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Posted by Shambler on 2017/11/14 21:26:44 |
Wonder If A Specific Retro-shooter Thread Is Warranted?
#10166 posted by Shambler [92.29.26.135] on 2017/08/27 11:32:00
It is! Separate thread because there's a lot of these sort of games, the ethos of them is particularly relevant to this board, and it's inhabitants seem to have some good varying opinions on the matter.
Quake as the eptiome as 90s action FPS:
Very direct control and physics
Simple streamlined gameplay
Brutal visceral and gory
Weird fantasy / gothic / industrial theme
Grungy, coherent graphics
Cool map designs / architecture (for the time)
Varied but consistent bestiary
Etc
(many of the above adhered to and greatly enhanced by subsequent custom content)
We all like these aspects, we all like these aspects in other games, we all want to see more of those games, possibly combined with modern graphical styles (Quake Chumpions MAPS might be an example of how far this could go) and maybe very limited modern additions (crouching? an inventory? coherent story? - but nothing that gets in the way of solid action). We perhaps want the next Quake / 90s action FPS spiritual successor...
Modern Retro Shooters:
...and lo, there's a neverending stream of modern retro games many of which are unabashedly marketting themselves as 90s action FPS spiritual successors and particularly highlighting speed, direct control, simple action, limitless violence. Do they have what it takes to hit that mark though??
Strafe
http://store.steampowered.com/app/442780/STRAFE_Millennium_Edition/
Amid Evil
https://www.youtube.com/watch?v=wo7X7b6pPng
Dusk
https://www.youtube.com/watch?v=tsu9uDMlIMM
Hellbound
https://www.youtube.com/watch?v=CyabhVn1SfQ
Apocryph
http://store.steampowered.com/app/596240/Apocryph_an_oldschool_shooter/
Ion Maiden
https://twitter.com/voidpnt
Neverdead
http://store.steampowered.com/app/681000/NEVRDEAD/
Gorescript
https://www.youtube.com/watch?v=vpZ1Wa0OIoQ
Intrude
https://bagogames.com/intrude-review/
Hermodr
http://store.steampowered.com/app/490360/Hermodr/
Devil Daggers
http://store.steampowered.com/app/422970/Devil_Daggers/
Gibhard
http://www.gibhard.com
Revulsion
http://store.steampowered.com/app/719180/Revulsion/
Witchfire
https://www.youtube.com/watch?v=-zqjNkdXT94
PLUS MANY MORE LINKED IN THE THREAD BELOW....
Without wanting to opine too much, there seems to be a general trend of possibly not hitting the mark despite some attempts to do so, with a huge variety in how much potential those attempts show, as well as how close these games are to realising the overall harmonious game quality of a typical best 90s action FPS. I.e. Some games seem to do some aspects right, but don't seem to get all the aspects in balance and appealing together.
Discuss.... |
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Art Consistency
Is amid evils biggest problem tbh. But this can be fixed a lot easier than gameplay (which looks ok imo)
Art Consistency
Is amid evils biggest problem tbh. But this can be fixed a lot easier than gameplay (which looks ok imo)
Double Posting
#203 posted by Shambler on 2018/03/08 13:56:12
Is FifthHeffalump#s biggest problem tbh. But he's beyond fixing (imo)
Yikes
#204 posted by anonymous user on 2018/03/08 15:27:18
No offense to your judgement, but the very reasons you have given for it looking "gorgeous", are mostly the same reasons - with the addition of the ass-awful saturated lighting - that it still looks like shit on a stick, where the stick is also made of shit.
You left out the part where I said "In motion, it works. It's a crisp and colorful thing. Limited video bitrate muddies that." That's the important bit. The idea being - it sounds unlikely, but when playing, these seemingly disparate parts come together nicely.
AMID EVIL is purposefully chaotic in it's use of color, and it works. It won't be everyone's jam. I love it. It's something else. It's ugly in the best way.
I will concede that Amid Evil does look functionally fine as an old skool shooter (apart from the appalling screenflash on damage which should never even be an option let alone default), but the lack of any graphical harmony is a NOPE from me.
The flashing is less obnoxious when playing versus watching. But I agree, it should be optional.
https://i.imgur.com/1yRosFa.jpg
wow
Ye boi. When I first saw that in-game, I thought something was rendering incorrectly. Turns out it's just an inelegant and ugly way to occlude enemy spawns.
Incidentally I just rewatched Apocryph inspired by your post and whilst it does look fairly dung - I am assuming it is a mere engine test, the lighting, textures, monsters, and theme harmony already look 2000% better than Amid Evil.
Yeah all the parts harmoniously appear hideous all at once! :p
Seriously, it looks like an asset flip. I'm not saying it is, but it has that vibe - cheap and uninspired. Apocryph is trying so hard (and failing) to be dark and gritty with zero sense of irony. Of course maybe that's what you appreciate about it. There is a certain kind of honesty about how thoroughly uncool it is. Heck, it may even wind up a charming little piece of EuroJank.
One More Thing...
#205 posted by anonymous user on 2018/03/08 16:21:24
Let it be known...
I find Darkplaces and HD texture packs disgusting. Now THAT is inconsistency!
Too Many Anon Posts To Keep Track Of, Who Is Who??
#206 posted by Qmaster on 2018/03/08 22:32:21
Seriously, takes 2 secs to type in a name and chrome remembers it for next time.
TBH, If They're As Well Thought Out As #204...
#208 posted by Shambler on 2018/03/09 23:21:16
...it's okay. It's still a bit annoying not knowing posting consistency etc, but, whatever, a thread contribution is a thread contribution.
Snide comments via anons, trolling or otherwise, are deleted. That IS something where posting consistency / history is required for context.
#193
#209 posted by Kinn on 2018/03/10 02:04:35
Also, Kinn, the weapon "models" are sprites
and then you made them look indistinguishable from normal/diffuse/specular-mapped models from the mid-late 2000s...
https://youtu.be/b6d9PO3x30g
BECAUSE NORMAL MAPPING OVER SPRITES IS COOL
#210 posted by FoldingChable on 2018/03/10 03:42:51
Seriously though, you can tell when playing the game. Videos fuzzy the effect.
For more hot normal-on-sprite action, I recommend BRIGADOR.
I can't defend AMID EVIL's visuals anymore. I've already admitted that it's UGLY IN THE BEST WAY. I mean, I DO have eyes guys. :p It's gaudy and garish and not for everyone.
---
ION Maiden is really coming along. A testing branch already has mouse movement feeling smooth and modern. Performance is better and the vsync issues are being investigated.
For anyone experiencing stutters at 144 fps, cap your frames at 120. The game loop updates at 30hz and interpolates at 120hz. If you don't have Gsync, you'll need to change your monitor's refresh rate to 120.
The update should be out soon.
#211 posted by mankrip on 2018/03/10 04:28:51
Amid Evil looks more interesting than Dusk for me. And Ion Maiden is fucking great.
Amid Evil's oversaturated effects seems to be a homage to the style of some old games, specially N64/Saturn/PS1 ones. Even if the game lacks visual harmony, at least it looks like the devs are putting effort into the art.
Being an independent developer sucks, specially if the team is just a couple of guys. Either the gameplay, the level design, the sound fx, the voice acting, the music, the models, the sprites, the textures, the animations, the visual effects, or something else will suck. Most likely, several of these aspects at once. But if the developer is openly honest about his limitations, some flaws can be forgiven.
What bothers me the most in many pseudo retro games are misleading advertisement, developers who doesn't tolerate criticism, and developers who uses "stylistic choices" as an excuse to lazy out on some aspects of the game. A lazy style is still lazy, despite being a style.
Well.
#212 posted by Shambler on 2018/03/10 10:32:29
Deliberately gaudy and garish, as much as I want to keep slagging it off, at this point I can just say "fair enough". If it's a deliberate choice then although I think the effect is ass (and not the sort of ass that appeals to me), then I can see what they are getting at. I guess I find it a bit of a pity personally because the level design and gameplay functionality does actually have some appeal, unlike many other of these games, and with different GFX style could be a winner. Oh well.
And On The Subject Of Anons.
#213 posted by Shambler on 2018/03/10 10:33:48
If I see another post by FoldingChable, then I'll remember "oh that was the dude that was talking some sense about AE even if I disagreed". That context is useful.
#214 posted by muk on 2018/03/10 17:12:19
Nah dude its great having lengthy discussions of opinions with multiple anons and having to use random ass context clues to determine which anon is which so as not to confuse "anon thats a total fucking bellend" with "anon thats actually kind of reasonable"
#215 posted by anonymous user on 2018/03/11 13:04:34
ion maiden seems great. played the demo and it looks better than I expected. I hope they will be able to finish the game
Also be aware that the game is going to run like shit on older computers
#216 posted by mankrip on 2018/03/11 16:21:40
It's curious to see Ion Maiden being labeled as a "spiritual sequel to Duke Nukem 3D". The art style is substantially different, in that while DN3D used prerendered CGI assets (All characters, cutscenes, title & intermission screens, etc), IM uses hand-drawn art.
IM's art managed to be of such high quality, that people don't notice how fundamentally different from the DN3D style it is. Ion Maiden is not simply rehashing old approaches.
Copy Paste Of A Post On Another Forum Re: Amid Evil
#217 posted by skacky on 2018/03/12 21:51:45
So now that the Early Access version is out, I can talk a bit about Amid Evil. I played a test branch of the Early Access version a week or so ago. I've always been critical of the visual style of the game (didn't really like the color usage that much) and thought the game looked garish and not that great. I got a key because of a semi-rant on Twitter about it, and promptly booted the game to see for myself.
Honestly, the videos really don't do the game justice because a whole lot of detail is lost to video compression. The game looks pretty good in motion, especially the third episode that reminded me of the first Tomb Raider a lot. My only problem with color is found in early Episode 1, the rest of the game looks good for the most part, with some great style at times (E1M2 comes to mind, this map is a real beast and one I wish I had made cause it's brilliant at times). The weapon viewmodels are apparently lightmapped sprites, which is pretty amazing considering how good they look.
The level design ranges from good to very good. There was not a single bad level in the version I played. E1M1 is very tame/simple but things get serious as soon as E1M2, which is very open and has vertical layers serpenting around. The game uses very little enclosed, Painkiller-like arenas which is very welcome. The third Episode has a lot of exploration gameplay too which I liked a lot (especially in E3M1). The Episodes only have three main levels and one boss each, but there are 7 Episodes planned total, each with its own style.
The game itself is a lot of fun. All the weapons are great to use and pack a punch. Even the base axe feels very powerful. My favorite weapons are the trident thing and the Mace of Torment which I find extremely fun. The weapons have an alternative, even more powerful attack once you gain enough souls from fallen enemies. It acts exactly as the Tome of Power from Heretic/Hexen, but I find it more interesting in Amid Evil since you actually have to fight to trigger it a vast majority of the time (and you can chain it with greater soul pickups). In the version I played the enemies didn't bleed much and had almost no pain frames; I wonder if that was changed because it was a bit distracting and it was hard to tell whether I was actually hurting them at times.
Overall, Amid Evil is a cool game. It doesn't try to reinvent the wheel but it's a solid Heretic-like in some aspects. It runs well, has cool level design, great weaponry and feels good to play.
#218 posted by mankrip on 2018/03/12 22:02:47
Yeah, YouTube compression can completely ruin some visual styles, and is way too influential on the public impression.
Skacky = Shill 100% Confirmed.
#219 posted by Shambler on 2018/03/12 22:40:46
j/k etc etc etc. Good post.
#158
#220 posted by mankrip on 2018/03/26 20:43:06
It looks like Hellscreen won't be funded. Less than 3 days left, and not even 20% funding achieved.
Despite the campaign mentioning classic FPS level design, the lack of any actual classic FPS level design in the videos gives an impression that despite wanting to do it, the developer doesn't know how to do it.
It's a shame, as the visual style and the artwork are fantastic, and the music is great.
#222 posted by anonymous user on 2018/03/30 06:23:16
#222
#223 posted by mankrip on 2018/03/30 07:01:17
Shitty review. If people are going to criticize devs for not following earlier designs, they should also bash the devs of the original Doom for trashing Tom Hall's design of it.
@mankrip
#224 posted by Tribal on 2018/03/30 07:10:21
Let's bash quake because it doesn't have an axe-ogre who pisses on dead bodies =D
https://www.quaddicted.com/forum/viewtopic.php?id=100
TBH...
#225 posted by Shambler on 2018/03/30 10:46:58
...that is one of the few genuine flaws with Quake.
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