#22499 posted by Spiney on 2013/03/22 16:00:04
ugh, i'm rusty. great stuff :D
Godspeed Mike
#22500 posted by negke on 2013/03/22 19:03:01
Thank you for all your maps and good luck for what's to come. Don't be a stranger.
@Mike
#22501 posted by sock on 2013/03/22 19:38:28
It always feels odd to me whenever someone says goodbye on a forum. Not mapping or visiting a forum again after so many years of hanging out seems a shame to me. If you love mapping that much (16 years) there is a good chance it is something you really enjoy.
I remember when you posted pictures of your latest map on func a couple of years ago, I thought they looked amazing. I took a copy of them and stuck them in my Q1 inspiration folder. When I was developing my MOD I often use to check my inspiration folder for ideas on shapes, style and form.
As I learnt recently, mapping at a slower speed is never a bad thing, especially when you produce quality projects.
But Coding Is A Habit
#22502 posted by stevenaaus on 2013/03/22 23:16:04
and maybe you just have to go cold turkey on it sometime.
Good Luck Mike!
#22503 posted by nitin on 2013/03/22 23:53:26
thanks for all the maps, enjoyed the heck out of them.
Nice One Lun
#22504 posted by nitin on 2013/03/22 23:53:57
very jealous.
And sock, are you living in BA or just visiting?
BA For Life!
#22505 posted by sock on 2013/03/23 00:06:31
@Nitin, yeah I live in BA, been here a while. I spoke to Lun a while ago and offered a place to stay, he seems to have itchy feet and wants to travel! Hopefully he will meet up with Ijed in Chile! :)
Thanx Mike
#22506 posted by madfox on 2013/03/23 01:23:29
for showing examples of floppy bursting levels,
and the heartache to get them back in again.
Ah
#22507 posted by ijed on 2013/03/23 16:28:11
Didn't know that sock - might drop you a line the next time I'm over there.
The mapping world is a small place indeed.
We'll miss you mike, thanks for the great maps. Now off to download your swansong.
And hope for a comeback tour.
Episode4
#22508 posted by ijed on 2013/03/23 16:39:57
I always thought it was great as well. Rougher around the edges maybe, but full of iconic levels that stick in the mind.
Elder God Shrine
Palace of Hate
Azure Agony
Nameless City
Pain Maze
And I vaguely remember parts of the amphitheater level and the base level.
Episode 4
#22509 posted by quaketree on 2013/03/23 16:55:54
The only thing that I really didn't care for was the way to the secret level. It was just a bit too clever.
And fuck Tar babies. They can be used but not in a really wide open place, they need to be in a level where they can be funneled a bit. They just move too quickly and randomly otherwise.
Tarbabies.
#22510 posted by Shambler on 2013/03/23 17:10:40
Are great.
Could This Be Why...
Hah!
#22512 posted by Spiney on 2013/03/23 19:29:21
Carmack always strikes me as some quiet introvert and then there's stuff like this...
It's The Quiet Ones..
#22513 posted by quaketree on 2013/03/23 19:46:29
that you gotta watch out for. All of that pent up rage and whatnot.
Carmack Is A Black-belt
#22514 posted by RickyT33 on 2013/03/23 20:40:39
Quoth DMSP
You know what would be awesome? Quoth DMSP... there's a ton of various extended monsters for the mod plus maybe it could use the worldspawn flag for the maptype (base, rune etc) and spawn only theme specific monsters.
More Reading
#22516 posted by mechtech on 2013/03/24 03:29:43
@mechtech
#22517 posted by quaketree on 2013/03/24 04:21:47
And that is why most DLC content purchases are an evil concept in my opinion.
Imagine a Quake where the Rune\Sigil is either won by fighting through 8 or 9 levels or can simply be acquired through a purchase. It defeats the purpose of getting it in the first place. The successful journey is the reward. Bad decisions should be punished to some extent while good decisions are rewarded. Things like what you linked to are really just cheats with a price tag.
The sad thing is that, like most cheats in games, the only person cheated is the person who bought the cheat.
Alternatively the game is intentionally made so mind numbingly boring that getting beyond certain "Gates" in the game play is appealing enough to the casual player to be worth the extra (relatively smaller cost compared to the original cost of the game) cheats to make it seem worth it to see what happens next.
This is even more evil in my opinion because the base design decisions must shift to making boring games with spaced content worth viewing as long as you pay for it.
DLC
I'm not averse to DLC in games as long as it's done correctly. Specifically games like TF2 where the community can sell hats and stuff, vanity gear etc.
I'd love it if id software released a version of Quake that I could sell maps/map-packs/mods on, I know I'd definitely buy them too. And wouldn't be nice to earn some cash for your efforts?
And Wouldn't Be Nice To Earn Some Cash For Your Efforts?
#22520 posted by - on 2013/03/24 15:42:56
I'd rather be poor than a whore.
Scamps...
I'm unemployed so I'm already poor, it sucks monkey balls.
FifthElephant
#22522 posted by mechtech on 2013/03/24 16:53:55
Unemployment sucks. I went through that last year. Time goes slow but rent bill shows up fast.
When your working you think off all those things you would like to do if you had the time. When you have time your broke.
Necros Shouldn't Be Working On The Wiki
#22523 posted by Baker on 2013/03/25 03:03:20
As Magneto clearly explained in X-Men 3:
"In chess, the pawns go first ..."
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