#201 posted by Spirit on 2011/10/10 12:59:05
Well, considering the idiocy of some people I am not surprised they judge graphical quality by resolution. I mean, just look at how some people mod their Quake. It looks like a dolphunicorn had diarrhea and played Portal yet they feel it is "better". Human psyche is weird.
Spirit
#202 posted by starbuck on 2011/10/10 13:16:24
to give some credit to people (even though I hate people) it's not easy to separate engine from art, ever.
It's a lot easier to dismiss "these high-res texture replacements look better because they are high-res" of course. Wait, should I be agreeing with that?
Http://hardforum.com/showpost.php?p=1037840623&postcount=682
#203 posted by Shambler on 2011/10/10 17:34:55
Completely retarded. Step outside of a corridor in Doom3 and it looks like ass, ass in which you can only see about 50m before the scenery is cut off.
Step outside of the garage in Rage and it's fucking spectacular.
#204 posted by Spirit on 2011/10/10 22:21:49
I am slightly annoyed at how the maps always conveniently make you run in a circle so you do not have to backtrack yourself.
And I would still prefer fights depending on skill (evading projectiles/hits and aiming well).
And I have no feeling for health. Died a lot in the power plant when I was shooting zoomed it and took hits without noticing their severity. Using bandages is so clunky that I rarely do (mostly grenades on Q).
The slow weapon switching sucks.
Finally turned off the music.
Rage, DM And Level Editing
#205 posted by Zwiffle on 2011/10/10 22:47:11
Has anyone tried Rage multiplayer yet? I'm only maybe ~7 hours into Rage, don't know how far along I am, but I don't plan to try it out until I'm finished.
I know in #tf that some people expressed how awesome DM would feel in this game. Is anyone planning on setting up a death match game mode/mod when the x64 version is released? Some of the maps seem like they would be awesome in a team-oriented ctf-style game mode, and the inclusion of vehicles would be awesome for a 5-cp map if they could be balanced.
Any opinions on DM as a project?
"Why Quake Changed Games Forever"
#206 posted by Ron on 2011/10/11 05:15:27
Ron
#207 posted by JPL on 2011/10/11 21:37:30
It is indeed a really interesting paper !
#208 posted by Spirit on 2011/10/12 14:19:07
Worst ending ever. Fuck you, whoever is responsible for this shit.
Yeah, Really ...
#209 posted by Ron on 2011/10/12 16:03:54
What were they thinking ?
I thought I was just warming up for the final big fight, then the credits appeared. I mean, the Cyberdemon in DooM 3 was easy, but this was just taking the piss ! The game is very, very easy. I'm now doing it on Nightmare and it's still a walk in the park.
#210 posted by Zwiffle on 2011/10/12 16:27:55
Haven't gotten to the end yet, but id doesn't seem to 'get' bosses right, for whatever reason.
Well.
#211 posted by Shambler on 2011/10/12 21:41:56
Racing is the worst thing I've ever played in gaming.
The rest generally rocks.
I Actually
#212 posted by Zwiffle on 2011/10/12 21:56:12
really enjoy the racing so far. I've just gone through a lot of Subway Town's races. I didn't think I would have so much fun doing that, but it's kind of addicting.
Just Read The Last 74 Posts
#213 posted by ijed on 2011/10/13 00:14:14
So, it's actually good then?
Friends of mine seem to be doing the same 'uh, yeah, I'm having fun' thing.
And the post that pointed to Carmack's GameSpy rant about the drivers being fucked on PC I can relate to.
Will get it sooner rather than later.
Racing
#214 posted by bal on 2011/10/13 00:24:54
Having a gamepad to pick up as soon as you jump in a vehicle really helps, cause racing with keyboard is super shitty.
I'm having fun, some stuff is a bit stupid, but overall it's a nice game so far.
Hmmmm Yeah.
#215 posted by Shambler on 2011/10/13 09:08:13
cause racing with keyboard is super shitty.
cause racing with keyboard is super shitty.
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#216 posted by Spirit on 2011/10/13 09:17:49
I had zero problems with most of the races, keyboard controls felt good. Only those random checkpoint races were impossible to win and not much fun to me.
Most races were trivially easy, I won them at the first try. Even the "I am the best driver, try to beat me" ones...
I Have No Problem With Racing Using The KB
#217 posted by RickyT33 on 2011/10/13 09:23:32
I have a friend who plugged his XBox controller into his PC. But I am used to using the D-Pad for racing. Like, I've been doing that for over a decade.....
(doesn't understand the gripe)
I can understand the gripe about it being too easy though.....
#218 posted by Ron on 2011/10/13 09:33:23
Did anyone else notice that when you play that gambling minigame with the 4 monsters and the sheriff in the middle, when you lose and the sheriff dies, he makes the same sound as when you died in DooM 3.
#219 posted by mh on 2011/10/13 11:11:18
I've been using the keyboard for racing too; the only problem I've had is that it's a mite tricky to get back in a straight line if you crash, but otherwise the controls are really really well balanced.
Yeah the game is FUN. In many ways it reminds me of the classic run from 95-ish to 98-ish when so much good stuff came out in such a short time, and I've been breaking into silly grins, going "wow, would you look at that!", and laughing with joy at regular intervals. So what if it doesn't have bumpmapping plastered on like mascara, it's the better for it.
Final Fantasy 7 is probably it's closest ancestor, there's a lot in common between them.
RACE CONTROLS ARE APPALLING.
#220 posted by Shambler on 2011/10/13 13:43:18
Scientific fact and end of story. Took me 6 attempts to do the beginner's one, about 15 attempts to do the next one (on Easy skill specially for the race).
Most silly as the rest of the game controls and plays well, even with the annoying damage feedback.
The key handling issue with the cars imo is that you can't reverse in a stable way. Tap left or right and your car does a j-turn. Which is fucking annoying. Spinning and driving backward to shoot someone chasing you seemed like a good tactic. But you can't do it.
The racing is pretty easy though apart from the rocket rally which is fucking retarded.
The racing would be far better without the weapons really. Shock horror.
Dead City...
#222 posted by Shambler on 2011/10/14 11:31:19
...had sex with my eyeballs. Not just the graphics but the sounds and general atmosphere, stunning. Gameplay was fun too although I wish it relied less on monsters ganking up your vision...
#223 posted by Spirit on 2011/10/15 11:56:02
Do not get your hopes up for a big higher resolution texture pack: https://twitter.com/#!/ID_AA_Carmack/status/125001438790287362
PS: Twitter is so stupid. Why am I not seeing eg replies JC posts if I am following him but only on his profile page?
#224 posted by mh on 2011/10/17 00:14:14
Just saw the ending - was that a total setup for "Enemy Territory: Rage Wars" or what?
That aside it was fantastic. I got a solid 28 hours out of it, loved every moment, and definitely going to do a replay soon-ish (think I might wait on the next patch though).
Finaly Beat Rage
#225 posted by Zwiffle on 2011/10/18 18:20:34
This morning before work. Final level felt 'final' thematically, but I never ended up using the BFG because I was expecting a final boss type thing. Only after I pressed the final switch did I realize my error. So, no BFG use in the first playthrough for me.
The final area also felt like a mix of Prey and Mass Effect. The Authority Mutants looked like hunters from Prey. The color scheme matched Prey. The metallic plates matched Prey. Probably coincidence, but still felt very cool.
I will need to go back and play through, as I never got the Monarch (wtf??) and I'm sure there's a lot more areas to explore and races to have in the Wasteland than what I experienced.
Great game overall once it started working with a half-expected bad ending, DO WANT TOOLS.
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