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Randomize Maps 
Is there a way to play the installed custom maps in random order, without knowing in advance which one will load ?

Suppose you're ending a first map. Then Quake loads a random map in your collection, etc, even if it wasn't coded in the previous map.

Is there a mod to do this ? 
That Would Be Quite Easy To Hack Into Quakeinjector 
*hides* 
 
i don't think that is possible with qc. 
And Maps In Order ? 
And what about playing all the maps, in order, without having to enter the map name in the console ? 
I Think 
you could call a random map from a list in QC if you encode all the maps in changelevel_touch, like

local float r;
r = floor(random()*(number of maps));
if (r == 0)
{nextmap = e1m2}
if (r == 1)
{nextmap = e1m2}



etc 
 
oh hmmmm yeah, what you could do is just do a dump of your map folder:
dir /b *.bsp > maps.txt
get rid of some of the random text and such, and then script up a little thing to assign each map to an integer number like slapmap is saying. 
W3rd 
Open Broadcaster just updated to 0.5 beta and has got some nice features added and bugs fixed. If you wanted to get into streaming but didn't want to pay for Xsplit then this is exactly what you need.

http://obsproject.com/index 
Random Map Change 
Could probably be hacked into the engine pretty easily. 
 
also, Spike pointed to the DP_QC_FS_SEARCH extension, search_begin and friends.

Another way is a bash script to start a randomly selected bsp file, and kill the engine after each map. 
 
easiest would be to modify "map" or "changelevel" command in the engine to ignore the mapname and load a random one instead. This could be cvar controlled. 
Review 
In Ovo by Jaromir Bergmann
http://taw.duke4.net/2013/04/quake/in-ovo/ 
Nice 
 
Really Great Great Awesome Blender Tutorial 
http://www.youtube.com/watch?v=VmOFRkRjOSQ

Learned a lot in an hour and a half. WAAAAY more than I learned at college today :/ 
Also The Guy Gives A Full Explanation Of 'loop Cut' In Video 5 
.....aaaand I realised that it is identical to Hammers clip tool. 
What's It Like To Import And Export 
Quake mdl into and out of Blender? 
Well 
I wrote a script to export mdl out of blender several versions ago, but I couldn't be bothered to keep it up to date with the plugin API changes (the interface was not very stable in those days). I'd recommend the export to MDL via MD3 or FBX routes, since I can provide a converter from either of those formats to MDL. 
I Managed To Import Enforcer.mdl Into Noesis 
Never heard of Noesis before but it seems cool.

Then I exported to Wavefront .obj WETF that is.

That loaded into Blender just fine! No skin though, though it could be there. I dont know enough about Blender [yet].... 
Import/export Blah 
I dunno why people have to convert a billion times, I'm certain that you just make the model and save it in the required format and it will load in quake. I'm positive in fact.
http://forums.inside3d.com/viewtopic.php?t=1210

That thread has some of the details (and a rant). 
Fun With Sounds 
Don't think I ever saw this on here before
http://www.youtube.com/watch?v=Lgo5BNbiGMo 
Har Har 
Cheer Up! 
 
Whole Thing Is Genius. 
"Speedrun time!"

"Put a donk on it"

"Spoon game!"

:D 
New Redesign @ TAW 
Updated the site with a redesign focusing on making the site more tighter and tidier. There may still be problems that need weeding out in certain browsers. Please let me know.

http://taw.duke4.net/ 
Hm 
Smaller font size actually makes it harder to read for me. 
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