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Doom 2 In Name Only 
Thats A Neat Idea :) 
 
A Plan Forms.. 
I would love to see a similar thing to the fan qad called "doom the way id did" but for quake 
 
Thinking about good demo file name scheme again. How important would you consider the protocol? People often do not know what protocol they use (including me)... Is the identifier written to the file?

I kinda fancy adding demo hosting to quaddicted, so we could start collecting eg 100% playthroughs for all the skill levels. 
Does SDA Have Naming Standards? 
I would try and follow theirs if so.

Otherwise maybe this? Required in <>, optional in ()

<mapname> _ <skill> _ (*m*s) _ (100) _ (playername) _ (engine) .dem

I think the protocol is only important if obscure. I also think it would be smart to have a handy list of all the protocols somewhere. 
 
Engines change plus they can support multiple protocols. I thought of it too but protocol number is the proper thing to use.

My idea was quite similar:
<zipfile>_<bspfile>_ <skill>_(complete)_ <YYYY-MM-DD>_ <playername>_ (protocol).zip

And inside the zip:
<zipfile>_<bspfile>_ <skill>_(complete)_ <YYYY-MM-DD>_ <playername>_ (protocol)-#.dem
where # would be a number, 0-9 or 01-99.

*m*s is a good addition, on the long run one could find out how long a map is. I'd put it in the zip name (or the dem if it is one single file) before the <YYYY-MM-DD>, so:

<zipfile>_<bspfile>_ <skill>_(complete)_ (*h*m*s)_<YYYY-MM-DD>_ <playername>_ (protocol).zip

Other meta information would be saved in the db:
Is it the first time the player played the map (or skill?)?
Short description/comment
How many deaths (0 to "I lost count")
URL to captured video :)


I thought about writing some simple parser (or rather ask someone to do that) but then I looked at http://quakewiki.org/wiki/Network_Protocols and no, no.

It would not be a random dump but a highly nazi-&stasified system meaning that uploads would be linked to your account and the naming scheme is enforced (if you fail to do it, you just wasted your time uploading :\ ). If I was a smart programmer I would rename files as needed but I am not... 
 
the biggest issue with protocol numbers to determine compatibility is that there are multiple protocols numbered "15" -- the 2 most common are default NQ protocol, and the nehahra version of 15 that has per-entity alpha support. Otherwise it should be pretty simple to parse out the number and use that to identify the protocol. 
 
Yeah, I discovered that on the wiki after I saw that extracting the number would be trivial. I meant to add the missing numbers to https://github.com/mandelmassa/libdemo but when I saw the conflicts it was an instant "ok, then I guess I'll not care about extracting the protocol right now". Worrying about doing things perfectly often makes me not doing them at all...

Maybe mandel will be motivated to expand his library once I have the rest working. *jedi-handwave* 
Only Human 
Hello 
back to q1 mapping, trying to put all those crapy map snippets together in trenchbroom, works well so far :)

If I can't finish something this summer break i ll release everything under gpl if posible. 
Mobile Game Development 
GameSalad vs Stencyl, opinions anyone? 
 
Migrating to win 8.1 eval , works so far
had some "slightly corrupted" graphics in win 8

like that XD

http://www.youtube.com/watch?v=yo4XC6o9HJE
or:
http://www.youtube.com/watch?v=0j_q9Bby5yI 
Brigade RTRT 
is getting increasingly more ridiculous
http://raytracey.blogspot.be/ 
Video On How I Feel 
This video shows how I feel about games, watch it to the end, especially true about secrets and visual language of level design near the end.

http://www.youtube.com/watch?v=qYpMxMPZ-Mk 
What A Bunch Of Twats 
 
Phil Fish 
is an asshole. 
Yes 
What he says at the end of the video is pretty true though, I just would apply it to video games in general, not just Japanese games.

Fez is pretty cool though. 
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