Yes, The Hub mod. I remember long ago Baker had mentioned an idea about a Quake server that would act as a hub for connecting to other servers and maps, so I went nuts with QuakeC to see what I could come up with. Ok, well, all my QuakeC is kind of nuts. I probably don't actually know QuakeC as well as a lot of other coders, but I can hack code like a crazy mofo.
Using lots of stuffcmds I had all the various exits around the Start map linking to all the various active servers at the time. Just touching an exit would test the server and give you a report about what map and players were connected there, and if you sat in the exit for 5 seconds you would connect to the other server.
Of course I made the whole map like an amusement park (making new floors and walls just using QuakeC to copy entities), with lots of things to do....
Here was n old thread on Quakeone:
http://quakeone.com/forum/quake-talk/quake-central/1100-the-hub-two-thumbs-up
It runs as its own server, so I can't really get it up and running since I don't host servers. And it's more of a curiosity now anyway, since there are so few active servers these days, so it kind of lost it's initial purpose.
Though I have considered hacking the hub stuff into FvF Start map... but that would require me to be a lot less lazy than I am.
Oh, and I have to note the arcade games in The Hub were taken (and modified) from code made by FrikkaC and MauveBib.
And yeah, I'm passionate about stuff when I'm
right about stuff ;)
And yeah, I will be very happy and pleased if MP3 starts working well for my WinXP netbook, but it would still be
right to support OGG, for maximum compatibility and ease of use (remember, some single player map packs contain OGG soundtracks...).