Woo
#2212 posted by mjb on 2016/09/07 00:07:04
Awesome stuff, thank you!
Awesome Stuff
#2213 posted by Graf Frag on 2016/09/07 00:39:58
THX!
"Fixed #1423: TrenchBroom 2 Not Working In Windows XP"
#2214 posted by Mugwump on 2016/09/07 13:23:55
Woohoo! This is awesome! Thank you!
Tom
#2215 posted by anonymous user on 2016/09/07 22:59:09
#2216 posted by Newhouse on 2016/09/10 00:10:50
I'm very happy to hear about those fixes, thank you very much!
You're Welcome
New build is forthcoming with more fixes and one new feature: deleting vertices, edges and faces in vertex mode. Gearing up for 2.0.0 final now!
SleepwalkR
#2218 posted by Newhouse on 2016/09/10 01:51:33
Do I remember correctly, but I remember seeing early videos of a new features coming up. One of the features was that you can draw freely shape in a brush's face and then draw same shape to another brush's face, and somehow those connected and created brush that has those two faces and connects facing vertices and creates solid brush.. it is really hard to explain.. but is that feature removed or something?
Sounds Like The Brush Too To Me.
#2219 posted by xaGe on 2016/09/10 04:20:35
It's still a feature of TB2. Press [B] to activate and start clicking like you described.
Basic, Short Video..
#2220 posted by xaGe on 2016/09/10 04:34:34
https://youtu.be/-GiuB8h5fic
Once done shaping your brush, press the [Enter] key to make it solid.
Yup
It's also explained in the manual.
#2222 posted by Newhouse on 2016/09/10 11:07:03
Thanks, that will save a lot of time when making structures. Starts to wonder.. is there even more hidden features in manual (starts reading).
OK, It Works But...
#2223 posted by Mugwump on 2016/09/10 12:54:15
Help says that there should be a color chooser popping up under the entity properties list when I put a color property on said entity, a light for instance. So I place my light, click on "add new property", name it "color", but when I click on that property to set its value, no color chooser shows up, forcing me to "drive blind" by putting numbers by hand. What am I doing wrong?
Also, about said help: Every time it tells me to press a certain key, all I see is a blank space instead. I'm guessing it uses symbols that are not found on my computer. Anywhere I can download a full text version?
"color" Vs "_color"
#2224 posted by PRITCHARD on 2016/09/10 13:27:10
Try using _color. I'm pretty sure that's the key name you need to use for TrenchBroom, i'm not sure if compilers understand color without the underscore either.
Also...
#2225 posted by PRITCHARD on 2016/09/10 13:29:05
Would it be possible to have a hotkey for "Show Edges" as well as toggling the grid visibility? Hiding both is very helpful when making sure textures line up properly, and it's slow to use the menu vs. a keypress.
The other suggestion I have would probably be consolidating the View menus... they both do mostly different things, but it's a bit weird having two different menus named the same thing...
#2226 posted by Mugwump on 2016/09/10 13:54:35
Thank you Pritchard, that's progress. I didn't know about that underscore thing but I had no problem compiling without it so far. Now the color range selector, where I could theoretically choose between float and byte, shows up. New problem is I can't select either, no matter how hard I click - and the color chooser itself still doesn't show its mug, but I guess it's normal since I can't choose a range.
#2227 posted by PRITCHARD on 2016/09/10 14:26:23
Try click-dragging that area of the window to expand it vertically. The radio buttons only work after you've already got values (they just swap the format)
Picture 1
Picture 2
For me, if I click on that black box, it opens a color picker menu where I can select my values. Previously selected values show up in the little palette on the right.
#2228 posted by Mugwump on 2016/09/10 14:35:52
Thanks again. It works. I tried dragging the line below it but it only reduced the size of the entity browser. I had to drag the line above up for the chooser to show.
Those Lines...
#2229 posted by PRITCHARD on 2016/09/10 14:48:05
Yeah, it's a pain. Trenchbroom tries to remember where you dragged those elements, but for me at least it forgets from time to time and I'm stuck with a view that's far too small to work in comfortably or really do anything. Another minor gripe I wish would be fixed but can't be bothered writing a pedantic ticket for...
Minor Indeed
#2230 posted by Mugwump on 2016/09/10 15:11:54
There are more important things to implement/improve first. And it could be much worse, the elements of the interface could just be unresizable...
Now how about that full text help file? It isn't much of a help when I can't see which key to press for any action.
Color Picker, Select Used Colors?
#2231 posted by Newhouse on 2016/09/10 16:51:44
It is nice to see actually talking about this color picker button.. I only wondered..
If I pick color using that color picker window popup.. it lists new colors to that list. This is just a small suggestion, but would it be possible to select yet highlight selected color from that list, also show that color in color picker button (or maybe create another button for that) and when clicking it, it would open that same color picker popup window and that selected color's values are written on those text boxes.
Sometimes you want to work with same colors and only tweaking values just a bit (like lum/saturation), but don't want to set same values you have already used multiple times almost blindly. This would speed up colored lighting works a lot I believe.
Also Another Useful Feature.
#2232 posted by Newhouse on 2016/09/10 16:57:13
Also giving a color specific recognizable name would speed up picking right colors for different light entities. Name could be easily just simple string data, that will be shown when hovering color on that list of colors, doesn't sound too much work?
NewHouse
#2233 posted by Mugwump on 2016/09/10 17:12:59
You can submit your feature requests via the [issue tracker] link in the original post above.
#2234 posted by Newhouse on 2016/09/10 17:29:58
Maybe I'm blind, but weren't your posts as well part of feature/bug fixing requests (though not that straightforward like mine)? Now it is sent via the issue tracker too.
#2235 posted by Mugwump on 2016/09/10 17:43:11
Not really, no. I wasn't requesting new features, I was asking about stuff that should have worked.
#2236 posted by Newhouse on 2016/09/10 17:45:05
Do you still have problems? Pritchard : you can use number key 0 to toggle grid on and off, if that was what you were looking for?
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