#22725 posted by
metlslime on 2013/04/24 20:16:07
easiest would be to modify "map" or "changelevel" command in the engine to ignore the mapname and load a random one instead. This could be cvar controlled.
Review
#22726 posted by
quakis on 2013/04/25 14:57:49
Really Great Great Awesome Blender Tutorial
#22728 posted by
RickyT33 on 2013/04/25 23:08:10
http://www.youtube.com/watch?v=VmOFRkRjOSQ
Learned a lot in an hour and a half. WAAAAY more than I learned at college today :/
Also The Guy Gives A Full Explanation Of 'loop Cut' In Video 5
#22729 posted by
RickyT33 on 2013/04/25 23:09:17
.....aaaand I realised that it is identical to Hammers clip tool.
What's It Like To Import And Export
#22730 posted by
RickyT33 on 2013/04/25 23:18:17
Quake mdl into and out of Blender?
Well
#22731 posted by
Preach on 2013/04/25 23:21:15
I wrote a script to export mdl out of blender several versions ago, but I couldn't be bothered to keep it up to date with the plugin API changes (the interface was not very stable in those days). I'd recommend the export to MDL via MD3 or FBX routes, since I can provide a converter from either of those formats to MDL.
I Managed To Import Enforcer.mdl Into Noesis
#22732 posted by
RickyT33 on 2013/04/25 23:38:48
Never heard of Noesis before but it seems cool.
Then I exported to Wavefront .obj WETF that is.
That loaded into Blender just fine! No skin though, though it could be there. I dont know enough about Blender [yet]....
Import/export Blah
I dunno why people have to convert a billion times, I'm certain that you just make the model and save it in the required format and it will load in quake. I'm positive in fact.
http://forums.inside3d.com/viewtopic.php?t=1210
That thread has some of the details (and a rant).
Fun With Sounds
#22734 posted by
Preach on 2013/04/29 10:15:56
Don't think I ever saw this on here before
http://www.youtube.com/watch?v=Lgo5BNbiGMo
Whole Thing Is Genius.
#22738 posted by
Shambler on 2013/04/30 11:00:31
"Speedrun time!"
"Put a donk on it"
"Spoon game!"
:D
New Redesign @ TAW
#22739 posted by
quakis on 2013/04/30 21:33:58
Updated the site with a redesign focusing on making the site more tighter and tidier. There may still be problems that need weeding out in certain browsers. Please let me know.
http://taw.duke4.net/
Hm
#22740 posted by
negke on 2013/04/30 22:57:51
Smaller font size actually makes it harder to read for me.
51-things-every-game-student-should-know
#22741 posted by
Spirit on 2013/04/30 23:20:44
#22742 posted by
quakis on 2013/04/30 23:26:43
The menus right? Was worried that might cause a problem for some people despite the intention to tighten up the list.
If the small font size there becomes a major concern, I'll gladly increase the font in those spaces. Everything else should roughly be the same size as before.
-things-every-game-student-shoul...
#22744 posted by
slapmap on 2013/05/01 23:06:05
Want This Book
#22745 posted by
mfx on 2013/05/02 01:48:42
kenwud.tumblr.com/post/48525299832
...
#22748 posted by
Spirit on 2013/05/02 18:42:31
Take piece of wood, splash water on it, OMG THE STICK IS BLEEDING!
#22749 posted by
quaketree on 2013/05/02 20:52:13
Wet dog on a pier after a swim.