Well
#203 posted by ijed on 2011/03/01 15:14:27
The RMQ engine is optimal for lots of things. It will run any known map you can throw at it, I think.
It's not bullet proof of course, but even running large unvised maps the slowdown is noticeably less than in other engines.
#204 posted by Yhe1 on 2011/03/02 02:53:21
I remember something about stealing a enforcer's weapon. Maybe slot 2 could be a laser blaster, and slot 3 toggle between the shotgun and the DBS.
#205 posted by gb on 2011/03/02 06:16:45
Darkplaces clearly needs some development love. Great engine, great set of features, but not the best when it comes to simply running modern SP maps well.
Yhe1, there will be an enforcer blaster in the game I'm pretty sure. RMQ will have 4 (at least) new player chars, and it's thought that each of them could have unique slot 1 and 2 weapons.
One new char is already in the code, but was disabled for the last 2 demos. Others already exist as models and/or concepts.
RMQ does have pickup models for all weapons, so a character could start without the shotgun and just pick it up later, or not. Just like you start with the axe in e1m6rq and can pick up the chainsaw later. Optionally. Much like Quoth's hammer in principle, only expanded to slot 2 and with more choices.
So it's basically "more weapons" combined with "4 different starting layouts". It's not a class system though, all player chars will basically be able to do the same thing (run and shoot). There will be no character-specific equipment or anything like that.
Possibly they'll have some character traits, but it is nowhere near a "class system". Much closer to Quake 2's multiplayer Grunt/Cyborg/Athena setup, only in singleplayer as well.
I don't think there will be squadmates; Quake is more about the solitary being lost feeling anyway. There is a full customizable NPC system though, which we have only scratched the surface of so far (e3m1rq had some cutscenes with NPCs being eaten by Shamblers IIRC). You'll see more of the NPCs in Demo 3.
The episode 1 char might start with the grapple, for example. The episode 3 char might have the blaster. Every episode will have its own sort of "feeling", because of the different persons/combinations of persons making them (which, ironically, is in line with how the original Quake was made...). And keep in mind you can play Quake's episodes in any order. The finished RMQ will offer all of relentless combat, Lovecraftian horror, gorgeous, Unrealesque setpieces and tricks&traps. Certain mappers will just have certain preferences, which is quite natural.
There's actually a lot of stuff in the RMQ development process that bears an uncanny resemblance to the original's. Which makes the recent clan warfare seem even more ironic. It will all be clear once we reach the final release.
200 posts? Hm.
What about returning to the normal RMQ thread for discussion and letting this one die? Having two threads with on-topic discussion is pointless.
#206 posted by anonymous user on 2011/03/03 15:52:14
lol wtf thread
baker`s mod is lame btw
#207 posted by mh on 2011/03/03 16:00:34
lol wtf thread
baker`s mod is lame btw
Another person who hasn't even got a clue what they're talking about, eh? You must be a right laugh on slashdot too.
Baker isn't involved in RMQ.
Hey
#208 posted by ijed on 2011/03/03 20:00:18
He might be a very respected online presence. Probably got thousands of youtube comments made.
Ijed
#209 posted by Spirit on 2011/03/03 20:48:09
please stop
Oh Wait, You Probably Meant That Anonymous Idiot
#210 posted by Spirit on 2011/03/03 20:48:47
#211 posted by mh on 2011/03/03 21:03:47
There's always the possibility that Baker owns a slave who is a fan of a certain 60's youth culture and who also has a gammy leg. Hence: "Baker's mod is lame".
Boom-tsssh. Thangyew thangyew thangyew, I'll be here all night.
Bees
#212 posted by Baker on 2011/03/04 05:30:23
I am afraid of bees. I especially hate mail box bees. I would prefer them to go live in someone else's mailbox.
p.s. I *like* Remake Quake. Quite a bit. I like things like *Kurok* quite a bit too. I have very sci-fi Quake maps I've made and not released that even the hardcore would love, and I have total conversion maps I've made using the Quake engine that half of you would hate. I don't care if people criticise me, I'm kinda of an attention-whore, hehe. It is perhaps my only human weakness, really.
Seriously
#213 posted by Baker on 2011/03/04 05:38:57
You've got the same tired-ass frumpy, grumpies posting stupid reasons to hate Remake Quake.
A couple of bored dead-enders, a couple of hopeless angry people, a couple of sensations of the past that haven't posted in years, a couple knobsters like the guy who has no clue what "stock id1 Quake" means and talks a hell of lot more than his experience level to be quite honest.
Which feeds my theory: negative people are bored or dumb.
It is a mod. Do you have to play it? No. So why whine? It's still beta.
Do you know what a "game" is? It is supposed to be fun. And yet uncreative assholes have their underwear up their cracks for reasons unknown.
It is LAME. No kidding.
#214 posted by meTch on 2011/03/04 05:55:35
/decided he will post 'i prefer the fifth perspective'
/decides to look it up first
/sees this http://www.hrgigermuseum.com/news/stuessi_en.html
/plate of shrimp?
Right
#215 posted by Vondur on 2011/03/04 07:21:24
I'm kinda of an attention-whore
this explains the reason this silly thread spawned. i suggest leave baker alone here so he speaks with himself.
You Know...
#216 posted by pjw on 2011/03/05 05:06:37
At least a significant chunk of the last 50 posts or so has been actual constructive discussion and criticism (or at least not outright hostility and horseshit).
A couple of [list of characterizations guaranteed to stir shit up again]
Why the hell would you-
I'm kind of an attention-whore, hehe.
...oh
Re: playing the mod, or not, yeah, I guess by extension I don't have to read this thread either. That's a good point.
Baker
#217 posted by rj on 2011/03/05 20:52:28
lay off the baiting. or at least take it elsewhere please
I'm Am Baiting, But Moreso ....
#218 posted by Baker on 2011/03/05 23:14:08
I'm illustrating. And if mindless jerks waste their time to engage me, so be it.
If the foul unwashed, uneducated, gutterkin who have posted negative comments in this this are the best this forum has to offer ... I would recommend Remake Quake post the status and ideas of their progress somewhere more healthy.
I am perpetually disappointed by loudmouths like a certain purple person who talks a hell of a lot and also makes it crystal clear he has no Quake-level of single player education. Loud-mouth dipshits do not impress me. And whether or not you are silent, the more seasoned here will admit they do not impress you either.
Whether or not you "get it", I'm totally benign.
Knockback
#219 posted by Yhe1 on 2011/03/06 00:04:40
Echoing on what Tronyn said, I think the amount of Knockback from shotguns/explosives should be improved, even exaggerated. If I recalled correctly, it is one of the thing people love about Blood.
#220 posted by Spirit on 2011/03/06 00:41:59
Quakeone.com seems like the perfect audience indeed.
#221 posted by mh on 2011/03/06 01:27:58
Some perspective from the inside looking out.
Any kind of trash talk from either extreme does the project no favours (and I'm guilty of that myself too - witness the slapdown I handed out a few posts back). Ultimately it's just about people doing their best to make something that they think is cool and worth releasing. If somebody doesn't like it then that's OK - nobody ever said you had to - but let them form their opinion on their own. None of this is about picking sides in a fight and this isn't a bunch of 10 year olds in a schoolyard.
Spirit at least I respect. He has set out his argument supporting his position, and even if one doesn't agree with it one has to at least admit that his position is valid for him. So respect to Spirit.
Others who are attempting to paint the situation as "tedious beef" are really clutching at straws. There is actually no feeling of "tedious beef" among the team members. Sorry to disappoint you all, but that's just the way things are.
OK, there was a bit of annoyance at first, and things maybe blew out of proportion a little, but that's all history now. Things have already moved on from there. It's over.
So let the loudmouths mouth off; they're always going to find fault anyway. No big deal. This probably isn't for them, they have their own tastes (and are allowed to have them) too.
Look ...
#222 posted by Baker on 2011/03/07 05:27:11
Func_Msgboard has a rich history of intellectualism and elitism which anyone should admire. I certainly do.
And elitism MATTERS. Elitism is the push to do things RIGHT. To do things perfect. To tune your maps, to balance the gameplay, to use monster capabilities as chess-pieces. To get every minor detail immaculately immersed.
At the same time, it is not right when unconstructive criticism and childishness rule the day.
That kind of crap is --- from my perception -- is in part why distrans walked from this board in 2008 and in part why aguirRe hung up his hat from this board.
And a couple of people in this thread have tried to portray this as some sort of conflict of me and Spirit which is silly. I have the utmost respect for Spirit and I believe it runs both ways [Spirit sent me a book last year, I'll never forget that although he did not have to do so to gain my utmost respect ... he earned that long, long ago.]
My point in this thread is that you can be a lowest common denominator member of this 15-year-old game community or rise above that.
Being a negativistic, premature and unfair skunkbag is easy. Just throw stones at anyone who makes "things" while safely "not making things" is the perfect Monday morning quarterback refuge of safety.
Remake Quake
#223 posted by Zwiffle on 2011/03/07 05:59:32
wtf is that
Honestly
#224 posted by JPL on 2011/03/07 08:23:34
That kind of crap is --- from my perception -- is in part why distrans walked from this board in 2008 and in part why aguirRe hung up his hat from this board.
You are perfectly correct... however I guess both gentlemen have their own reasons we cannot express for them..
Uh... Understood. And...
...Can someone remember me the original title of this thread? I seem to remember a perfectly equilibrate and adult vibe to it....
"Just throw stones at anyone who makes "things" while safely "not making things" is the perfect Monday morning quarterback refuge of safety."
As stated above, this means, that me, not being a mapper have no right whatsoever to post anything here, right?
And Ricky, before you start the "And he's being advocative because it feels good to voice your opinion about other peoples shit" loop, please try to understand that I never meant to do that and that my rather rough comment above, was made in a provocative way as if to say "I did not say anything up to now, because I KNOW it would not be constructive criticism, but I feel this way about this project".
Whatever behaviour is ruled out to be "unconstructive criticism and childishness" can safely be ignored by adult thinking people without a blink, I think.
Ah, and please, people, shut down the Film thread. I don't see anyone director here, who the f**k are you to express any kind of idea?
Yeah
#226 posted by RickyT33 on 2011/03/07 15:58:22
Im sorry about that btw. I was tripping balls that day, of on some other thread about not giving an 'f' anymore.
#227 posted by necros on 2011/03/07 19:23:34
"Just throw stones at anyone who makes "things" while safely "not making things" is the perfect Monday morning quarterback refuge of safety."
As stated above, this means, that me, not being a mapper have no right whatsoever to post anything here, right?
thanks for pointing that out. i hate that attitude. why should someone's opinion be invalid because they don't map? if they're playing a map, then they are the very audience the map was made for.
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