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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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#2277 
.. are you talking about Tomb Raider ?? :P 
7. Totemic Symbol Of Level Design Itself 
 
 
A brilliantly realistic design too. Nails on all 3 sides of a corner? Exactly as it should be. 
All Hail The Crate! 
Crates? 
My game isn't going to have crates.

Maybe wooden/metal boxes, or square rocks, or pallets of bricks, etc... 
Make A Brickyard! 
 
Better Than Crates: 
Nice!! 
That's amazing stuff right there. 
Good Rockwork 
But I don't like the textures... 
Ur Mom Was Good At Rockwork 
But I didn't like her texture. 
I Could Say The Same About Yours 
Better Than Dodechedrons OR Crates 
On The Top Of The Hill ... 
Or Way Lower 
Game Design Discussions 
 
 
 
 
Cocerello 
awesome, more game design discussion please! (where did you find these?) 
Architecture Of Doom 
Doom in the title does not refer to the game. This a blog with the aim "to post [...] architecture that is often seen as bleak/gloomy/forbidding/desolate/unfortunate".

http://architectureofdoom.tumblr.com/ 
 
It seems like every US university has its own "Quake2 Skybox Building" on campus somewhere: http://architectureofdoom.tumblr.com/image/85837429148
The Humanities building at UW-Madison and the main library at Northwestern are similarly planar draconian blocks.


unrelated: http://upload.wikimedia.org/wikipedia/en/5/5a/Moon_Knight_1cover.jpg 
Trivia 
Moon Knight was a Next Gen exclusive character in Marvel Ultimate Alliance. 
Kl�rwerk Krefeld-Uerdingen 
Shitload Of Character Design Ref 
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