#2180 posted by
PRITCHARD on 2017/03/10 01:11:43
Force Preview In Posts With Links
#2181 posted by
adib on 2017/03/12 15:58:52
If you wanna post links, you'll have to preview them. And since you're there anyway, please click them to check if they work. If you had to preview your links and still screwed up, well...
Pure text posts wouldn't require preview.
That would be enough. No need to edit. And triple post detection should be on the site (or not).
Brainfart
#2182 posted by
DaZ on 2017/04/06 23:47:24
what if when you put the post #number in the title of your post it creates a link to that post.
*Disappears in the puff of ideas guy smoke*
#2183 posted by
metlslime on 2017/04/07 08:59:39
i actually have that on my todo list too :)
#2183
This would be super handy. Hope it appears when you have the time.
Bump
#2185 posted by
Shambler on 2017/04/10 10:51:59
For the Coding Help stickification massive.
While I'm At It.
#2186 posted by
Shambler on 2017/04/10 10:53:09
I would still really like to see a neat round number of 10 perma-threads. 4 additions needed:
Coding Help
Engine Discussion
Other PC Games
<what goes here?>
#2189 posted by
khreathor on 2017/04/10 13:30:22
Or in overall Compilation/Lighting thread.
Afaik OTP wanted to do something like that.
+1 Tyrutils-ericw
#2190 posted by
mjb on 2017/04/10 14:53:14
Also for some sort of lighting help thread/tips thread.
#2191 posted by
PRITCHARD on 2017/04/10 16:32:58
Not really sure why people want to pin more threads. If anything, I think we should reduce them. Jobs & Mappers Wanted would be fine as a standard thread with the level of attention it gets.
Errr Cos It Makes It More User Friendly??
#2192 posted by
Shambler on 2017/04/10 16:45:50
Easier to find relevant threads.
Sticky "The Pillaging Of CZG's Anus"
#2193 posted by
negke on 2017/04/13 00:58:31
IMO none of the threads mentioned warrant being stickied, because they are either used too rarely or being bumped frequently enough to appear on the main list. Possibly something like a 'best of' list/thread with links to the most important (whatever that means) non-permanent threads.
Tyrutils-ericw
#2194 posted by
sevin on 2017/06/04 04:17:58
gets bumped quite often. I think that thread in particular would be very helpful for beginners who don't know how where to get the tools they need to make their creations into playable maps.
Also want to say I've always missed a "find posts" button on a user's profile. Would be so useful.
Lol
#2197 posted by
Qmaster on 2017/06/06 19:05:19
Good way to make your case for editing posts.
I Agree With Sevin
Regarding Tyrutils-ericw post. I refer to it a lot myself and I sort of know what I am doing. Good sticky for beginners.
Instead of a find posts perhaps there's a way to incorporate this into search? poster:sevin
Metl And Co.
Can there finally be a ban on posting without a name?
#2200 posted by
metlslime on 2017/06/11 21:01:00
wouldn't people be able to put any gibberish in the "name" field though? Is that better?
What Is Happening To Older Threads/posts?
OTP:
#2202 posted by
metlslime on 2017/06/15 07:17:37
that is concerning.
In the current database, thread # 61341 has an empty body. In a database dump I generated on June 4th (before the migration), there is a body.
Thread # 61080 is a little more weird. On the website both title and body are displayed as blank, but in the current database, there is no title but there is a body, and in the June 4th dump, there is both a title and a body.
#2203 posted by
metlslime on 2017/06/15 07:28:58
just did a fresh dump of the database, the missing data is actually not missing in the dump file. Which makes me think it's just failing to display or be retrieved in queries.
I found another thread with a body in the dump but it doesn't display live:
http://www.celephais.net/board/view_thread.php?id=8068
I think that there is a bug in the display code, which is much better than data loss. I will look into what.
Partially Fixed
#2204 posted by
metlslime on 2017/06/15 09:49:27
The strings were blanked out due to the fact that PHP's default character encoding changed between versions.
I have fixed it so that the strings are not blank, but some characters are not displayed correctly (like the o with the umlaut in Zerstorer.) I'll try to sort out that problem sometime soon.