#2237 posted by
Mugwump on 2016/09/10 18:07:17
Well, the color issue is sorted out thanks to Pritchard. It leaves the help issue (see post #2223).
Please Submit Bugs And Feature Requests On Github
I can't keep track of them otherwise
SleepwalkR
#2239 posted by
Mugwump on 2016/09/10 18:17:37
That's why I told NewHouse to do so. I'll file a bug report for this help issue, I just wanted to know beforehand if there was a full text version available so as not to pester you with such a n00b request and detract you from more important work.
Mugwump
I think it's a browser issue. Which one are you viewing the manual with?
#2241 posted by
Mugwump on 2016/09/10 20:53:08
The one bundled with XP, i.e. IE (ayeee ayeee, that's funny!). Not by choice though: my main computer isn't connected to the internet so I can't install Firefox.
Then You're Out Of Luck
I'm not going to start supporting a web browser from 15 years ago. Sorry.
Pritchard
Trenchbroom tries to remember where you dragged those elements, but for me at least it forgets from time to time and I'm stuck with a view that's far too small to work in comfortably or really do anything.
This is now fixed:
https://github.com/kduske/TrenchBroom/issues/1434
Please submit these problems on github. I can't fix what I don't know about.
SleepwalkR
#2244 posted by
Mugwump on 2016/09/11 08:03:52
Yeah, I figured as much, hence my question about a full text file. Oh well, I guess I can still figure out the keys with help from the keyboard shortcut chart, but it won't be nearly as handy as a simple help file.
Not Connected To The Internet?
#2245 posted by Shrinker on 2016/09/11 09:27:34
If you could install TB on that computer, you can install FF on that computer too...
Shrinker
#2247 posted by
Mugwump on 2016/09/11 14:15:18
I don't need a connection to install TB. I download my stuff elsewhere. The only connection I currently have is through my phone (yeah I know, I sound a bit like a caveman - with a phone). TBH I haven't checked about FF but usually, modern programs that use internet also need a connection to install.
Clip Plane
#2250 posted by anonymous user on 2016/09/12 14:24:36
There should be a hotkey to cycle between alternate clip planes when making a clip with only 2 control points. For example, if I select 2 points on opposite sides of a vertical cylinder (like a barrel) Trenchbroom will assume I want to slice it horizontally to make 2 stacked barrels. There should be an option slice in vertically (like splitting a log).
Clipping
If you are talking about placing clip points in the 3D view, TrenchBroom already allows you to control how the clip plane is extrapolated from two points. It depends on where you place the two points; specifically, it depends on the normals of the faces on which you have placed the points. For example, if you place two clip points on a face whose normal points upwards, then the clip plane with be vertical. If you place the points on a plane whose normal points sideways, the clip plane will be horizontal. This should be enough in most situations.
In 2D views, the clip plane is always "top down", that is, the normal of the clip plane points sideways. There's no way around that.
Offline Firefox Installers Have Existed For A Long Time.
#2252 posted by
xaGe on 2016/09/13 18:47:19
https://www.mozilla.org/en-US/firefox/all/
Offline installers for firefox. Download and transfer to you PC with your phone as you did with TrenchBroom.
..or Someone Else's Computer And A Usb Thumb Drive.
#2253 posted by
xaGe on 2016/09/13 18:51:49
#2254 posted by
Mugwump on 2016/09/13 19:10:15
Thanks xaGe. I wasn't aware of offline installers for FF. Also, it seemed pointless to me to install a web browser on an offline computer, so I never checked.
THANKS!
#2255 posted by
muk on 2016/09/14 00:24:12
TrenchBroom lit a massive fire under my ass to take mapping seriously. Ive dabbled with BSP mapping for years...probably close to 10 but never took it seriously enough to care about releasing a full map. For the most part I just used it as a "sktechpad" of sorts. When I tried out TrenchBroom it answered a lot of prayers I had while working with Hammer and QuARK.
Thanks a million Sleepwalkr.
Lately Ive learned a lot about the creative process and how to manage progression of my creativity. Hoping to get a Q1SP done in the next few...months.
Texture Offset Is Not Same In Game As It Is In Editor View.
#2257 posted by
Newhouse on 2016/09/15 08:36:21
I'm feeling stupid, because I can't figure out how to fix this :
https://drive.google.com/file/d/0BwxYkKdSD855a0RHbUFpcDlacFE/view?usp=sharing
I have removed, remade, working on values (trying positive, no floating "float" values etc.). I haven't have this kind of problem ever before, even when working degrees that are more precise than 26.5. Normally something like this I was able to fix, just removing it and remaking it from scratch.. but not in this case.
What Qbsp Are You Using?
#2258 posted by
ericw on 2016/09/15 08:58:58
with tyrutils 0.15 you could get issues like that if you didn't use the -oldaxis flag.
Version 0.15.5
#2259 posted by
Newhouse on 2016/09/15 09:10:28
I was using tyrutils 0.15.5 it seems..
There seems to be new version available.
I'm Using Standard Map Format.
#2261 posted by
Newhouse on 2016/09/15 09:15:46