#23171 posted by Spirit on 2013/08/07 15:53:37
http://7dfps.com/ starts in two days.
Carmack Leaves Id
#23173 posted by SleepwalkR on 2013/08/07 17:03:37
Only Kinda
#23174 posted by Spirit on 2013/08/07 17:24:01
huh! I thought he spoke rather negatively about the oculus rift at quakecon and assumed the worst. I have to admit that I find "more immersion" a terrifying outlook somehow.
must be awesome to be able to fully live ones hobbies like him.
I literally just shouted "what the fuck" when I saw that news story
#23176 posted by negke on 2013/08/07 18:57:35
Joining Oculus VR != leaving id.
Negke
#23177 posted by SleepwalkR on 2013/08/07 19:04:30
He's going to devote himself to Occulus full time. That does not leave a lot of time for doing anything substantial at id. Certainly not heading the development of new engines.
#23178 posted by Spiney on 2013/08/07 19:23:53
Seems Id is firmly in the grip of Zenimax?
#23179 posted by scar3crow on 2013/08/07 20:37:12
And now I am fully depressed. I know he is still with id, but it isn't his main priority in terms of work.
What really saddens me is I had to come here to find anyone who didn't just shrug with a "news happens" attitude.
Actually
#23180 posted by ijed on 2013/08/07 21:18:23
I looked into getting hold of an occulus rift after seeing the news.
Then thought 'The only way I can justify $300 USD is if I make something with it' at which point I shrugged and thought 'news happens'.
I like VR's take on things though - apparently once its on general release they want to make it as close to free as possible.
VR Is The Most Exciting Thing In Years
But don't bother getting a Rift until they release a proper consumer version. The dev kits have an extremely low resolution, the latest version they showed at E3 was fully HD with many fixes to latency but still not perfect.
It looks like they're going to only release it when it's good and ready for consumption. With Carmack on board full time it will only get better.
To Be Frank
#23182 posted by Spiney on 2013/08/07 23:36:52
I feel like Carmack's copernican engine shifts is a big part of the reason why we've only seen 2 Id titles over the past decade.
I'm not really an Id fanboy, I just really like Quake and the entire creative subculture. The Id from the nineties has been long gone and maybe Carmack just wants to be at the frontier again.
#23183 posted by gb on 2013/08/08 01:52:45
id does more and more appear to fall apart in slow motion.
How ...
#23184 posted by sock on 2013/08/09 13:36:07
Id Key Figure Departures
#23185 posted by Spiney on 2013/08/09 15:36:57
Slow motion trainwreck or slowmotion takeover?
1994: (founder) Tom Hall gets sacked
1996: (founder) John Romero gets sacked
2005: (founder) Adrian Carmack gets sacked
2011: (art director) Kenneth Scott quits
2012: (Zenimax demotes Willits from design?)
2013: (CEO) Todd Hollenshead quits
2013: (founder) John Carmack becomes part-time technical director?
2012: (Zenimax demotes Willits from design?)
This, as opposed to others, would be a big improvement.
#23187 posted by scar3crow on 2013/08/10 01:11:44
You forgot the arguable departure/firing of American McGee, Sandy Petersen, and need to include Matt Hooper leaving as well, he is also at Oculus.
Ah Yes, I Forgot About Those
#23188 posted by Spiney on 2013/08/10 01:28:44
the plot thickens... :o
#23189 posted by Spirit on 2013/08/10 20:06:17
negker, is that guide public? I cannot find it when browsing from Steam. I would like to link some guy on FB to it (in a comment thread, not as proper post!). Ok?
^ Yes It Is
#23190 posted by Spirit on 2013/08/10 23:36:49
anyone in dresden? mail me :)
Started Working On A Huge Map Again
#23191 posted by RickyT33 on 2013/08/13 21:16:59
It's a giant mid-evil recreation of e2m2.
It was going to be part of episode 2 of remakequake. But I feel that I would hope that those guys and their prospective projects haven't been waiting for me, have they? I would hope not, I haven't participated in any of those projects for a long time really. Approaching 2 years I think.
But the map sits there, beckoning me. I have good feelings about it, it is absolutely ginormous. Would very definitely require BSP2 to run.
Have any of the engines adopted BSP2 yet? I still have a working engine on my computer. I'm just curious if any of the mainstream engines support it yet? That sounds like a troll I guess. Not meant to be.
#23192 posted by rj on 2013/08/13 23:07:27
no i'd long given up hope of including that map. pleased you haven't abandoned it though!
Yeah
#23193 posted by ijed on 2013/08/14 00:09:05
It's good to know it'll see release.
All of those maps do, but the pipeline is going to be something humanly feasible instead of not :)
Ricky
#23194 posted by Tronyn on 2013/08/14 03:31:39
Sounds great, as you may know e2 is my favourite id episode. I released Something Wicked last year thinking only that only the RMQ engine supported bsp2, but FTEQW does also, and a while later Darkplaces added support too.
PS please make it nonlinear/with multiple route choices, that was one of the cooler things about e2m2 (and e1m2 as well for that matter).
System Shock 2
#23195 posted by DaZ on 2013/08/14 19:01:08
I'm custom derping it live in about an hour from now over on my twitch -- http://www.twitch.tv/tddaz
If you want to see a grown man fail, you know what to do.
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