Toughest Ones I Can Think Of Are
#206 posted by Qmaster on 2017/07/31 18:41:51
Breakable wall near windows to tree courtyard with cells and healthpack.
Button behind wood planks under the arch by the 2nd fishing ogre (near gold key courtyard). This brings up a ladder.
Under the stairs near the gold key...the ones leading out of the courtyard to the next area.
Um...like 5 different ones in the boglord room. Just keep jumping around and there is a gap in a dark corner.
Lessee...Breakable wall under the bridge over water...little closet by room with window in 2nd floor corner of the 2nd large area near start has a shootable button, shoot it, run to the lightning gun cage before the bars close, "lightning quick".
Heck those were the toughest I can remember. Boglord room was mean because you think you checked all the nooks only to miss like 8 of them.
Still can't find the lich fiend.
Still can't find the last few secrets.
I Don't Do Demos...
#207 posted by Qmaster on 2017/07/31 18:42:57
Usually not. I tend to quicksave before jumping off ledges. And I jump off every ledge.
Lightning Quick
#208 posted by Mugwump on 2017/07/31 19:54:07
Ahh, during my first aborted playthrough, I wondered how to open this one. Thanks Qmaster. Someone should do a secrets guide for AD (and custom maps in general). Never could manage to find the last one in Leptis Magna.
Lightning Quick Sucked Dick.
#209 posted by Shambler on 2017/07/31 21:17:16
Got it eventually.
"Someone Should Do A Secrets Guide For AD"
#210 posted by Lo Frag Traff on 2017/08/01 19:48:21
totally :)
well, i'm going to play it through again, so i'll try harder this time around.
Nice Article Here:
#211 posted by Shambler on 2017/08/06 19:08:56
http://www.pcgamer.com/the-most-ambitious-quake-map-ever-built-has-just-been-released-in-2017/
Great publicity for the map and how it shows how much Quake has progressed through it's lifetime. It would have been nice to have mentioned the context of a thriving mapping scene and other recent maps though!
#212 posted by topher on 2017/08/06 20:30:19
what a map!
i loved the new monsters, the crazy amount of detail, breakables and two-layer brickwork.
several of the new monsters exploded in my face when i was in a battle or distracted, it's a very nice addition
i made a demo, but my internet is working awful this week. i will upload it another time
"Works", But Maps Don't Load
#213 posted by Gareth on 2017/08/09 01:19:04
I'm having trouble actually playing the levels.
I've done exactly what it said - I'm doing it via Steam:
1. Downloaded the latest Arcane Version of Quakespasm
2. Extract Quakespasm into your Steamapps/common/Quake root folder
3. Downloadrf Arcane Dimensions 1.5
4. Create Folder in your Steamapps/common/Quake and call it AD
5. Extracted Arcane Dimensions 1.5 into AD folder
6. Downloaded Arcane Dimensions 1.5 patch
7. Extracted patch into Arcane folder8. Download Arcane Dimensions 1.6 sepulcher map
9. Extracted Arcane Dimensions 1.6 sepulcher map into AD folder
10. Run Quakespasm-admod.exe
11. Edited the video settings and controls
12. Select Arcane folder from Mod menu or type game Arcane into console
13. Start a new Game.
I did all that, and the main "HUB" world works just fine.
But no matter what entrance I go in, it immediately goes to the "finished level" screen (but only shows the 'HUB' that's "finished); and then I have to start a new game which takes me back to the HUB again.
In other words, the maps aren't loading.
My maps folder is in "...Steam\steamapps\common\Quake\AD" where it should be, shouldn't it?
Hit Fire
I am serious. The HUB level has an "info_intermission" before the next level loads press fire... try it. I bet this is the "problem."
#215 posted by damage_inc on 2017/08/09 03:21:21
For me to exit the intermissions it's right mouse click or hit the spacebar.
Hitting fire just cycles thru the other info_intermissions, isn't that standard?
#216 posted by Joel B on 2017/08/09 06:21:50
Also some parts of your process say that the folder name is "AD" while other parts say "Arcane". Which is it?
@damage_inc
Well maybe Spacebar then? Works for me. My last post was from memory. Sorry you are having problems. Sock can be found on Twitter.
Did you perhaps extract to AD maps instead of just the AD folder?
#218 posted by damage_inc on 2017/08/09 07:40:40
What I meant by saying "isn't that standard" is, it's standard for Arcane Dimensions. I think this was a QC modification/change. It's now tied to any "jump" key instead of "shoot".
Regular Quake ofc, just shoot.
Source For Qs-spike-admod?
Is the source for the spiked version available so I can compile on Linux?
#220 posted by mh on 2017/08/09 11:16:32
Is the source for the spiked version available so I can compile on Linux?
Download the Windows executable; there's a file in the zip called "readme".
Since I Have The Readme Already...
#221 posted by damage_inc on 2017/08/09 11:36:44
QS Spike Source
http://www.simonoc.com/files/ad/quakespasm-0.92.2-qss-r7-admod-source.zip
Damn, I wish I had known this earlier! (just found that in the readme as per mh's instructions.
Would someone be so kind as to give foolproof instructions on how to compile this on Linux? I compiled the regular version using ericw's instructions from post #11 above, but on my own I'm lost.
Rusted Key In Demon Head And Planet Alignment
#223 posted by Barnak on 2017/08/09 14:57:13
After I have haxed all the bodies on the hidden pentagrams, I got a message saying that a kind of rusted key was to be found in a demon's head. Which head, where ? I didn't found the key. I need help on this !
Also, I found that secret room with a portrait of sir Isaac Newton and planets on the ceilling (that was so cool, by the way !). Walking on the button made the planets to align and got a message about something was set. What this alignment is doing ? I didn't found anything new or special on the map from this planet alignment ! Any experience with this ?
OH Yeah! Silly Me!
#224 posted by Gareth on 2017/08/09 17:07:00
Oops, oh yeah, I'm a complete idiot!
Pressing spacebar *does* send me into the level
Really sorry about that ^^; I shall enjoy the levels immensely when I have time to play on them :)
@Gareth
I had a feeling I was right on this one! LOL glad you got it working.
#226 posted by ericw on 2017/08/09 20:07:09
Would someone be so kind as to give foolproof instructions on how to compile this on Linux?
Should be the same as post #11 except you also need the zlib dev package from your distro ("sudo apt-get install zlib1g-dev" for ubuntu/debian)
@Barnak
#227 posted by mh on 2017/08/09 21:30:46
The message means that you now have the key, although there isn't a status bar icon for it. You don't get to use it until near the end, though.
What About The Planets Alignment In That Newton's Room ?
#228 posted by Barnak on 2017/08/10 02:43:18
What is this thing doing ? Is it just "decoration" ?
508/509 Kills, 41/50 Secrets, But...
#229 posted by Barnak on 2017/08/10 04:18:36
what the fuck are the planets doing ?
And where hides the last monster ? After countless hours exploring the whole map, I'm unable to find the last coward.
And I need to solve that planets mechanism mystery.
And geez that map is amazing !
Sock, If You're Reading This...
#230 posted by Mugwump on 2017/08/10 04:53:22
although there isn't a status bar icon for it.
Would it be within the realm of possibilities for the final 1.6 release to have a custom AD HUD a la -hipnotic that could display any custom key, provided that said key comes with its dedicated icon?
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