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News submissions: https://celephais.net/board/submit_news.php
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Here's some wooden stairs if you really really want them... :P Probably never going to use them. 
Wow 
That's really well done... I can even imagine the wood cracking on each feet when walking on.. :) 
Heh 
yeah sure send those stairs, I'm sure I'll be able to fit them somewhere... the map is mix and match medieval, so basically anything non-base can fit...
thanks to everyone who's already sent stuff 
 
Not sure where to send them, give me a shout on my email (in profile). I could throw a link up here instead if you prefer. 
Poonikins The Magic Warrior Princess 
 
if i see u around here with a god damn lv tote i will fukken laff @ u so hard ull die of shame 
Spammers Base Belong To Us 
Metl's markup is too tough, and screws up the spammers :)

But i wonder what sort of person posts this stuff ? 
Obvious Answer ! 
But i wonder what sort of person posts this stuff ?

czg does for sure :P 
 
New Website 
15 years is a pretty good innings for web hosting, but mine has finally died. The site I had on these was never updated anyway, but the breaking of all the links to the models and bits over the years is a real shame.

Anyway, I've made a start on getting something new going, a blog at:
http://tomeofpreach.wordpress.com/
People have said for a while that I should try and collect the map-hack and coding stuff I write somewhere, so I'm hoping I can do that here. I'm also creating an archive of all the models that I consider worth saving from the old place - with thanks to the shub-hub for hosting the model files themselves.

It's not all just old recycled stuff though! As a special launch present the Code, Models and Map Hacks sections all have some new, never seen before content hidden within. So go check it out, if you like code, models, or map hacks. 
Preach Site 
I love the new site design, especially the code stuff. I still search through func looking for stuff you have said about quake. It would be extremely useful if you put all the stuff you have said at func in one place. 
 
I'm glad you decided to do that, preach. Looks very informative so far as well. 
Question 
I've been asked if I can find out about interactive museum projects online, so I thought this might be a good place to ask. Basically, any museum (I think the main topic is history) that has 3d interactive displays, or uses enhanced reality on displays (ie display screens over actual artifacts), or even "virtual museums" if there is such a thing (I'm imagining a sort of "educational FPS" where instead of gameplay you just wander around and see people at work in some historical setting etc). Anyway, if anyone knows of anything like that, post the urls here, thanks. 
Worldwide 
or only in the UK?

I have some friends who've worked on installations that I can ask, but since they tend to still be working on that sort of thing and trying to turn a profit they're a bit shtum about it. 
Worldwide 
so far I've found a fair amount of "interactive" ones, but none that really use an FPS approach. At best you can look at artifacts in 3d, zoom, rotate, etc, which I admit is cool. 
 
Wonderful blog about creating great looking 2D art with free tools: http://2dgameartforprogrammers.blogspot.com 
Spirit 
nice link.

I keep meaning to learn some of the free tools that exist, but all of them are kind of shitty feeling when you use paid software all day at work; The difference between Photoshop and Gimp is quite huge.

Blender seems like amazing software, and I want to like it, but the interface is SO FUCKING HORRIBLE when you are used to anything else. If they figured out a nicer UI (minimal, get rid of all the clutter and sort out the horrible, impossible to remember shortcut situation) I would switch straight away, because I hate Maya and I hate Autodesk.

I guess it just takes some perseverance to learn Gimp, Blender and Inkscape, but when you can just use cracked Photoshop etc. it's difficult to switch. Makes you realise that cracking down on piracy would probably be the worst thing Adobe or Autodesk could do, as all the people learning at home would start to switch to other tools. Eventually, so many people would be trained with Blender etc. that companies wouldn't need to use Maya or Max anymore. Blender is incredibly powerful and full featured for free software, and if there was a larger userbase I'm sure it would get incredibly good. 
 
Blender also has a lot of bizarre interface design choices that are just really alien to learn. Having to drag open menu bars for example. 
 
Until my new news thread gets through moderation:

New Tronyn review: http://www.quaddicted.com/tronyn-reviews/10_000_feet_below_by_fern

And I uploaded a lot of Quake 1/2/3 fan-art to http://www.quaddicted.com/quake/fan-art/

Also a quick overview on current engine development and random engines you might not know about: http://www.quaddicted.com/forum/viewtopic.php?id=97

And a crude plain page for lighting parameters/options: http://www.quaddicted.com/tools/lighting_options 
Nice1 Spirit 
Series of good stuff. 
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