News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Ricki 
The text color could be a little bit brighter. 
Madfox 
Just send Willem an email and ask him to delete the wrongly uploaded files or move them to the right directory. 
Oh... 
i forgot though, this is actually confusing and hard to find -- in addition to the stuff in gl_model.c, the actual UVs are calculated in BuildSurfaceDisplayList, which is in r_brush.c. 
Hah 
Ok, my bad. 
Metl: 
Thanks! I've got all the texture loading code working now. It was a bit of a nightmare because I made some stupid mistakes and wasted a lot of time searching for really dumb bugs because textures were flipped and colours were wrong. Next step is to correctly assign uvs and textures.

Note that the textures can be stored in the .blend file. This is a pretty nice feature! It's still possible to export them, though I don't know if there is any way to get permission to save files anywhere other than /tmp/ from a python script in blender. For obj compatibility it will probably be needed... and dealing with special characters that aren't compatible with windows file names, like * in liquid texture names :( 
Trip To Denmark 
I'll be in Copenhagen for job reasons by June 18th-19th. If any danish mapper wants to meet there... just let me know ;)

Oh, and for all the perverts that think I am trying to date, just shut up :) 
This Spammer Really Sucks 
 
Not Sure But.... 
... I hope it is not date + Copenhagen in post #22963 that triggered this spamming burst... though... :P 
JPL 
would have loved to meet you! But I don't live in Copenhagen anymore and the dates you gave is spoken for!
But I hope you will like Denmark anyway! 8-) 
Yay 
shit slow and hacky code in places, but it works:
http://www.quaketastic.com/upload/files/misc/blender_io_mesh_bsp_0.0.2.zip
pic: http://www.quaketastic.com/upload/files/misc/bsp_importer_wtex.png(1.5mb! sorry)

Quake .bsp import script that imports hopefully any old .bsp as a textured and uv mapped mesh in Blender.

It's kind of slow. Sorry about that. 1 minute + for very large maps I guess. Still, that's much faster than building by hand :) 
Shit 
if I don't preview, I know for sure there will be a mistake...

http://www.quaketastic.com/upload/files/misc/bsp_importer_wtex.png 
Very Cool 
That's really awesome stuff Than. I'm sure that everyone would like to edit BSPs like that, and equally sure it would be a nightmare to actually implement. But I can see a feasible next step for someone who was keen: lighting! I actually suspect that it would be marginally easier to create the lighting in the blender editor and export that back to the BSP. I will admit that I don't know how good the lighting support is in blender though... 
I Have Been Thinking 
about writing an editor that edits the BSP directly. I'm not sure if it's feasible, though, but I imagine it to be pretty cool. 
 
direct BSP editing would be pretty sweet, but I suspect making the hulls would be a nightmare with the sorts of geometry people would make 
 
hmmm... even if you could just load up a bsp mesh and bake new lighting in, it'd be pretty darn awesome. 
Not Really For Editing To Be Honest. 
I made the script mainly as a way to convert bsp to a standard 3d format and learn python scripting in blender. I do think it might be a good place to start if you want to take some kind of beauty shot render of your map though, since you can add lighting, texture resolution and detail before doing proper renders using cycles or whatever you like. 
Fuck That's Awesome Than 
I'd love to see some of the classic maps lit properly, maybe I should download this blender thing 
8 posts not shown on this page because they were spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.