Messed With Some CSS3
#22950 posted by
RickyT33 on 2013/06/05 01:14:11
Moar CSS3!!!
(actually I toned it down a bit overall)
http://rickyt23.com/
Messed Quaketastic
#22951 posted by
madfox on 2013/06/05 09:33:41
I uploaded some files to quaketastic, but for some reason they all were dumped into the main directory.
I was sure to add them into the right subdirectory.
Can't delete them, made a pretty mess of it.
Metlslime
#22952 posted by
than on 2013/06/05 13:34:19
Where is the code for loading the bsp? I searched the FQ code and in bspfile.h the function LoadBSPFile is declared, but searching for that string gives me no other results. I also searched on the internet, but got no results. Where should I be looking for the texture code?
Sorry if this sounds dumb and it's in fact very obvious where LoadBSPFile is.
Ricky
#22953 posted by
ijed on 2013/06/05 17:07:10
Some quick feedback:
Make the block text properly formatted for upper/lower case - it's hard to read.
Maybe make out the background map lines a bit more, maybe desaturate them a bit as well.
Less is more!
#22954 posted by
RickyT33 on 2013/06/05 18:45:27
Make the block text properly formatted for upper/lower case - it's hard to read
What do you mean by 'block text'?
Tad confused because I DID have it as a font that was 100% capitalised. But last night (about midnight) I changed it to Arial. Just the paragraphs and lists.
I lurve feedback and constructive criticism, but I don't know what you mean.
Block Text
#22955 posted by
ijed on 2013/06/05 19:02:40
The below is what I mean by block text, I copied it from your site and it appears to be an ALL CAPS FONT, but not arial, unless it's some bad all caps version.
"Deja Vu!" was my first official Quake 1 singleplayer release. It comprises of six small boxed maps. You can see how my mapping becomes more..
The above is readable, but this is how I'm seeing it on your site:
"DEJA VU!" WAS MY FIRST OFFICIAL QUAKE 1 SINGLEPLAYER RELEASE. IT COMPRISES OF SIX SMALL BOXED MAPS. YOU CAN SEE HOW MY MAPPING BECOMES MORE..
Which hurts my eyes to read.
Ah - Right
#22956 posted by
RickyT33 on 2013/06/05 19:09:56
That's not right - refresh your page/cache.
It DID look like that, but I already changed it :)
Does refreshing your page/cache fix the issue?
Than:
#22957 posted by
metlslime on 2013/06/05 20:01:22
The function Mod_LoadBrushModel is a good place to start (in gl_model.c)
Ricki
#22958 posted by
negke on 2013/06/05 20:02:07
The text color could be a little bit brighter.
Madfox
#22959 posted by
negke on 2013/06/05 20:05:10
Just send Willem an email and ask him to delete the wrongly uploaded files or move them to the right directory.
Oh...
#22960 posted by
metlslime on 2013/06/05 20:08:48
i forgot though, this is actually confusing and hard to find -- in addition to the stuff in gl_model.c, the actual UVs are calculated in BuildSurfaceDisplayList, which is in r_brush.c.
Hah
#22961 posted by ijed on 2013/06/05 20:41:55
Ok, my bad.
Metl:
#22962 posted by
than on 2013/06/06 15:24:39
Thanks! I've got all the texture loading code working now. It was a bit of a nightmare because I made some stupid mistakes and wasted a lot of time searching for really dumb bugs because textures were flipped and colours were wrong. Next step is to correctly assign uvs and textures.
Note that the textures can be stored in the .blend file. This is a pretty nice feature! It's still possible to export them, though I don't know if there is any way to get permission to save files anywhere other than /tmp/ from a python script in blender. For obj compatibility it will probably be needed... and dealing with special characters that aren't compatible with windows file names, like * in liquid texture names :(
Trip To Denmark
#22963 posted by
JPL on 2013/06/06 18:22:50
I'll be in Copenhagen for job reasons by June 18th-19th. If any danish mapper wants to meet there... just let me know ;)
Oh, and for all the perverts that think I am trying to date, just shut up :)
This Spammer Really Sucks
#22968 posted by
mfx on 2013/06/07 20:04:49
Not Sure But....
#22972 posted by
JPL on 2013/06/08 12:36:23
... I hope it is not date + Copenhagen in post #22963 that triggered this spamming burst... though... :P
JPL
#22973 posted by
Hrimfaxi on 2013/06/08 16:28:04
would have loved to meet you! But I don't live in Copenhagen anymore and the dates you gave is spoken for!
But I hope you will like Denmark anyway! 8-)
Yay
#22974 posted by
than on 2013/06/09 15:57:12
shit slow and hacky code in places, but it works:
http://www.quaketastic.com/upload/files/misc/blender_io_mesh_bsp_0.0.2.zip
pic:
http://www.quaketastic.com/upload/files/misc/bsp_importer_wtex.png(1.5mb! sorry)
Quake
.bsp import script that imports hopefully any old .bsp as a textured and uv mapped mesh in Blender.
It's kind of slow. Sorry about that. 1 minute + for very large maps I guess. Still, that's much faster than building by hand :)