 There Was A CD Rom
#201 posted by HeadThump on 2008/06/17 19:26:11
game in the early 90's just like that. You had to time your button control movement to the movie cut scene footage or else your character was good as dead. Forget the name of the title though.
 Sounds
#202 posted by bear on 2008/06/17 19:37:03
like all those Mega-CD games
 Ping Pong
#203 posted by bear on 2008/06/17 19:39:55
 Kinn Wins
#204 posted by DaZ on 2008/06/17 22:33:57
non-interactive cutscenes are (in my opinion) a pretty dated and lazy way of progressing a games story and (more often than not) filling in for a lack of actual playable content.
Exactly, I think this is why more and more people are getting pissed off with cut-scenes in games, because we've all seen that it can be done better without cut-scenes. You can look as far back as Half-Life 1 to see that, yet some developers just don't seem to get it.
Another game I played recently that has some fairly long cut scenes is Mass Effect, except here they play part of the scene and then give the player a choice about what action to take next. I won't put any spoilers here but there are some major decisions being made in these cut scenes and the fact that you get to make them yourself adds a lot of weight to them.
 ^^
#205 posted by DaZ on 2008/06/17 22:35:58
Hehe, that last paragraph sounds horridly like those old FMV games :)
 I Liked It
#206 posted by ijed on 2008/06/17 22:39:47
in Resident Evil 4 - a knife fight where the characters were growling plot at each other, every now and then you had to swing the wiimote or else get a cutscene of your guy getting his throat cut.
It didn't matter that it was a Res storyline (ie. crap) or that it could be repetitive retrying it since it was only a few different movements you had to do.
The good thing was it seemed like a really difficult and dangerous bit of the game because of the storyline fight going on, when really you could probably do it with not even looking at the screen, sound only.
 Eek
#207 posted by Kinn on 2008/06/17 22:52:04
don't get me started on quick time events :(
#208 posted by JneeraZ on 2008/06/17 23:46:11
Quick Time Events are the fucking devil. Die already.
 Don't Agree
#209 posted by ijed on 2008/06/18 00:05:05
Badly implemented good ideas are bad.
Bad ideas are bad.
And I've seen quicktime events that I liked, but most (GOW) are a pain in the balls.
#210 posted by JneeraZ on 2008/06/18 00:16:09
I don't think I've seen one yet that I liked but I'd like to be proven wrong.
#211 posted by gone on 2008/06/18 00:48:24
I thought about that, my "Next-Gen Cinematic Gaming" � will only have 1 button controll and a motion sensor. It will be gun-shaped ofcourse!
And dont compare with those old games. You dont understand. "Next-Gen Cinematic Gaming" � will use full real movies. Seamlessly Blending The Movie And Game man, thats the future! kojima would agree
 Satire On Mgs :)
#212 posted by gone on 2008/06/18 01:00:50
 Cut Scenes, My Personal Opinion
#213 posted by HeadThump on 2008/06/18 04:27:37
If Deus Ex did it, than there is a successful way to make an element work.
But if you do have them, obey the rules of action
flick cinema, get in fast, say what you have to say inside of half the time necessary to say it and not a second more and get out fast.
 Kinn Is The Law
Thou shall obey or thou shall be judged and found wanting!
 Mega Man 9
#215 posted by Zwiffle on 2008/06/27 19:12:29
Old school Mega Man goodness!!!!!!!!!!
Have you ever been excited about a game that goes back to 15 year old technology? I have now.
 The Last Days Of Dr. Wily
#216 posted by metlslime on 2008/07/02 10:05:52
 Mgs4
#217 posted by Spirit on 2008/07/05 00:57:26
What kind of an gay wet dream overlord of model is Snake?
http://www.gfdata.de/archiv07-2007-gamefront/metal-gear-solid-4-guns-of-the-patriots--20070724063651667.jpg
That gigantic ass crack... And the ass humping when slowly crawling. Yuck!
 CAPTAIN RAINBOW!
#218 posted by bear on 2008/07/10 10:07:06
 "I Have A Rendezvous With Death"
#219 posted by JneeraZ on 2008/07/15 01:20:20
 So Yeah
Fable 2. It's pretty good.
 In Response To Kinn
#221 posted by Panzer on 2008/10/29 22:11:27
Some games have stepped out of that mold and are experimenting with new ways of advancing the storyline. Dead Space never take a break from the action for new text and audio logs which advance the storyline of the game and while watching the videos, you can still interact with the environment and even be attacked. I know there are some infuriatingly null moments when you are waiting for some NPC to finish his/her speech, but it will probably be less and less in the future if other developers catch on with that idea that the experience should never take a break from the action.
 Bioshock Did That Too
#222 posted by DaZ on 2008/10/30 00:40:18
you could listen to the audio logs and carry on playing the game... quite a good idea really.
 And Doom3
#223 posted by ijed on 2008/10/30 01:03:37
I don't think it's anything special, culturally - just that the people who've been making those comments for years finally work in games.
Gamers tend to prefer more input = consequences, as opposed to quicktime type solutions.
Sorry for bringing that back up just when most had had their say.
 AND System Shock 2 FFS. The Mother Of Logs :(
#224 posted by megaman on 2008/10/30 12:29:42
 Yeah, But
#225 posted by HeadThump on 2008/10/30 16:24:58
AND System Shock 2 FFS. The Mother Of Logs :(
If you find the monkey proposition easter egg, it is totally worth it.
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