Wugwump
#198 posted by Jago on 2016/09/23 23:05:25
Are you not aware ID took over/back the multiplayer part months ago?
#199 posted by Mugwump on 2016/09/23 23:14:26
As a matter of fact, no, I wasn't. It's Mugwump with an M, BTW. I'll shut up now.
"Killpixel Deathmatch" Mode Confirmed
#200 posted by mankrip on 2016/09/23 23:27:15
Every time you kill an opponent, a pixel in their monitor dies.
That's Bad Pr
#201 posted by killpixel on 2016/09/23 23:43:49
Interesting idea though: each kill results in an increasing negative effect. Slowing speed, enlarged head, decreasing visibilty, etc. Could be a fun casual mode.
And The Winner Gets A BSoD
#202 posted by Mugwump on 2016/09/23 23:49:49
#203 posted by Killes on 2016/09/24 11:38:08
Finally got round to playing it, enjoying the SP very much despite aforementioned shortcomings.
What about next DLC be "modability" eh ID ?
#204 posted by Killes on 2016/09/25 10:37:38
By the way I have a sad and icky feeling that modding was not made possible simply due to it not working out with the way the copy protection used for the game (denuvo) works :(
...
but now its finally cracked anyways they can drop the pretense and make it moddable eh ? :)
Denuvo Is Cracked?!?
#205 posted by Mugwump on 2016/09/25 12:20:34
WOOHOO!!!!! When did this happen? I haven't heard of it.
Denuvo Cracked...
#206 posted by Rick on 2016/09/25 13:04:15
Good. Maybe the game publishers will stop using it. No, never mind. Forget I said that. Games having DRM saves me a lot of money.
Dicknouveau
#207 posted by Killes on 2016/09/25 13:52:52
Well I am not sure if its a bunch of workarounds or a proper crack...all I know is several Denuvo games are playable sans commercial transaction, including Doom4.
Some More Info On Wiki
#208 posted by Mugwump on 2016/09/25 14:21:14
#209 posted by Mugwump on 2016/09/25 14:23:15
Sorry, I'm on my phone. You can delete the "m" from the link.
#210 posted by Killes on 2016/09/26 09:03:30
Maybe Doom4 is not as unmoddable as thought ?
https://www.reddit.com/r/DOOM2016Mods/comments/4ni6at/basic_guide_on_getting_started/
At least there are editable values which seems to be all thats really necessary to make a ammo/health balanced stagger free mod.
The stagger removal is already done as an example there, all that's needed is tweaking of health/ammo/damage to make up for the low number of health and ammo pickups.
Bah, Mods Do Not Work Since Vulkan Update
#211 posted by Killes on 2016/09/26 11:54:32
#212 posted by Killes on 2016/09/26 13:09:33
Sometime the worst part of the executions is it lowers/mutes the music :(
I don't need a break fucktards, bring it on!!
Agreed: MODS?
#213 posted by Art on 2016/10/06 20:08:23
What I'm curious about is about a mod and that will take or disable that feature (the pi�ata system) what are the possibility of MODS without a software development kit possibly by modifying the XML files. I hate you doom I upgraded my PC for you and you did me dirty. I have more fun playing brutal doom 2 on my custom build maps that this cold sore of a Doom 2016.
Yeah Doom 4 Was Pretty Ace Really....
#214 posted by Shambler on 2016/10/06 23:16:49
....just waiting for the SP DLC.
Also Waiting
#215 posted by mjb on 2016/10/06 23:26:34
Yes please.
Fixed AO Would Be Nice Too
#216 posted by killpixel on 2016/10/07 00:38:30
Doom 4 Was Super Fucking Solid
#217 posted by Drew on 2016/10/07 04:01:15
And about as close as I think we can expect to get to the classic shit we all supposedly crave in this current market....
SP DLC will be a must-buy for me.
#218 posted by Killes on 2016/10/07 07:29:04
I am enjoying it right now, although waaay too easy on UV.
It will go beyond what we can expect once(if) they unlock full modding possibilities on PC.
Already someone finding a way for the simple value editing modding to work again since last updates would make be cool.
New Doom Doc Part 3
#219 posted by killpixel on 2016/12/14 20:12:29
https://www.youtube.com/watch?v=r0nOsuaPDeg
Pretty neat little doc IMO, not super insightful but cool.
side note: kevin cloud seems like a humble guy. in every interview I've seen with him he's owning up to poor decisions or mistakes he's made (doom3 making of and part 2 of this doc). It appears that the leaked 'call of doom' stuff was cloud's vision for the game at the time.
Doom Documentary
is a good little series. I wish we could get more of this stuff, it's fascinating to get insight into the games industry.
Also I think this documentary has given me a lot of hope for id's future. I really can't wait to see their next game.
Same Here
#221 posted by killpixel on 2016/12/15 00:59:33
in addition, I'd like to see more in-depth/technical behind the scenes stuff. It seems making-ofs are approached as more of a marketing tool these days, so they can be a bit shallow sometimes.
Quake Photo Mode?
Okay I have not tried Doom's photo mode but I was wondering if something like this could be done in a source port? Would be great to re-cam demos and grab screenshots with different lense options and depth of field tweaks. I know you can do this is Photoshop but this would be so amazing in Quake.
Article on photo mode
YT vid
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