 Sorry Negke
#206 posted by ijed on 2010/05/17 14:53:41
Left the work PC on over the weekend :P
 The Assing.
#207 posted by Shambler on 2010/05/21 15:17:18
Only played it with bots. Cool, but short. Could have used another map and perhaps an ending that was less blatantly setting people up for Scavenge.
Survivor zombies - cool.
New machine gun thingy - extra cool.
Supply chests - completely unneeded.
Map 1 is nice, map 2 is cool to start, gets a bit....bland later on, but interesting atmosphere. More l4d2 = more coolness.
 Last Man On Earth
#208 posted by ijed on 2010/05/31 19:54:32
Who'd have thought that removing the common zombies would make the game more tense.
Finally, a real single-player mode.
 Ijed.
#209 posted by Shambler on 2010/06/01 18:06:27
Word homie. Only played a little bit of that mod but thought it worked really well. Completely different atmosphere and effective gameplay mode.
#210 posted by Zwiffle on 2010/06/01 18:14:37
I disagree. Admittedly I only played the first two levels of the first campaign, but that's because I got too bored to continue. I just ran through, shotgunned whatever got in my way, lit a tank on fire and ran away until he died, done.
I find a lot of the tension was actually removed, and many of the items become useless as well. The bile bomb/pipe bombs completely worthless, defibs worthless, melee is worthless, etc. (I would assume they would be taken out of this mode because they are worthless, but I didn't stop to verify.)
 Well, That's Fair Enough.,
#211 posted by Shambler on 2010/06/01 19:50:21
You're wrong. I can live with that.
 Bler
#212 posted by Zwiffle on 2010/06/01 20:09:57
I'm surprised you'd even consider playing L4D without some poor survivors to shoot in the back and then go bugger off somewhere.
#213 posted by JneeraZ on 2010/06/01 20:14:00
Anyone mapping for this game? I decided to take a look at it over the long weekend and I really liked what I saw. I'm enjoying building little spooky areas...
 I Have Mapped For It
#214 posted by Zwiffle on 2010/06/01 20:19:30
The tools are a bit shite, not Hammer, but specifically the in-game navmesh stuff is just sooooo damn cumbersome and time consuming. I'd like to make some Scavenge maps for it and then string them together into a campaign, but I always spread myself thin and I never complete anything. :(
#215 posted by JneeraZ on 2010/06/01 20:30:38
That's funny, I just read a blog post about that:
http://www.worldofleveldesign.com/categories/wold-members-tutorials/nexusdog/l4d-campaign-design-why-less-is-more.php
I'm going to attempt a few survival maps to get my feet wet and see how I like it. I'm enjoying it so far but, admittedly, I haven't had to mess with the nav mesh yet.
 Can't Check
#216 posted by ijed on 2010/06/02 00:15:48
But does the navmesh work by voxels?
#217 posted by JneeraZ on 2010/06/02 02:08:36
No, floor aligned polygons.
 Fugly Then
#218 posted by ijed on 2010/06/03 02:49:46
Voxels are the future...
#219 posted by JneeraZ on 2010/06/03 11:55:54
How are voxels better for navigation purposes? I don't really know much about them but I suppose if you had flying creatures I could see some advantages of a 3D space flood fill ... but other than that, I don't see why you'd need them.
#220 posted by Zwiffle on 2010/06/03 13:54:45
3D Dot Game Zombies
 Last Man On Earth
#221 posted by negke on 2010/06/03 22:17:44
Quite fun. More strategic/stealthy and somewhat challenging on higher difficulty.
This would probably also make for a good 2on2 versus mod.
#222 posted by JneeraZ on 2010/06/04 12:34:43
I was trying to play that mode but as a fairly new player to L4D2 ... what can I do about the Jockey? When I'm alone, he basically rides me until I fall down. Is there a way to shake him off if I'm by myself?
 Nope
#223 posted by Zwiffle on 2010/06/04 15:26:41
The thing about Hunter, Smoker, Jockey, Charger, is that if they 'get' you by yourself you're screwed. But you can try to knock him out of the air with your gun-bash-thing before he rides you.
#224 posted by JneeraZ on 2010/06/04 15:56:17
That kind of makes this "last man on earth" game type a little janky then, doesn't it? That means that the game is loaded with insta-fail - if I don't nail that jockey before he gets to me, I'm done. Seems like they should have told the director not to spawn that sort of thing for that game type. Just give me zombies I can handle alone.
#225 posted by JneeraZ on 2010/06/04 15:56:44
Oh, and thanks for that tip, I hadn't considered trying to melee him. I'll give that a shot.
 Insta-fail
#226 posted by negke on 2010/06/04 16:13:20
That's the whole point of that mode. Keep your eyes (and ears) peeled and take out the special infected before they can get to you.
You can be incapacitated once (at least on Normal) - when your health is down, they will let go and you can heal.
#227 posted by JneeraZ on 2010/06/04 16:15:05
Yeah. Just seems like it would be more fun if I was defending against waves of zombies and not trying to skill shot one-hit-kill specials.
 So Errr..
#228 posted by negke on 2010/06/04 16:33:02
Play the regular campaigns then?
#229 posted by JneeraZ on 2010/06/04 16:36:37
You don't agree that it seems silly the way they've implemented this mode? Maybe I'm weird then. I can't stand having to sit there while the jockey spends 30 second twiddling my health down low enough so I can fall down. Waste of time, IMO.
#230 posted by negke on 2010/06/04 16:55:51
Sure, but it's a gimmick mode after all. I didn't find waiting for the health to get low this annoying.
Those mutations seem more like quick scripts to get the job done instead of sophisticated mods, so I take it that's why they didn't make the jockey inflict more damage, remove unneeded items etc.
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