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http://7dfps.com/ starts in two days. 
Carmack Leaves Id 
Only Kinda 
huh! I thought he spoke rather negatively about the oculus rift at quakecon and assumed the worst. I have to admit that I find "more immersion" a terrifying outlook somehow.

must be awesome to be able to fully live ones hobbies like him. 
 
I literally just shouted "what the fuck" when I saw that news story 
 
Joining Oculus VR != leaving id. 
Negke 
He's going to devote himself to Occulus full time. That does not leave a lot of time for doing anything substantial at id. Certainly not heading the development of new engines. 
 
Seems Id is firmly in the grip of Zenimax? 
 
And now I am fully depressed. I know he is still with id, but it isn't his main priority in terms of work.

What really saddens me is I had to come here to find anyone who didn't just shrug with a "news happens" attitude. 
Actually 
I looked into getting hold of an occulus rift after seeing the news.

Then thought 'The only way I can justify $300 USD is if I make something with it' at which point I shrugged and thought 'news happens'.

I like VR's take on things though - apparently once its on general release they want to make it as close to free as possible. 
VR Is The Most Exciting Thing In Years 
But don't bother getting a Rift until they release a proper consumer version. The dev kits have an extremely low resolution, the latest version they showed at E3 was fully HD with many fixes to latency but still not perfect.

It looks like they're going to only release it when it's good and ready for consumption. With Carmack on board full time it will only get better. 
To Be Frank 
I feel like Carmack's copernican engine shifts is a big part of the reason why we've only seen 2 Id titles over the past decade.
I'm not really an Id fanboy, I just really like Quake and the entire creative subculture. The Id from the nineties has been long gone and maybe Carmack just wants to be at the frontier again. 
 
id does more and more appear to fall apart in slow motion. 
How ... 
Id Key Figure Departures 
Slow motion trainwreck or slowmotion takeover?

1994: (founder) Tom Hall gets sacked
1996: (founder) John Romero gets sacked
2005: (founder) Adrian Carmack gets sacked
2011: (art director) Kenneth Scott quits
2012: (Zenimax demotes Willits from design?)
2013: (CEO) Todd Hollenshead quits
2013: (founder) John Carmack becomes part-time technical director? 
 
2012: (Zenimax demotes Willits from design?)

This, as opposed to others, would be a big improvement. 
 
You forgot the arguable departure/firing of American McGee, Sandy Petersen, and need to include Matt Hooper leaving as well, he is also at Oculus. 
Ah Yes, I Forgot About Those 
the plot thickens... :o 
 
negker, is that guide public? I cannot find it when browsing from Steam. I would like to link some guy on FB to it (in a comment thread, not as proper post!). Ok? 
^ Yes It Is 
anyone in dresden? mail me :) 
Started Working On A Huge Map Again 
It's a giant mid-evil recreation of e2m2.

It was going to be part of episode 2 of remakequake. But I feel that I would hope that those guys and their prospective projects haven't been waiting for me, have they? I would hope not, I haven't participated in any of those projects for a long time really. Approaching 2 years I think.

But the map sits there, beckoning me. I have good feelings about it, it is absolutely ginormous. Would very definitely require BSP2 to run.

Have any of the engines adopted BSP2 yet? I still have a working engine on my computer. I'm just curious if any of the mainstream engines support it yet? That sounds like a troll I guess. Not meant to be. 
 
no i'd long given up hope of including that map. pleased you haven't abandoned it though! 
Yeah 
It's good to know it'll see release.

All of those maps do, but the pipeline is going to be something humanly feasible instead of not :) 
Ricky 
Sounds great, as you may know e2 is my favourite id episode. I released Something Wicked last year thinking only that only the RMQ engine supported bsp2, but FTEQW does also, and a while later Darkplaces added support too.

PS please make it nonlinear/with multiple route choices, that was one of the cooler things about e2m2 (and e1m2 as well for that matter). 
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