Models Models Models
#22545 posted by
Spiney on 2013/03/31 15:47:39
I really wish economists would put their fairytale models where the sun doesn't shine and fix their own profession first.
Profession Is The Correct Word
#22546 posted by
SleepwalkR on 2013/03/31 16:55:44
Hey where are my Economy books?! - I took them, needed something soft to sit on.
Anybody Wanna Tell Me This Is Fake?!?!
#22547 posted by
RickyT33 on 2013/03/31 17:10:34
Hm, I'm No Guitar Guy
#22548 posted by
megaman on 2013/03/31 17:24:50
but the 500bpm sounded best to me. maybe it's the compression or something, but it sounded most precise.
Oh
#22549 posted by
megaman on 2013/03/31 17:25:04
and it's fucking awesome :D
Theres Actually A Guy Who Does 999bpm
#22550 posted by
RickyT33 on 2013/03/31 18:15:37
Also looked legit. :O
#22552 posted by
starbuck on 2013/04/01 02:38:27
He once fingered a girl. She died.
Just Played
#22553 posted by
quakis on 2013/04/02 14:49:10
Explore or Die, by Speedy. Love the textures and usage here! Any other maps make use of this set?
#22554 posted by
Spirit on 2013/04/02 16:17:37
That's what the tags are for, it's the "cr8" texture set (yeah, not too intuitive but hey):
https://www.quaddicted.com/reviews/?filtered=cr8
zsp1 is difficult though.
...
#22555 posted by
quakis on 2013/04/02 18:03:23
Snap, I forgot about the tags. Cheers.
Chibi Quake
Some guy has been making chibi quake characters and such!
http://androidarts.com/kawaiik/kawaiik.htm
That's
#22558 posted by
ijed on 2013/04/02 20:04:34
Arne, and he's done lots of cool stuff. Check out his main andriod arts site as well.
Might Get Lost In Here, But Here Goes
#22559 posted by
biffmasta on 2013/04/02 21:28:39
Hi all!
I will be doing streams of Quake at my channel here: www.twitch.tv/sheporiginale.
I was having issues with it, but it turns out I have to set it to windowed mode so it can be properly captured. Otherwise you can view the Loading bar or the console the entire time.
I already have a few vids up. I did have some DOOM ones up too, but I didn't save them "forever", so they expired and disappeared.
Anyhow, please post up if you do any streaming!
Palettes...
#22560 posted by
Spiney on 2013/04/02 23:12:23
Is there a tool that takes in a 16*16px palette image and spits out a palette.lmp?
Playing Coop Online
What's the best way to do this while maintaining the classic quake look? I just want to be able to do this easily without buying a server or doing any crazy stuff.
Spiney:
#22562 posted by
metlslime on 2013/04/03 00:29:03
I'm not sure, but i think you can save it as *.raw and then rename it to *.pal. (palette.lmp is special in that it doesn't have the normal .lmp header, so it really is just a raw RGB format.)
#22563 posted by
quakis on 2013/04/03 00:36:38
Currently using Quaddicted's 'random map' link to choose the next map to play, after which I plan to review. Loving that feature, might come across something I may have otherwise missed out on.
Would probably be neat if I could click a similar button in Injector and it'll select (not download) a random item from the list!
Biffmasta
#22564 posted by
DaZ on 2013/04/03 01:24:17
Just checked out a VOD from your Quake stream and a few things bugged me:
You should be broadcasting in 16:9 resolutions so you don't get those nasty black lines on the sides of the video.
What software are you using to stream? While the bitrate and visual quality of the stream is fine it looks like you are using screen region capture and you can see your task bar and window borders in the video. That looks really bad! You should be using GameSource capture (available in OBS for free and paid in Xsplit) or if screen region is all you can do, then set the borders better so you can't see any windows UI in the stream.
And just a subjective thing, but I think you were talking too much while playing. Also talking about random rl crap is fairly off-putting as no one watching really cares about that stuff. They will care about your thoughts on the game and what is happening during play.
But nice to see people streaming Quake :D
Abrash GDC2013 Transcript
#22565 posted by
Spiney on 2013/04/03 14:06:29
Hmm
#22566 posted by
starbuck on 2013/04/03 20:34:58
:(
#22567 posted by
Spirit on 2013/04/03 20:43:27
Though honestly I cannot imagine how a Doom 1/2 game could even work with realism graphics. The level design was so abstract and rough that it only worked because of the "low-fi" graphics.
That being sad, I would LOVE a Doom 3 sequel with less cheesy poop (Betruhuhuhuger, fugly Hell, etc) and more explorative gameplay. More oldschool weapons/damage/combat but dark and alien.