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Your point isn't entirely relevant because the only people looking at the Quake Facebook page are going to be people interested in Quake (logically). So I would give the ratio of people who would know how to install a mod a little higher value. 
 
I exaggerated slightly.

Before I discovered Spirit's early version of Quaddicted, I didn't actually know how to install a single player mod. Then again, I didn't know Func Msgboard was a largely Quake mapping site either at the time (I saw the Strogg logo crate so I thought it was maybe Quake II).

I think I asked Spirit what to do to install one, went to Underworldfan's site to see a list of "good ones".

I probably played 10 in the first 2 days and felt a little dumb I wasn't aware of custom single player Quake maps until that point. 
 
the group has several thousand "users". like baker I consider the vast majority not familiar with the installation of custom content. and that's why I am interested in "targeting" them. these are all potentially interested people.

our most popular content so far have been funny/cool pictures of course ;)

I find them much more interesting and motivating to spread news to because I instantly get gratification(?) and potentially make new custom quake content fans. with quakeone.com you have a similar random target group since you rank high for most Google searches. 
Three Quake Reviews @ TAW 
Been some Quake lovin' on my site recently and hopefully not the end of the current string of reviews coming;

Centurion: Review
Forwards Compatible: Review
Explore or Die: Review

Maybe I should create a general TAW news thread to post updates, since both Quaddicted/Quakeblast have one? 
 
Just a note but holy DAMN are your screenshots dark. 
 
To show you what I mean,here's one of your shots in Photoshop:

https://dl.dropboxusercontent.com/u/161473/Misc/CrushedLevels.jpg

The levels are completely crushed.

Just FYI! 
+1 Change Lighting 
I remember playing explore or die by Speed, amazing map, especially the way the secrets are presented (show and tell mechanic). Unfortunately most of those screenshots are pitch black for me :/ 
 
Guess I'm still having trouble getting satifactory screenshot brightness. I'm also trying to avoid going overkill on that or they become a washed-out ugly mess.

(Like these Thief shots I had brighten in the past; here)

Need to play around with this some more. Thanks for the heads up. 
@quakis 
I quickly adjusted one of your images in PS, here is the Result I don't think you need to brighten the images as much as your Thief shots but the current one's certainly could do with a large bump of brightness and a bit of contrast to keep the blacks. 
It Depends On The Scene 
In PS, I usually use brightness 15 and contrast 20 for the average shot. sock's version is still very dark. 
 
Yeah, socks shot is still almost black. :P 
Testing... 
Increased the brightness of the Explore screenshots; still too dark?

Remember to refresh first!

Link for convenience 
Looks Good To Me 
 
Yeah Much Better 
 
Alright, Thanks! 
I'll update the screenshots of the other two reviews soon and keep this in mind with in future. 
Keyboard Support Whining ... 
Why can't I type numbers in FTE? This is rendering the console useless. I can only type 6 on numpad, and 2 on mainpad, lol. It's a variant of that problem in every Quake engine. The only ones I've tried that have decent support for keyboard layouts are Darkplaces and Quakespasm. Switching layouts in windows to bypass the issue doesn't work either. It's 2013, why don't all engines support multiple keyboard layouts by now?
</rant> 
@Spirit 
I agree with your observation about QuakeOne.com (and the Facebook ones), the user base got waterdown to change the makeup from Quake enthusiasts (people familiar with Quake, like it and play it) to largely Quake casuals (people who look at screenshots, know what a Shambler is).

This is just a demographic observation. 
Spirit, Negke, Onetruepurple And ... 
Anyone else who coops. Are you using fte or ZQuake or are you using Quakespasm?

1. Is there anyone who somewhat regularly LAN coops with a FitzQuake derivative?

2. To anyone cooping big maps ... like with fte and protocol 666 or if using DarkPlaces ... how is coop over the internet with these huge maps? Is it smooth or does the entity count have an impact? 
 
sometimes we used zqds, sometimes quakespasm. some day I need to investigate my aversion to FTEQW, for some reason I never consider it "quake", even less so than dp. It's a shame and probably not justified. 
Not Much Info Yet 
But I like the aesthetic of this game -
http://hitboxteam.com/mystery-and-mastery
It's by the same people who did dustforce, which is a really neat looking game where you can walljump and stuff 
Also.. 
click the "snippets" link at the top to see further assets. 
Baker 
I never play on LAN. Last coop was with Quakespasm which worked suitably well. However, the server didn't seem to use the new protocol, so we had disappearing entities in Masque. Could be Spirit configured it wrong, or something else. Performance-wise it seemed fine. 
Holy Shit 
I think I found the 1997 negke: http://www.quaddicted.com/reviews/seraphim.html
Everyone (Shambler) go play this! 
Problem With 'Quake' Facebook Page 
there's an admin who thinks it's his personal place to advertise his youtube channel and is kind of a dick

http://i.imgur.com/5irxeUy.jpg 
 
no need to drag that here. I will deal with him tomorrow. thanks! (shitbook does not let me reply to your message because it's a virus.) 
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