Compiler Support For Floating Point Coordinates
#22266 posted by
SleepwalkR on 2012/12/20 23:56:34
Someone recently talked about how they tried the support for floating point coordinates in modern bsp compilers. Does anyone remember who that was / which thread it was in?
SleepwalkR
The discussion began around here:
http://celephais.net/board/view_thread.php?id=3&start=8207
There's executables linked later in the thread, not sure about code.
Thanks, But That's Not It
#22268 posted by
SleepwalkR on 2012/12/21 07:29:43
Thank you Frib, but I meant floating point coordinates for brush boundary planes, not the face attributes.
BIG UP.
#22269 posted by
Shambler on 2012/12/22 20:05:58
Sock.
Than.
Fern.
Tronyn.
Necros.
For recent Quake releases. Been some great and varied Quake action in the last month.
#22270 posted by
necros on 2012/12/22 21:36:34
Yeah, definitely. I still have Fern and Than's second map to play!
I hope to release a map myself soon. I'm slowly working through a large collection of changes that Sock suggested, so maybe next year in the first quarter...
Which Was The Necros Release??
#22272 posted by
nitin on 2012/12/23 02:10:10
Nitin.
#22274 posted by
Shambler on 2012/12/23 11:27:22
Scraps in Wicked. Even tho Tronyn bashed it together each scrap is probably a full map size!
#22275 posted by
necros on 2012/12/23 16:46:00
There is less necros in Wicked than you think. :)
I remember way back when I originally made those scraps, it was basically the frontage with the blue windows (the rear of the first building), the lower area of that one place where you jump out of the water and are attacked by knights and the tall metal towers way at the back of the map (after traversing the first 'sewer' tunnels with all the zombies).
#tf
#22276 posted by
DaZ on 2012/12/24 04:22:55
Happy Christmas Eve Morning Fribbles!
#22279 posted by
- on 2012/12/24 15:00:28
Hmmm....
#22280 posted by
Hrimfaxi on 2012/12/24 15:32:17
It's that time of the year again.
So merry christmas every one!
And thank you for all the fantastic maps you still make!
Frohe Weihnachten From Deutschland!
#22282 posted by
SleepwalkR on 2012/12/24 20:56:08
Feliz Natal
#22283 posted by Trinca on 2012/12/25 00:03:01
And many thanks to those that keep this comunity alive!
My big thanks to then
cheers
Rui Neto
Nightmare Quakemazz
#22284 posted by
madfox on 2012/12/25 03:15:51
many happy returns of the pint!
cheerz
Merry Christmas!
#22286 posted by
than on 2012/12/25 13:46:39
I presume most of you are just celebrating it because the tree is cool and stuff, just like me. For the rest of you, enjoy, and make sure Jesus doesn't get too drunk this year.
MERRY CHRISTMAS FRIBBLES
#22287 posted by
- on 2012/12/25 16:21:57
and the rest of you too I guess
Forums.indside3d
#22288 posted by
jt_ on 2012/12/26 19:47:02
Can anyone else log in to inside3d? Whenever I do it says I've been logged in, spits a bunch of php errors and takes me back to the forum index logged out.
#22290 posted by
necros on 2012/12/26 20:03:54
Oh nm. when I logged out and logged back in, I got those errors you were talking about.