|
Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
|
|
Does Anyone Know Of This One?
#23045 posted by Cocerello on 2013/07/03 18:37:59
http://www.mundosdigitales.org/en/index.html
It says it is international, but it is the first time i heard of it.
This Is What I Get For Finally Giving The Benefit Of The Doubt
#23046 posted by Spiney on 2013/07/03 23:07:07
ugh, audiobooks.com is a fucking nightmare, but they're in a quasi monopolist position... oh great, fucking DRM format, total vendor lockin also, buddies with apple and sony obv. Totally didn't see that coming, cough. At least I want mp3, so fuck it, dropped some cash on some shady software from some american daughter branch of some chinese ripoff multinational. Finally works, hit convert. "iTunes not installed"
Are you fucking kidding me? This 30 bucks POS is an iTunes front end?
Ah well, I brought it onto myself, was tired and impatient of getting bounced around the bureaucracy today, so I figured why not give in and make it easy on myself for the evening. What a load of bullshit.
I don't even care paying for stuff, but this is a fucking industry based on deceit. It's like those malware removal apps that are being handed out by the same people that write the damn shit. Anything for a buck.
#23047 posted by Spiney on 2013/07/03 23:10:37
Their software is shit also, had 4 crashes in 15 mins. No features at all, not even chapter selection, not even a freaking 'stop' button. And it looks like something from 1998.
Oh, and their definition of 'unlimited' downloads = 10 a month. I could easily go over that during crunch months.
Where
#23048 posted by mfx on 2013/07/04 00:51:10
is the revolution?
Spiney
#23049 posted by bal on 2013/07/04 08:20:39
Tried Audible maybe? Dunno if it's much better but some friends have recommended it to me. It's Amazon, which almost as bad as Apple most of the time, but at least they have DRM free mp3s on their site, so maybe it's the same for their audio-books?
Audiobook Is Just A Front For Audible
#23050 posted by Spiney on 2013/07/04 12:23:06
so no... :(
#23051 posted by Spiney on 2013/07/04 12:33:44
This conversion software is funny. It plays the thing through iTunes and captures the audio using a virtual soundcard. Which is another way of saying I can't listen to anything during the process, which consists out of playing the 6 hour long read. Amazing! Think I'll get out my old crummy laptop and let it crunch on it, lol.
#23052 posted by Spirit on 2013/07/04 12:36:57
That's what you get for buying DRM'd shite. Hi friends!
Old Bug
#23053 posted by Preach on 2013/07/05 12:28:25
On SDA there's mention in a few speedruns of the "Houdini Ogre" bug, where ogres teleport spontaneously under unusual circumstances. The 40 second speedrun of E3M7 benefits from it where a blocking ogre teleports away. Does anyone know why it happens? I've found the solution to the other obscure bug on there (why monsters occasionally spawn frozen and unkillable), but this one has me stumped...
Which Hemisphere Was The Demo Recorded In?
#23054 posted by DaZ on 2013/07/05 12:58:49
Could be important!
#23055 posted by necros on 2013/07/06 02:17:12
i have never heard of that before. o_O
Reproduction
#23056 posted by Preach on 2013/07/06 02:23:56
There's a fairly reliable way to reproduce it at:
http://speeddemosarchive.com/quake/oldnews/06_jan-jun.html
Look for the "gor1" map entry.
Getting Somewhere
#23057 posted by Preach on 2013/07/06 10:28:41
I believe that it is actually a bug with monster_ogre_marksman, and in particular how they use CheckAttack instead of OgreCheckAttack. Still not got it nailed down...
Another Strange Bug
#23058 posted by kaffikopp on 2013/07/07 01:58:10
While on the note of weird bugs, here's one I got a short while ago: link (Fitzquake Mark V)
Was dicking around with cheats (god + impulse 9/255) on E3M1 when, as the demo shows, another "dog" spawned at the same location as the previous one, except the model was replaced with the dog head-gib model, which proceeded to attack me, while seemingly moving at about half the speed of the normal dog. And after taking a jump, it sort of dies? Very weird, reminds me of a bug I've gotten before where I restarted a map with a different mod (or something like that, can't quite remember) and suddenly all the models would be switched around, but this was just normal id1. Happened once before too with the exact same dog, tried to record with Fraps then, which crashed itself and the game - probably because the bug was too weird to handle.
Dog
#23059 posted by Preach on 2013/07/07 03:00:54
I can clarify a bit why that might happen, but I can't explain it fully. First thing to know is that unlike the rest of the gibs that are given off, the head gib is actually the same entity as the original model, just with a new appearance and very slightly modified behaviour. All the original ai is still part of this entity. If anything failed to notice it was dead and requested that it run an ai routine, it would carry on from where it left off.
So the difficulty is trying to work out what unusual circumstance led to that first post-mortem ai request. One special ai request for the dog is in the leap function Dog_JumpTouch, where dogs who are stuck trigger a second jump via an ai request. I thought perhaps gibbing a dog mid-leap might cause this to occur - but Dog_JumpTouch checks that the dog has hp left before running. So unless it was some kind of mod that creates shootable corpses, something else must be at play here...
Possibly Mark5-related
#23060 posted by negke on 2013/07/07 09:01:26
Killer Heads
#23062 posted by ijed on 2013/07/08 03:00:16
I was making a new type of zombie when this turned up. The heads of the gibbed chasing me around and nipping at my shins.
It was funny so I included it as part of the creature behavior, with a few modifications. The Flayn will be included in something one day :)
Quake 1 To Dark
#23068 posted by lizard on 2013/07/09 04:00:22
I am humbled. I have installed this game 20-30 times starting when it first came out. I have the idgamma patch and the gl 1.13b whatever and I have the game in c:\quake. When I run the idgamma patch it can't find the location. Hence the prick is dark and acting funny. I am using fitzquake 85 and have the bright turned way up so it is playable but not right. I loaded that backstein map and although the resolution is 800x600 it looks like about 320. The glquake plays ok other than dark. Plus in order to have mouse look I always made a copy of my cfg file,deleted everything and put +mlook and saved it as Autoexec.cfg and it worked. I use notepad as my editor and I get a notepad instead of a cfg file that opens in notepad. Just on the copy. The original cfg is ok.Wtf? Some genius straighten me out.
windows xp sp3 nvidia geforce fx 5200
Lizard
#23069 posted by nitin on 2013/07/09 08:55:59
with backstein, sock is forcing some graphical settings via the pak file. Not sure if that is also interfering but try deleting the second pak file to see if it changes anything. With idgamma, I dont know the issue about the installation error but I would be happy to email you my idgamma pak file if you want. No idea re cfg file issue.
|
|
6 posts not shown on this page because they were spam |
|
You must be logged in to post in this thread.
|
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.
|
|