Or
#207 posted by ijed on 2007/07/09 14:03:14
With the Nehahra roaming monster AI - not just the teleporting, but the wandering about as well.
Oh My Fucking God
#208 posted by mwh on 2007/10/06 00:06:26
(I installed Ubuntu on my MacBook and am playing with Wine, nicely obscure I think)
These maps are blowing my mind :-) It's mainly the size, I think, they're well constructed and creepy and all, but there have been well built creepy maps before -- just not ones where one of the maps of the pack took me 80 minutes of playing on skill 0... It feels like you could have fit all of the original id maps inside some of the rooms of warpb.
It's actually fairly easy on skill 0 if you're just a bit cautious. Masses of ammo, plenty of health. Maybe I should have played on skill 1, but it's ok with me so far.
Congratulation, ijed. If only you could travel back in time and show this to Carmack, Romero et al. as Quake was being released.
I'm not even finished yet...
Runs On Wine?
#209 posted by ijed on 2007/10/06 02:38:14
Hm, thought it was out of the question.
Glad you like the maps - I still get the odd email saying thanks, so its nice to know all that work went somewhere.
Yeah, Wine Works
#210 posted by mwh on 2007/10/06 17:48:15
Performance is a bit middling, but it's only a intel integrated gfx card, and it crashes every now and again, but it works pretty well. I was surprised!
#211 posted by ijed on 2007/10/06 18:05:02
I closed off alot of people from playing the pack by not cutting the levels into chunks, but it wasn't the direction I wanted to go in. Baker's made an EZ installer available over on QuakeOne which makes it a bit simpler for those who haven't played the game for years.
I'm working on an episode 3 remake in Quoth atm, alot smaller in specific map size and much more fun to do now that I've stopped remapping the originals. I did have fun making warp, but the sheer size made it very unweildy for testing or trying out ideas on the fly.
Wine
#212 posted by golden_boy on 2007/10/09 01:50:53
Yep, AguirRe's engines generally run in wine, but the price is the same as with other emulators. Maps run dog-slow, and there might be any number of issues (sound etc.)
Might be bearable for small maps, but we're talking big-ass maps here otherwise there would be no need for special engines. So the slowness adds up, part coming from using an emulator, and part just coming from very big maps.
I'd estimate that most Wine apps only perform at 70% native speed, plus the usual problems. And I'm not alone there.
*shrug*
And this is _not_ a complaint. Just the facts. (disclaimer ;-D)
Uhm
#213 posted by Spirit on 2007/10/09 08:20:44
I played Warpspasm with wine&glquake too and the only issue were sudden random sound screw-ups. Speed is not an issue, actually some games are said to run faster with wine than in Windows. What you saying are no facts but FUD about wine. It's not an emulator by the way...
http://winehq.org/site/myths#slow
Running Warp In Linux
#214 posted by Urre on 2007/10/09 15:31:04
Unsure if anyone already gave this as an option, but if you want to run Warpspasm under Linux, you can use the DarkPlaces engine, which somewhat recently got support for Warpspasm.
Oh
#215 posted by Urre on 2007/10/09 15:34:02
...and running warp in DarkPlaces under Windows should work just as well, if you dig that flavor ;) (haven't tried yet, other than watching the startdemos, which run fine)
Huh, Didn't Know That
#216 posted by ijed on 2007/10/09 19:31:59
Have to give it a look.
Spirit
#217 posted by golden_boy on 2007/10/09 21:22:24
It's not a myth. It's my experience, which is shared by a (rather large) number of other people. I have run quite a lot of popular Windows games under Wine, and they are all slower compared to Windows (I used to have Windows installed as a dual-boot option) and often have additional issues, the most prominent one being sound. And Wine is an emulator for all practical purposes (I know the story about why it's technically not an emulator etc.)
Of course the Wine website says it's a myth. That's because the speed issue has probably been the major negative remark about wine in the past. If my product had all kinds of issues, I would do exactly that (call it a myth.) There are massive commercial interests behind Wine (Codeweavers, Windows software vendors.)
You can go to any linux distro's user forum and search for "wine bugs/problem/slow/issue" and you'll find soon enough these are no myths. You can do the same in the Wine bugzilla and you'll find even more interesting things.
With faster hardware and more RAM becoming available, people don't notice it as much today. That's all.
Sure Wine has its place, but for FPS-critical or time-intensive applications, it doesn't seem very reasonable to rely on it when you can run the same app natively.
Can't we leave it at that? I already said I wasn't complaining... and that's true. I am beginning to think the whole discussion is better avoided here.
*shrug*
FUD is pretty nasty, I can't see why you used that. I was just relating my experience.
http://www.noslang.com/dictionary/f
Hmm...
#218 posted by metlslime on 2007/10/09 22:17:23
I don't want to totally derail this, but the Wine not-an-emulator speed question is interesting.
Given a program like glquake or another quake engine, there are relatively few windows API calls. Most of the code is internal algorithms made up of machine instructions which should run the same speed given the same CPU. However, what about the video drivers? Since I assume your glquake-on-wine has to link to linux video drivers, perhaps those drivers are not as good as the windows drivers for the same graphics card?
I Remember
#219 posted by bambuz on 2007/10/09 22:30:31
fuhquake-sw precompiled binary with self compiled svgalib was perhaps up to 10% faster in old red hat linux back in 2002 than in windows.
But practically everything else like web browsing was slower in linux. :)
Wine Is Not A Goddamn Emulator
#220 posted by mwh on 2007/10/11 11:40:43
because it just isn't.
I agree with metlslime, I bet for quake performance comes down to graphics card performance and so driver issues. My MacBook has integrated intel graphics which isn't the hottest performing setup ever but does have good linux drivers (one of the reasons I didn't get the Pro, in fact) and my nehwarp.exe performance is fine (~70 fps timedemo-ing the included warp demos). I don't have Windows installed to compare it with that.
MWH
#221 posted by inertia on 2007/10/12 03:38:11
What hardware of the MacBook Pro isn't supported? Not that I would buy a powerbook again, anyway; just curious.
A Friend Of Mine
#222 posted by rudl on 2007/10/12 11:01:09
used to play WOW with wine
Inertia
#223 posted by mwh on 2007/10/12 11:26:58
They have nvidia graphics cards, which means you're either stuck with a buggy unreliable undebuggable but reasonably performant binary blob from nvidia or a slow-ass missing-features but probably-working open source driver.
I don't know how well wifi works either, but that's spotty enough on the macbooks already.
Test Your Level...
#224 posted by Annihma on 2007/10/18 17:31:44
No he tenido la dichosa oportunidad de probar tu design, un dia after the Work on the office we can play it!!! OK???
Congratulations for your passion for design.. muahaha
MARCO
PD. Callate!
Annihma
#225 posted by JPL on 2007/10/18 18:30:42
Aqui se habla ingles... entiendes ?
;)
I Quit
#226 posted by metalseed on 2008/02/15 07:33:35
I have to put this aside for awhile or my landlord will give me the boot. I've been yelling all week. Made it finally to the 4th map but I'm tired of sucking void. Am I the only knucklehead that decided to start out on hard? Ugh.
P.S. Thank you for your work.
No Problem
#227 posted by ijed on 2008/02/15 12:58:06
Thanks for playing
Try The New
#228 posted by aguirRe on 2008/02/15 16:13:31
coop modes, that's what they're there for ...
No One To Coop With
#229 posted by metalseed on 2008/02/16 06:32:26
My gf usually leaves the room when I quake.
Coop-bjp
#230 posted by negke on 2008/02/16 08:13:20
You don't necessarily need another person to play coop mode.
Coop Modes
#231 posted by RickyT33 on 2008/02/16 16:50:37
Read the readme - they just make it either tougher or easier depending on which mode you select. I think one for example 'halves all enemies health' or suchlike. Makes it a bit more fun if too tough!!
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