#2261 posted by
metlslime on 2014/04/12 20:09:17
Traditional painting, robots mixed with rural 80's realism:
http://www.simonstalenhag.se/
Photos Of The Inside Of Instruments
#2262 posted by
metlslime on 2014/04/16 09:38:58
Kind of quakey, in that these are atmospheric and otherworldly interior spaces with no apparent human purpose. What unknowable creatures lurk down long brass tunnels with looming cyclopean valves?
http://www.behance.net/gallery/ART-DIRECTION-INSTRUMENTS-FROM-INSIDE/340016
Re #2262
#2263 posted by Mike Woodham on 2014/04/16 12:08:38
These are really good. The second photo (inside the guitar) reminded me instantly of one of the Gaudi buildings in Barcelona where there is lots of plain brick-work, with corballing and fluting, and curves and stuff, and effective natural lighting shining through small openings.
On a photographic level these are inspiring. Nice find.
No Fur
#2265 posted by
- on 2014/04/18 10:32:49
How's it going to charge up enough static electricity to shoot lightning?
^^This Chinese Dam Construction Site!!
#2271 posted by
mfx on 2014/04/28 11:48:22
#2277 posted by
metlslime on 2014/05/03 04:03:50
http://i.imgur.com/RLgGKD3.jpg
Think of the level design possibilities:
1. hide behind it for cover
2. jump on it to reach high ledges
3. break it open to collect goodies
4. push it onto a floor switch to open a door
5. drop it onto an enemy to kill it.
6. Create A Giant Toilet DM Arena Inside It
#2278 posted by
- on 2014/05/03 08:12:38
#2277
#2279 posted by
JPL on 2014/05/03 10:34:48
.. are you talking about Tomb Raider ?? :P
7. Totemic Symbol Of Level Design Itself
#2280 posted by
Lunaran on 2014/05/03 17:34:29
#2281 posted by
JneeraZ on 2014/05/03 19:08:09
A brilliantly realistic design too. Nails on all 3 sides of a corner? Exactly as it should be.
Crates?
#2283 posted by
killpixel on 2014/05/04 02:53:15
My game isn't going to have crates.
Maybe wooden/metal boxes, or square rocks, or pallets of bricks, etc...
Better Than Crates:
#2285 posted by
Lunaran on 2014/05/06 20:41:58