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Posted by HexenMapper on 2016/12/20 08:41:04 |
Update: Current release here:
http://www.mediafire.com/file/p8r3d4k38fmkmrd/qump.zip
Playtest and give feedback!
Idea is to encourage newbies to build a quake map, and stick them all together. Anyone is welcome to join, just add yourself in here:
https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit
The recent DUMP projects for doom have been good motivation to get people into mapping, or for old hands to do something casual. I started building a quake map and decided someone should start a QUMP project, although I'm a total noob to quake mapping, hopefully I can learn what I need to put this project together over the next few months. If a more experienced mapper wants to take over as organizer, I would be grateful, but I'll do what I can in the interim. |
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#201 posted by ijazz2 on 2017/03/05 12:11:02
I might submit my map if QUMP becomes a series.
#202 posted by topher on 2017/03/17 20:02:58
i haven't mapped anything since my last message. i may have a beta this sunday. maybe.
i was busy with other things
Everyone who is still in for this thing should sound off. I have a feeling we may have lost a few over the months... probably too long of a deadline and people forgot about it... Personally I had to start from scratch so will be a push to finish buy the deadline, but I'll give it a shot
Some Motivators And Deadline?
#204 posted by Newhouse on 2017/03/18 05:38:04
Hi!
I have been a bit busy with with things, but I will finish what I started. I would like to know who is still in so I can figure out how many library rooms I need to make, original plan was to have 3 rooms (5 - 7 mapper) per each?
Just say "I am in" "I will make it" and that should be enough. If you're struggling with something just freely email me (read the online document mail is there). I can provide demos and feedback the best I can.
If some kind of closer deadline would motivate you personally to try your best, I will give it here, 24th of this month lets try you who haven't got done much to squeeze out some creative spirit, what do you say? I will wait at least someone mailing me, so I can help you to polish them. I know you can create something awesome, and help is always there available.
Cheers everyone, hope you still have energy towards this project.
I Can Make It For The 1st Of April
#205 posted by aDaya on 2017/03/18 10:17:39
I haven't forgot about it, in fact I had to postpone some stuff because I have to finish my map first.
I just have to finish polishing two areas, put the enemies in and beta testing will be a go.
Great~
#206 posted by Newhouse on 2017/03/18 10:44:48
#207 posted by ijazz on 2017/03/18 13:35:25
I will make it.
my map will be really small,but it may have some nice gameplay.
Can I have a track to go with my map?
#208 posted by ijazz on 2017/03/18 13:41:07
Don't want to spoil anything,but could you make the last date 4 March? My mom won't let me use my PC
You can use one of the regular quake tracks in your map. Select one of your brushes, add a "sounds" class and set the number of the track you want ("02" or "04" etc.)
Well I'm not sure how many we have left, and who we have lost along the way. My map is still a way from being finished, but I'm going to try to haul ass on it over the next week (have been putting in some hours over the last few days) and might just sneak in by deadline...
It seems from a rough count we have 5 definite maps, but more people may come out of the woodwork once the deadline rolls around. People aren't really updating the QUMP google doc, so many people are still at the "first brush in Trenchbroom" or "planning" phase. It may be that people realized how hard mapping for quake could prove for a newcomer (I've certainly found it a challenge in some respects) and quietly disappeared from the project :)
So people, please update your area of the google doc with your progress, report in here with "I AM STILL IN" and we'll try to do the best we can :)
@Hexenmapper
#211 posted by Newhouse on 2017/03/22 09:39:20
Because we are talking about newcomers, I would recommed extending deadline but this time maybe consider using discord, that way people could be more in touch and focused. And of course help could be closer.
It could be of course more off-topic / less serious, and someone needs be a moderator there but in overall I think that would be ideal. Maybe having own page for each map and then general page where you Hexenmapper could mostly announce news and things that considers everyone. Of course sending betas would be easier and feedback much faster, sending screenshots etc.
What do you say? I am myself a bit busy atm with the episode jam, and finishing/polishing start map will takes some time. And maybe after april 2th it is still under work, but I will do it eventually no worriers.
Good Idea. I've never used discord, but I'll look into it. I guess we'll find out when the deadline hits as to who's still in. Extending the deadline could work, but probably not too much as people seem to lose interest / forget about the project over the course of a few months.
#213 posted by Newhouse on 2017/03/22 11:17:18
Atm I think, it is just better to keep up some noise, and eventually some people might get interested again*
Work In Progress - Qump Start Map
#214 posted by Newhouse on 2017/03/22 11:23:01
Polishing For Mine Is Almost Done
#215 posted by aDaya on 2017/03/22 11:36:35
Sealing the map and adding additional enemies and items are ongoing right now, and after that I'll spend the following days and week doing beta testing.
Setting a discord server would be nice as well, so we're better organized, and I won't say no to an extended deadline, if it's not big, something like 8th of April, but that's something we'll see if there's not enough content on the 1st.
Niice
Looks great as always Newhouse!
I'll look into setting up a discord.
My map is sealing and coming along, I realized it can't be too big (as you teleport back to the other side of the map!?) so I've cut it down a bit. Also sealing up and compiling as I go just to make sure everything is working. Trying to stick to sane brushwork this time - no crazy overlapping rotated brushes all over the place. Make things easier and quicker too.
Rough progress shot:
http://imgur.com/h09iYsW
Ok We have a discord now:
https://discord.gg/eWx4XHu
Good Progress
#218 posted by mjb on 2017/03/22 15:15:12
Nice going HexenMapper, keep it up!
Looking Forward To Playing This!
#219 posted by DaZ on 2017/03/22 15:22:09
I haven't been keeping up with this thread but current progress shots look cool :)
#220 posted by topher on 2017/03/22 18:44:37
yeah
i started from zero, this is harder than i thought. and i'm not an art or creative type of guy
it's also time consuming. i like it, but don't expect quality for now. it will be a boxy box map of boxes. or perhaps not so boxy, but very small.
in any case, i will submit something. in the worst case it will be a very small map.
#221 posted by lpowell on 2017/03/22 21:51:58
I've been busy, and working on my map on and off, however I should have a playable beta by April 1. If the deadline could be extended to account for testing and tweaks that would be lovely.
DEADLINE
We're going to extend the deadline (slightly)
Try to have your mapping done by April 1st,
And then you'll have until April 17th to test, fault-find, balance, polish, etc.
Good Luck!
Join us at the discord if you haven't already to discuss your map, get help, get playtesting, etc:
https://discord.gg/eWx4XHu
Goal Is To Motivate New Mappers
#223 posted by Newhouse on 2017/03/24 11:11:59
Hello everybody,
I'm most likely every day 24/7 available in https://discord.gg/eWx4XHu
We can together discuss via PM, or in your own page locally. I can provide demos and prefabs for more difficult stuff for something you might want to have included in your map. We will together ensure map's quality the best we can.
I will teach colored lighting, how functional entities work etc. if you're struggling with something, it is always faster to ask directly and get the simple answers immediately. And that time you can personally spend on creating something great*
So don't be afraid to join in, there is still plenty of time and you're not alone with this. Main goal is to motivate new mappers, and ensure their first release be something to be proud of. Deadlines are not written in stone. So even if you spot this message a bit later, just freely ask and I think answer is positive yes.
I will be continuing start map, starting from April 2th, making extra teleports there is no big deal.
Return To QUMP
#224 posted by DOOMer on 2017/03/27 19:11:29
In early March, my HDD crashed and I lost some of the work. And about 3 weeks not practiced mapping. Yesterday I setup JACK for Quake, and restart my map from early saved copy.
Welcome Back
#225 posted by Newhouse on 2017/03/27 23:18:19
Hello DOOMer, feel free to visit qump discord page, we will create your own page after that. There should be a quite enough time, deadline is not written in stone and people have rough deadline 17th April, but if some maps are close to finishing at that point, extra time will be most likely given. And even if you're quick, feel free to beta test others maps and share feedback, I think they will appreciate it*
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