Aha
#22063 posted by megmn on 2012/09/05 17:20:30
preach
This thing plays like a game from 1998
In the case of DNF that would have been preferable to what we got :p
Hey Necros
#22065 posted by
negke on 2012/09/05 21:31:28
Care to code some simple brushwork <-> mdl converter? Cool, thanks!
#22066 posted by
Spirit on 2012/09/05 21:41:08
you might be able to do that with noesis, maybe through an intermediate format.
why not just embed bsp files though? what weird stuff are you building again.
#22067 posted by
necros on 2012/09/06 03:00:59
I've been thinking about that, actually, but the way brushes are defined just doesn't make sense to me. But yeah, it'd be really cool to be able to do that.
Are you trying to convert from brushes into a model or a model into brushes?
Noesis
#22068 posted by
sock on 2012/09/06 10:42:55
Can convert .map files to .obj model files. It copes with detail ok, anything smaller than 1 grid brush scale is broken but otherwise it is perfect for working out the scale of things. The obj file format can be read by most modelling packages.
#22069 posted by
negke on 2012/09/06 19:45:34
Model to brushwork actually. Would that even work? Some trisoup mess, and what about the skin?
Map to model is easier - I once successfully converted my SM spaceship to a model in some awkward procedure. But it was a poor job, because the touching faces were included as well.
It was just a random thought I had while playing Madfox's map, seeing the Gargoyle. Could make for some nice map objects, and help keep a map proper if Drew runs it with Quoth.
Model To Brushwork Actually
#22070 posted by Mike Woodham on 2012/09/06 21:04:29
mdl2map, it definitely existed - see #3884 above. Unfortunately, I cannot find it now. Madfox?
Doh!
#22071 posted by Mike Woodham on 2012/09/06 21:10:16
#3884 in Mapping Help...
#22072 posted by
necros on 2012/09/06 21:27:41
I was thinking primarily model -> map but only as a means of creating planar stuff like tri-souped terrain, not sealed shapes. You'd basically be making the bsp program over again except in reverse.
#22073 posted by
Spirit on 2012/09/07 19:30:20
proudly announcing a new retexturing project. I have hired a re-owned artist to implement a faithful high resolution wizard.wad texture set.
you have probably seen some of her art recently.
as you can see this is
nothing like the usual fan made replacements but a careful work based on the originals. not only upping the resolution but also adding details you could only guess earlier.
#22076 posted by
metlslime on 2012/09/07 21:09:17
Finally we can settle the question of whether Jesus has eyes.
Lol...
#22077 posted by Tronyn on 2012/09/07 21:10:18
the second one looks like something from star wars... imagining quake like that gives me a headache
Can anyone suggest some desktop video & sound capture software (preferably freeware :E)?
I've been using cam studio which is fine for limited stuff but video quality is questionable and it fails to record from my speakers :(
Fraps ?
#22079 posted by
JPL on 2012/09/08 09:09:02
http://osef.team.free.fr/jeux/fraps/
The website claims it has an activated fraps version. Just need to download and install on your computer... though...
I've already got a legit copy of Fraps :P
I mean something that can record my desktop not games :)
Short Comic I Drew...
#22081 posted by
quakis on 2012/09/08 14:35:04
This is how I dealt with the thieves in Skyrim. :P
Clicky!
ZQF
#22082 posted by
DaZ on 2012/09/08 18:13:13
Microsoft Expression Encoder 4.
..Yes seriously, its fucking good! Also free.
Hehehe
#22085 posted by
SleepwalkR on 2012/09/12 20:15:07
I guess you could pick out the most doped up people at any concert and the results would resemble that ;-)
Microsoft Expression Encoder 4.
ta Daz, does indeed look neat :)