that still have players time to time, or a night/day people get together?
#23234 posted by gb on 2013/08/29 15:09:06
There's a list of active NQ servers @ quakeone.com.
There is also quakeworld.nu, if QW is more your cup of tea.
Yes, there is still deathmatch.
What Does It Mean?
#23235 posted by spy on 2013/08/29 16:19:30
There's a list of active NQ servers
Lets say i'm using FQ, how to use that servers,
Are they only for sp purpose
Ah Fq == Fitzquake
#23236 posted by spy on 2013/08/29 16:20:03
#23237 posted by - on 2013/08/29 16:45:29
NQ = NetQuake, as in the stock Quake networking.
QW = QuakeWorld networking.
Various engines are either NetQuake, or QuakeWorld. Fitz would be a NetQuake engine.
Engine
#23238 posted by ALLCAPS on 2013/08/29 16:53:55
Aren't most modern engines using NetQuake? Darkplaces is the only one offhand that uses QW I thought.
DP Is NQ
#23239 posted by rj on 2013/08/29 18:30:21
i think. FTE is QW
If You Wanna Play Online:
#23240 posted by RickyT33 on 2013/08/29 18:42:39
http://ezquake.sourceforge.net/
Worked pretty well for me a little while ago...
If You Wanna Play Online...
#23241 posted by anonymous user on 2013/08/29 21:28:25
.. proquake is also very good,d but of course not qw but netquake.
The important thng is _Honestly_ to choose a comunnity that is big enough.
Warsow... if you like really fast gameplay and xonotic need every player. Otherwise I thin our beloved quake like games that are other than QL will die out. And also they _need_ goog mappers and modellers.
#23242 posted by anonymous user on 2013/08/29 21:29:25
spelling = not sober XD
Tomorrow
#23243 posted by rudl on 2013/08/29 21:38:56
or the day after tomorow I will release every piece of crap that I made ....under GPL if posible....
not actually sure about GPL, (what about textures or rather wad files that are linked? knave ogro zerst�rer or is linking textures not a gpl violation?)
I don't have time for it. Im sure that I _can_ release _very_ good quake maps. But I doubt that anything will get finished. All what I got in my head is blender maya 3DSmax maya and XSI what is in my head.. How to write shaders, get decent modelling and sclupting and texture paint and scripting skills, how to create a game.
And apart from that I study F******* architecture ****** it is horible, however I'm already to deeep into that ****** to give up :-(
And all I do is complaining apart from that I had a pretty good life/childhod. But it makes me somehow sad to give that stuff up.
Ah And I Forgot About UFO:AI
#23244 posted by rudl on 2013/08/29 21:42:24
a very good game.
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