At Least Linux Is Not Installing Updates When You Just Wanted To Shutd
#22913 posted by megaman on 2013/05/24 10:04:31
I don't get it, why would you want to do that?
Linux ++ :-) (I'm still stuck on windwos argh)
Quake Deathmatch?
#22914 posted by Rick on 2013/05/24 19:05:52
Does anybody still play Quake Deathmatch? In the remake of Wishes that I'm working on, I have included the deathmatch starts at about where they were in the original, but the map is way bigger than it used to be and I'm wondering if there's any point in keeping DM supported.
#22915 posted by negke on 2013/05/24 19:17:44
People still play deathmatch, but for the most part only a chosen few overplayed maps. It's unlikely anyone would give your map a try, so if you were to add deathmatch settings, it would be solely as a nod to the original map and the sense of among the few awesome people who still to do it to their SP levels (=than and I). ;)
Of course there also is the DMSP mod which allows you to play the DM portion of a map against monsters. In this respect, adding DM settings could make for sort of an additional game mode in a broader sense. This requires proper spawnflagging - including the monsters!
QW
#22916 posted by Spike on 2013/05/26 05:42:57
Try QuakeWorld if you want deathmatch.
Physics might be a little different and they've added the concept of matches, but otherwise the gameplay should still be similar.
Except that you'll get owned. A lot.
that said, deathmatch spots on a single player map is generally futile. deathmatch wants many connections, loops, and alternative routes. single player, on the other hand, is typically rather linear (even with creative-but-annoying use of doors, or deathmatch-only passages).
By all means add a few spots, but I wouldn't waste too much time over it, unless you're really trying to make it a deathmatch-only map.
If the map really is large, it might be more useful to just block off the more annoying/narrow corridory bits and constrain the deathmatch players to the more arenaey areas. Yay teleporters.
#22917 posted by necros on 2013/05/26 08:19:47
Why do some people NOT play games? I always hear about this question from the opposite side...
#22918 posted by Spiney on 2013/05/26 16:18:16
Except that you'll get owned. A lot.
This.
Flying Car?
#22919 posted by Spiney on 2013/05/26 16:29:11
Okay, not quite, but close
http://www.kickstarter.com/projects/2017062404/b-go-beyond
(including obligatory dubstep)
Final Compile...
it's happening right now! :D
#22921 posted by metlslime on 2013/05/26 21:43:18
spiney: kind of cool, but I immediately expected the wheels to rotate down to form ducted fans, disappointed that they didn't (though it appears impossible based on the wheen drive mechanism.)
Lol...
I posted my new map over an hour ago, I was hoping a couple of people would have played it by now but I guess you'll have to wait until an admin wakes up ;)
#22923 posted by Spiney on 2013/05/27 01:55:40
metl: I had the same thing, kind of a shame hah, I'm sure it's not that way for a good reason though.
semi-educational timewaster:
http://geoguessr.com/
Necros
#22924 posted by Drew on 2013/05/27 08:19:39
All my friends who don't play games just seem to see it as a waste of time. Most of my friends do play games, at least a bit. Now it's like reading. Some people go deep but most are just reading like, 50 shades of gray or Tom Clancy or whatever. Quake = David Foster Wallace, obviously.
Friends...
#22925 posted by Mike Woodham on 2013/05/27 11:16:53
When I was a player, I didn't have any friends. When I was a mapper, I didn't have any friends. Now that I have stopped both, I don't have any friends.
I now spend most of my time in front of a computer screen trying to work out why I don't have any friends.
I am sure that if I work hard enough I will find the answer.
Tronyn
#22926 posted by Mike Woodham on 2013/05/27 11:28:11
That's a very generous review of FMB-BDG2 over in Quaddicted. Thank you.
My Wife
#22927 posted by ijed on 2013/05/27 14:29:27
Doesn't play games and can't understand it.
But she loved Prince of Persia Warrior Within.
Streetfighter Motion Capture WTF
#22928 posted by mfx on 2013/05/27 19:44:14
Necros
#22929 posted by Kinn on 2013/05/27 21:24:09
I can't argue with those who'd rather be out and about than playing games.
However, I might have a few choice words for the people that scoff at me for playing games, but who themselves spend the same amount of time watching shite on the tv.
No Problem
#22930 posted by Tronyn on 2013/05/28 01:20:59
Thanks for all the maps over the years
Adverts
#22931 posted by sock on 2013/05/28 19:09:11
Generally I hate them but for some reason this is just right!
Who Wants To Play It?
#22932 posted by Cocerello on 2013/05/30 10:37:37
Demo Chat
Any idea why when recording a demo in quake using the chat function no longer pauses the game?
#22934 posted by Spiney on 2013/05/30 21:05:26
Cocerello: Hahaha, that made my day. Thanks :')
On another note: does anyone know if there's a good documentairy on the history of computer graphics somewhere? I search from time to time but can't seem to find anything substantial.
I like geeking out to retrospects and postmortems on GDC vault and watching stuff like King Of Kong, but there doesn't seem to be anything with the focus on CG in film since the early seventies onwards. I heard Siggraph did something like that for it's 25 year anniversary but I can't seem to find anything online.
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