#22463 posted by metlslime on 2013/03/19 19:24:13
they do work in fitzquake, i assume they would even work in dos quake, they seem to be standard format and within vertex/triangle/skin limits
Metl
did you put the files in id1/progs ?
Cause I did exactly that and for me they default to the standard models... :-/
#22465 posted by negke on 2013/03/19 20:36:00
The paks are prioritized over loose files. Put in a mod folder or as pak2.pak.
What Negke Said
#22466 posted by metlslime on 2013/03/19 20:38:44
i put them in a seperate mod folder for that reason.
Interesting, though, that DirectQ worked for you. Does that imply that its file search order is broken?
Metl
I wish I knew enough about how mods work to tell you! But sadly I only really know how level editing works. :P
Neg, I will probably make a folder as you suggest. :)
The Downside
#22468 posted by Lunaran on 2013/03/19 23:00:21
of visiting sock is that he's making me want to spend my entire three month trip to argentina mapping
Damn Dirty Pirates
#22469 posted by mechtech on 2013/03/19 23:50:27
Lun
#22470 posted by - on 2013/03/20 00:07:30
Man's gotta do what a man's gotta do
#22471 posted by - on 2013/03/20 00:08:40
and by that I mean go map
Proof?
#22472 posted by sock on 2013/03/20 00:14:56
No screenshot of mapping, no mapping has happened! :P
Pirates...
#22473 posted by quaketree on 2013/03/20 00:20:39
That guy hit the nail on the head. I started giving any new game(s) a long hard look regarding DRM several years ago and will base my purchasing decision partly on that. For many games (that I did not purchase but probably would have if the DRM scheme wasn't so odious) that is a lost sale, but of course they can't quantify that either, just like they can't quantify the costs of internet piracy.
What I can say is that even for the games that I legally own I'll usually seek out and use things like no-cd "Fixes" to bypass the DRM crap altogether.
As to SimCity 2013 and their busted game all I can do is laugh at EA\Maxis. I'll be really sure to not buy anything from them in the future without knowing ahead of time that I can 100% bypass their DRM scheme's without losing functionality.
No-cd Fixes, Drm Etc
DRM has never been a barrier for me purchasing a game, but I don't particularly like it either. I have bought games on a couple of occasions that had poor DRM problems, namely Diablo 3 and HL2 both having server trouble on launch.
I'd like to think I have learned my lesson but both games were really hyped, there's no way I'd be able to not drop money on such iconic franchises even with the crappy DRM.
No Screenshots
#22475 posted by Lunaran on 2013/03/20 02:11:59
all I've done is take out all the death pits and ambushes because you play quake like a grandma
Plus You're All "why Don't You Go Have A Vacation" And Stuff
#22476 posted by Lunaran on 2013/03/20 02:12:15
FifthElephant - DRM
#22477 posted by quaketree on 2013/03/20 03:36:38
I have bought some things on Steam (I think something like 30 premium titles or so) however their DRM is generally acceptable to me because it does have a offline mode that actually works. That's one of my few exceptions to the rule.
I do the no-cd route because I know that over time a CD will eventually wear out over time (scratches and so on) so I would rather that I handled them as little as possible. I do the same with my music CD's, I have a old Samsung tablet that I have hooked up to my stereo just to stream music off of my NAS and have some remote operating software so that it can be controlled from almost anywhere. It has the added benefit of someone else being able to hook up their MP3 player to it and play that instead.
I was referring more towards hard copies (CD\DVD) of software in general. Speaking of "General" one of the reasons that I took this route was because I lost the CD key to C&C: Generals and so I have the 2 disks with no key which renders it useless as it's asked for during the install. I should probably go and look for either a hacked copy or a CD key but honestly I'm not all that interested in that game anymore and probably part of that is that I can't play it anymore as it stands.
Meanwhile my copy of Quake 1.0.1 (bought directly from iD in the original cardboard case soon after it launched) works just fine as do the expansion packs. I do understand why some DRM is used but honestly that's only going to stop the "Casual" pirate.
Lun
#22478 posted by nitin on 2013/03/20 04:37:01
where in argentina are you? I would love to have 3 months to spend there. Only got do 1 week though although considering going back just to check out Patagonia exclusively.
Re: Those Models
#22479 posted by Kinn on 2013/03/20 16:24:40
He has added a new skinmap/skin for the grunt:
http://quakeone.com/forums/quake-mod-releases/works-progress/9573-authentic-model-improvement.html
Whilst I'm not too sure about the face, I think it's fair to say that it's overall tastefully done and faithful to the original!
Looks like in between base defenses, grunt's been hitting the gym. Looks good though.
Those Models Are Great
#22481 posted by negke on 2013/03/20 19:17:05
Though I don't really like the face on the new grunt skin. It looks... too 'pronounced' perhaps? Sort of reminds me of Preach's Metlogre. Do the skins have the correct aspect ratio (power of two)? I hope he doesn't get lost in reskinning over completing the rest of the models. Definitely looking forward to seeing the next one. And the tarbaby model of course!
Maybe would be cool to add the actual weapon models to the player's attack animations, e.g. rocket launcher etc., like the player.mdl that came with CTF? or which mod it was.
Skins Are 256x256
#22482 posted by Kinn on 2013/03/20 19:57:20
Also, you know you are in good hands when he says stuff like this:
The other reason I am making the textures this size is because I like to play quake with gl_texturemode set to gl_nearest, to emulate the look of software quake. Higher resolution textures don't match up with the other textures in the game, especially when you can see the pixels clearly.
He Gets It.
#22483 posted by SleepwalkR on 2013/03/20 20:13:35
Tarbaby...
is the worst damn enemy in the game, hate hate hate!
Tarbabiezzz
#22485 posted by Spiney on 2013/03/20 21:42:56
Haha, ijed figured it out. In Schism we put a delay between jumps which makes all the difference. In Quake it basically bunnyhops and becomes a loose projectile. Next we made it so it starts of large and splits into smaller parts as you drain the health. It suddenly became one of my fav enemies.
Forum Post:
#22486 posted by ijed on 2013/03/21 12:36:04
http://spiney.me/schism/forum/index.php?topic=303.0
I'll post the jump delay code there if anyone wants it. It's very simple stuff, but completely changes the enemy.
Ijed
it sounds interesting enough. I think my hatred of them probably stems a lot more from their usage in 3rd party maps as you say. But also I think my dislike of episode 4 (some of the traps and stuff are cool, but it's the weakest episode IMO) has a part to play.
I like your ideas though, getting the fun/challenge balance right is always difficult.
I have some new enemy ideas btw, any idea if anyone is still working on Quoth? I'd love to model some stuff up and have them included, personally I think Quoth should be the go-to mod for the sake of conformity.
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