#22893 posted by Spirit on 2013/05/22 19:21:25
Wha?
#22894 posted by ijed on 2013/05/22 20:41:41
#22895 posted by necros on 2013/05/22 21:49:17
apt-get is nice on linux... until it doesn't work.
took 20 minutes of googling just to realize i had to change some servers in some files somewhere. :\
#22896 posted by Spirit on 2013/05/22 21:55:04
Yeah, that personal repository stuff seems quite bad. In Archlinux you don't use that kind of stuff, instead you have https://aur.archlinux.org/packages/ for everything that is not in the official repositories. Works easy and well.
Thank God I'm On A Mac ;-)
#22897 posted by SleepwalkR on 2013/05/22 22:01:05
Texture Editor?
#22898 posted by Rick on 2013/05/22 22:04:13
Anybody have a suggestion for a decent program for editing textures for Quake (256 color)? I'm not having much luck so far. I've been using an old copy of PSP (4.0) that I've had for years but it's palette manipulation capabilities are very limited. I also have some version of Photoshop Elements and I downloaded GIMP, but both those are massively bloated overkill for what I need to do. To me GIMP seems to have an incredibly confusing and unintuitive interface, but maybe I just haven't given it a fair chance, and seriously - over 3,000 files in the GIMP folder?
I just need basic editing capability, copy/paste, palette editing with the ability to see exactly which colors are used and how many of each color, pixel by pixel drawing, that sort of thing.
PSP actually does most of what I want except the palette window can't show which of the 256 colors are actually used in the image and how many pixels of each color.
That's
#22899 posted by ijed on 2013/05/22 22:04:33
What I was referring to - on windows it's just 'update'.
Occasionally it's 'uninstall update that made your machine unusable'.
Still might change over though, depending on the inertia threshold of learning a new OS...
@Tronyn
#22900 posted by Qmaster on 2013/05/22 22:05:14
I hit it! Worldcraft: "Warning: too many objects in view!" I haven't even copied all of it from my small test box yet.
And on that note, time to go camping!
#22901 posted by necros on 2013/05/22 22:06:35
To me GIMP seems to have an incredibly confusing and unintuitive interface
if you know Photoshop, learning gimp is hard because almost everything is backwards.
Spirit linked some other program, krita, but i tried to install it on windows and it blew up. i think the windows version is still a beta.
At Least Linux Is Not Installing Updates When You Just Wanted To Shutd
#22902 posted by Spirit on 2013/05/22 22:25:02
Texturing Programs Are..
#22903 posted by boldo on 2013/05/22 22:35:01
you could use Photofiltre(7 should be the free version), Paint.net, Photostudio(worked for me)
#22904 posted by Spiney on 2013/05/22 22:38:06
I believe there's some pixel art apps, and some open source recreation of deluxe paint floating around.
..yes
#22905 posted by boldo on 2013/05/22 22:45:51
Don't know why Paint.net(free) is so underestimated, it has almost all the Paintshop features
#22906 posted by necros on 2013/05/22 23:32:27
fuck's sake that was a lot of work just to install the base for arch linux.
#22907 posted by Rick on 2013/05/23 00:16:35
Problem with Photoshop, GIMP, Paint.NET, etc. is that they have almost no concept of a 256 color limited palette. They all basically suck for anything other than 24 bit or higher.
Load a bitmap of any random Quake texture in one of those programs and just try:
A) Count the colors.
B) Show the palette with each color used marked.
C) Show how many pixels there are of each color.
Just doesn't seem like it should be that hard.
I think I actually managed to count colors in GIMP. I'm not going to bother re-installing Photoshop.
I had forgotten about Wally, not much help for what I need, but does a lot of useful things. Good to have.
Windows
#22908 posted by nitin on 2013/05/23 00:20:17
had heaps of problems with pre-xp versions. Didnt have too many issues with XP but did still have the occasional hiccup.
Win 7 has been working like a dream for a few years though.
Old Skool
#22909 posted by RickyT33 on 2013/05/23 01:33:32
Paint Shop Pro 6 if you can find it supports loading the quake palette IIRC
I Have PSP 4
#22910 posted by Rick on 2013/05/23 01:54:40
I've been using PSP 4 for years. It can't do B or C in my post above. It can at least count the colors. Can version 6 do B and C?
It's a real pain to recolor one texture to match another when you don't know which colors are actually used or how much of a given color is in the texture.
Found Something - Grafx2
#22911 posted by Rick on 2013/05/23 02:44:07
Pretty sure this must be the Deluxe Paint re-creation that Spiney mentioned above. Horrible clunky 80s style interface but very good 256 color palette manipulation.
http://code.google.com/p/grafx2/
It has a palette "Zap" tool which let's you replace all unused colors with something else, There is a palette histogram, 0-255, mouse over any column to see exactly how many pixels use that color. It's not perfect but I can work with it.
PSP...
I use PSP7 ESD. It's a full version that came bundled with, I think, PC Zone or PC Gamer on the cover disc.
If you go to oldapps.com you'll find older versions of lots of software, they should all be legal and public domain too. :)
At Least Linux Is Not Installing Updates When You Just Wanted To Shutd
#22913 posted by megaman on 2013/05/24 10:04:31
I don't get it, why would you want to do that?
Linux ++ :-) (I'm still stuck on windwos argh)
Quake Deathmatch?
#22914 posted by Rick on 2013/05/24 19:05:52
Does anybody still play Quake Deathmatch? In the remake of Wishes that I'm working on, I have included the deathmatch starts at about where they were in the original, but the map is way bigger than it used to be and I'm wondering if there's any point in keeping DM supported.
#22915 posted by negke on 2013/05/24 19:17:44
People still play deathmatch, but for the most part only a chosen few overplayed maps. It's unlikely anyone would give your map a try, so if you were to add deathmatch settings, it would be solely as a nod to the original map and the sense of among the few awesome people who still to do it to their SP levels (=than and I). ;)
Of course there also is the DMSP mod which allows you to play the DM portion of a map against monsters. In this respect, adding DM settings could make for sort of an additional game mode in a broader sense. This requires proper spawnflagging - including the monsters!
QW
#22916 posted by Spike on 2013/05/26 05:42:57
Try QuakeWorld if you want deathmatch.
Physics might be a little different and they've added the concept of matches, but otherwise the gameplay should still be similar.
Except that you'll get owned. A lot.
that said, deathmatch spots on a single player map is generally futile. deathmatch wants many connections, loops, and alternative routes. single player, on the other hand, is typically rather linear (even with creative-but-annoying use of doors, or deathmatch-only passages).
By all means add a few spots, but I wouldn't waste too much time over it, unless you're really trying to make it a deathmatch-only map.
If the map really is large, it might be more useful to just block off the more annoying/narrow corridory bits and constrain the deathmatch players to the more arenaey areas. Yay teleporters.
#22917 posted by necros on 2013/05/26 08:19:47
Why do some people NOT play games? I always hear about this question from the opposite side...
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