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Posted by sock on 2014/06/14 20:28:13 |
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.
Deadline - 29th June 2014
Theme - Honey inspired map with plenty of platform / train setups Guidelines for Map JamTexture WAD files
UPDATE July 7th: Pack is released!
FINAL Honey Jam Map Pack - Download, Readme, Screenshots, 12 Authors - Arrrcee, digs, doomer, ericw, fifth, ionous/mfx, mechtech, otp, rickyt23, scampie, skacky, sock |
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In A Non-gay Way, I Luv's You Guys ;)
#204 posted by damage_inc on 2014/06/30 21:23:31
You see, for me... I HATED QUAKE(SP)! But NOW...
I only play just to see what you very talented peeps come up with, you're all very awesome.
I usually don't submit demo's cause typically I just wander around looking at the creativity and only fighting when, well... the monsters get in the way of my sight seeing adventure!!! Hehe
All the shots so far are wonderful, can't wait for Thursday... hello helloooo, is it Thursday yet.
Thanks everyone who mapped for this and all past releases.
- Dan
#205 posted by Drew on 2014/06/30 21:45:01
Caves shot looks excellent Scampie! Thanks for committing.
Looking Great!
#206 posted by ArrrCee on 2014/06/30 22:19:54
@Mfx - Love the feel of this one, looking great!
@Scampie - Dude, that's looks epic! Especially like that sewer shot, cool broken doorway.
@Sock - Cool, I like the time lapse style when someone talented is working. Mine would be annoying because it'd be 5 minutes of me creating and deleting malformed brushes lol
Just Watched Socks Vid
and I really struggled to follow the process. I swear if I mapped like that I would be hunting BSP holes for months.
Sock's Video?
#208 posted by Breezeep_ on 2014/06/30 22:46:40
where can I find that?
Roqq
post 177
...
I'm Going Full Speed, But It's Gonna Be 2 Or 3 Hours Still...
#211 posted by RickyT33 on 2014/06/30 23:25:05
O_O
Shot's look awesome. Better than mine... You guys have ARCHES!!!
Arches Are Only As Good As
#212 posted by scar3crow on 2014/06/30 23:32:55
their Bunkers.
'Probable Carcinogen' Was Submitted Last Night...
#213 posted by ionous on 2014/07/01 00:30:59
The rundown (borrowing Skacky's format):
3407 brushes
419 entities
Monsters:
Easy, 15
Normal, 29
Hard, 38
When MFX offered to help find the leak in my original map, inspiration struck, and he asked if he could add a few things, including overhauling the lighting, making a new start area and adding some scrumptious new details. His work was great, improving the map vastly.
The final ratio of work done was probably 75/25, thus he's getting co-author credit in the readme (which I should probably start at some point...)
There Should Be More Such Collaborations
#214 posted by Drew on 2014/07/01 00:48:54
It's like a cute I'll homage to czg02 (cog/fat controller)
Statz 4 Nerdz
#215 posted by - on 2014/07/01 03:27:44
"teh ratz in teh wallz"
3500 brushes (exact)
1215 entities (645 are lights)
59 textures
Monsters:
Easy: 81
Normal: 110
Hard: 122
9 secrets
Tyrann Utils v0.13
qbsp -oldaxis -transwater
6.646 seconds
vis -level4
27 seconds
light -lit -soft -extra4 -gate 10
77 seconds
#216 posted by - on 2014/07/01 03:32:53
music track 5
Mines Gonna Be Tomorrow :(
#217 posted by RickyT33 on 2014/07/01 03:58:42
Need sleeeeeppp.....
Also it's got 1120 brushes.....
Map Sent In
#218 posted by ericw on 2014/07/01 04:55:59
#219 posted by Lunaran on 2014/07/01 05:09:47
DELICIOUS.
Final Pack
#220 posted by sock on 2014/07/01 13:24:02
I have 11 maps so far:
ArrrCee, Digs, Doomer, Ericw, Fifth, Ionous/mfx, Mechtech, OTP, Scampie, Skacky and Me.
Hopefully RickyT23 will send his map later on tonight and that will make for an awesome 12 jam map pack! The variety and quality of the maps is fantastic, congrats everyone. :)
I plan to create the start map tomorrow and finish off my testing (noclipping to the exit trigger brush on all maps). I have some tricky Personal Life stuff to deal with at the moment and need 1 extra day, so the pack will be ready for Friday.
If anyone wants to do some gameplay / item / monster tweaks to their maps, send me your final version on Wednesday. Same goes for any readme file updates or map waffle.
I do have plans for two more Map Jams so if you did not have the time to enter this one there will be plenty of opportunities in the future.
Great!
#221 posted by mfx on 2014/07/01 13:32:11
Awesome
Sock? Rock.
#223 posted by Spirit on 2014/07/01 13:42:40
I am 99% sure you will take care about it but since I have played lots of random maps recently just a reminder: No map ever should have track 02 as its soundtrack.
Yeah - Sweet - I'll Get It Done Later On This Evening.
#224 posted by RickyT33 on 2014/07/01 14:04:57
I tried and tried last night but I just couldn't quite get it finished. Just need to finish my final area and put an exit in :)
After Talking To Ionous
#225 posted by mfx on 2014/07/01 14:07:44
hes quite happy with the outcome, but i found 3 or 4 things, which should be corrected.
So i�ll jump into it once again, recompile and send it to you, his sockness, k?
Mine Uses Track 10
#226 posted by skacky on 2014/07/01 14:08:42
** Music Update **
#227 posted by sock on 2014/07/01 14:18:38
@everyone, please double check you have music setup on your maps. Add a "sounds" key to the worldspawn, tracks 4-11 are valid choices. (this can be added by doing an -onlyents compile)
@mfx, yep no problem, fix as much as you want and send it to me tomorrow. If I don't receive anything I will go with the version I've got.
@rickyT23, good luck with your mapping tonight, looking forward to receiving your map tomorrow for the pack.
I Do Not Have Soundtracks
#228 posted by digs on 2014/07/01 14:56:45
Can I put any value for "sounds"?
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