I Second That
#207 posted by starbuck on 2003/02/02 10:33:27
ill definately be getting Enclave on the basis of that demo. The engine, the models, the textures, the architecture, the layouts, the interface, the sounds, everything was spot on!
It has a real solid feel, which I find to be a rare quality. The section at the end of the demo even made me want to make a void map :)
Hmm
#208 posted by GrindEntity on 2003/02/03 08:25:30
Can I request a forgotten password option please, since I can't log in at work and am dreading losing my cookie at home :/
(Yes I forgot it)
Jeht Screenies
#209 posted by Wazat on 2003/02/03 15:08:36
At the relentless poking and prodding of some people at Inside3d, I've finally put some screenshots of Jeht on my moddb page. They show off the mod pretty well, though nothing substitutes actually playing. I figured it couldn't hurt to post about it here too. :)
http://mods.moddb.com/851/
Grindspire:
#210 posted by metlslime on 2003/02/03 19:42:53
The only way that could work is to send the forgotten password to the email listed in the account. And your email appears to be fake.
Okay, how about this: send me your cookie in the mail when you get home. That will verify your identity and i will reply with your password.
Grindspire Part 2:
#211 posted by metlslime on 2003/02/03 19:44:58
Also, ever heard of the SITE HELP THREAD?
Hmm
#212 posted by nonentity on 2003/02/04 02:38:42
Yes but I was in a rush and forgot :/
Who On Earth...
#213 posted by cheshire on 2003/02/05 11:15:24
are all you guys? :P
fetch me a hot air balloon, 3 chimps, some duct tape and simering noodle water.
Lets have ourselves a party!
Cheshire
#214 posted by wrath on 2003/02/05 12:39:20
posting drunk again?
Brainfart...
#215 posted by distrans on 2003/02/05 22:20:18
Struck me the other day:
Why is mapping for Q1 so difficult beyond 1750 brushes?
Well, it's not like the old days where "room-corridor-room" design was the order of the day and intelligent horizontal placement of areas meant easy visual editing on any axis. The SP levels in progress that I've viewed recently have layouts that are so interconnected even vis grouping is problematic as a building assistance strategy. I'm not surprised that more SP levels aren't released, I usually have to spend half an hour "re-acquainting" myself with the architectural relationships involved in my current levels before I can put pointer to brush. If I'm not guaranteed at least three hours of uninterupted mapping at a stretch, I generally don't bother.
MOH Problem
#216 posted by nitin on 2003/02/06 05:23:53
Ok I've recently tried to re-install the game and cant do it. I get a severe error saying something about the reigstration number not being correct and halting the installation before anything is allowed (including typing the cd key in). It's only happened since I installed and then uninstalled the rather disappointing Spearhead expansion so I'm guessing it's linked.
A quick search around the web and MOH forums seems to indicate a conflict between rundll32.exe and Spearhead/MOH installs or MOH not uninstalling properly and needing registry editing to be completely removed. I've tried the solutions to both of those (including manually editing the registry and closing down anything requiring rundll32.exe) but to no avail.
So, I was wondering if anyone else had this problem or heard of it?
Galactix Minimod
#217 posted by Wazat on 2003/02/06 15:22:20
Galactix is a lateral arcade-type overhead space shooter. Think of Raiden. You fly around picking up powerups and destroying enemies for points, in hopes of making the high score.
Visit the [url=http://mods.moddb.com/gallery/984/]Galactix page[/url] on Moddb.com and check out the screenshots & description.
I plan to add more attack patterns and spiff up some graphics and such. For example, I'll be using a ship model from one of CheapAlert's mods for the player's ship. After I add some stuff and tweak, I'll add more screenshots.
Unfortunately, the screenshots don't show how fun the mod is. But that means, fortunately, the mod plays a lot better than it looks.
The mod is scheduled for release durring QExpo in June, 2003. See you there.
Gah
#218 posted by Wazat on 2003/02/06 15:23:06
That url for galactix is http://mods.moddb.com/984/
Gotta get used to that...
Wazat
an overhead shooter mod for quake 1?
excellent! first one i know of... if you need another beta-tester i would be happy to help.
E-mail Me
#220 posted by Wazat on 2003/02/06 18:20:41
static _ void @ hotmail . com
Refer #215
#221 posted by necros on 2003/02/06 18:33:27
i know what ya mean...
on one map. it takes me half a minute just to find the place where i left off the day before!
Underworldfan
#222 posted by nonentity on 2003/02/06 19:26:49
What about clayer?
What Are The Living Q1sp Review Sites Nowadays?
#223 posted by necros on 2003/02/06 20:09:22
TeamShambler - Dead (for a while too)
Ethereal Hell - ?
Religion Quake - Was never living to begin with... what's the status on this guy?
Ten Four - Alive
Retro Quake - Dead
UWF's Site - Alive
are those right? am i missing any?
Rorshach's New Textures
#224 posted by nitin on 2003/02/06 20:46:54
.
#225 posted by necros on 2003/02/06 20:58:50
not at the moment, but they are very nice looking ones. i am thinking about using them for something after i finish up some other stuff.
Nonentity:
#226 posted by metlslime on 2003/02/06 22:13:09
clayer is not a quake mod, it's programmed from scratch.
Nonentity/necros
oh yes clayer, forgot that one.
necros, it would seem me and ten four are the sites doing active Q1 reviews at the moment.
I hope retroquake makes a comeback, i thought it was a good site.
Wazat
#228 posted by Vodka on 2003/02/06 23:02:53
can you make large clear font instead of quake`s ? and some variety in backdrops
Speedy:
#229 posted by Wazat on 2003/02/07 10:48:17
Yea, what you're looking at is an ugly demo of the mod. There's no skybox yet but I'm open to any that would look good. Large clear font? I'm not any good at replacing the graphics in quakes wads, but if anyone has a pre-made font I'd be completely open to it. It would fit the theme better to have some tech type font or something.
BTW, here is the Starwars Dogfighting mod that was just put up. Its development is halted and it's got some crippling bugs but the screenshots are beautiful. http://mods.moddb.com/gallery/992/ . FrikaC and team should be proud.
Wazat
Extract the GFX/CONCHARS.LMP file from OUM. That's a relatively techy and clean typeface.
Hey, Uh...
#231 posted by necros on 2003/02/08 11:45:46
where's Xenon's site?
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