Quick Question
#21958 posted by erc on 2012/08/04 16:40:35
Is the original GlQuake a DOS executable or a Windows one?
1-5 Points Better
#21959 posted by Drew on 2012/08/04 17:11:46
Will totally start voting soon.
1-5 Points Better
#21960 posted by Drew on 2012/08/04 17:11:47
Will totally start voting soon.
Erc
#21961 posted by Spirit on 2012/08/04 17:32:18
@Spirit
#21962 posted by erc on 2012/08/04 17:50:26
Many thanks for clearing that out.
Ikblue Clone
#21963 posted by sock on 2012/08/04 18:32:07
Damn, that ikblue shot looks fantastic! The video showing stealth mechanics was interesting too - I'm looking forward to seeing some real gameplay.
Yeah the blue/white texture set is a lot of fun to work with but it does have limitations because quake's base lighting is white so it gets really hot (brilliant white) in places. It is something that works better with coloured lighting/fog and probably the reason why stock id stuff are heavily coloured and dark to compensate for the monochrome like lighting system. Once I get the lighting sorted I will post a better outdoor shot of my new palace texture set.
I plan to publish a stealth game play video next week, still tweaking the code at the moment. Tons of bugs to squash.
Rating
#21964 posted by megaman on 2012/08/05 17:47:28
try going through the existing review texts and collect categories that are mentioned/used there. Filter down to 3-5 categories. (e.g. atmosphere, gameplay, innovation).
More democratic version of this is to let users attach tags with a rating to maps. e.g. i could choose to tag atmosphere (3/5), foobar(1/5), etc.; then use something like a tag cloud to rate maps.
Sorry
#21965 posted by megaman on 2012/08/05 17:48:30
the last sentence should be
then use something like a tag cloud (based on e.g. number of uses) to determine an overall rating for each map.
Anybody Know
#21966 posted by Drew on 2012/08/06 02:00:03
what happened to Beyond Belief 2008?
I'm guessing it never made it past the testing stage Worch said it was at on his blog?
Yearly MobyGames Review...
#21967 posted by erc on 2012/08/06 08:54:03
...this time taking on X-Men: The Ravages of Apocalypse TC. here
#21968 posted by necros on 2012/08/06 09:45:54
it becomes clear that the most care on developer's side was given to the models, especially the X-Clones
You're right, those models look great. Looks like it had a replaced palette to get those bright comic book colours.
Drew
Soon.
#21970 posted by Drew on 2012/08/07 00:24:14
Awesome!
In The Shadows
#21971 posted by sock on 2012/08/07 09:03:56
Stealth Combat
A short video showing three types of stealth combat, assassination, avoidance and chaos. I tried NOT to show any secrets or exploration of the map, but if you want everything to be complete surprise, then resist watching this video.
As always, all comments and feedback are welcome. If anything appears confusing in the video, let me know.
#21972 posted by necros on 2012/08/07 09:10:33
Is the thing where you can shoot a monster to pull them out of position new? I like it! :)
#21973 posted by sock on 2012/08/07 09:18:52
There are couple of new things, you can distract enemies by either ducking behind corners or firing bolts at their backs. The monsters will then check the location where the bolt was fired from. Handy for moving monsters so you can sneak past them. (mostly avoidance combat)
For the real hardcore stealth fans you can even complete the maps with no kills using stealth alcoves to sneak through heavily patrolled areas.
#21974 posted by negke on 2012/08/07 10:24:15
Drew1: You need to click on the hearts to actually vote/rate!
Drew2: As a matter of fact, I fixed up and polished the map for MW a couple of weeks ago, so it's practically ready for release. But when I asked him about it, he said he wasn't impressed with his initial design, because it's somewhat confusing. So no idea what he's going to do. Perhaps it'll be released after the Olympic Games; maybe not at all. We'll see. I'm not going to pester him about it.
I Have Been
#21975 posted by Drew on 2012/08/07 19:43:18
clicking on the hearts!
And
#21976 posted by Drew on 2012/08/07 19:43:58
Negke2:
So close yet so far. frustrating.
Another One I Often Fantasize About:
#21977 posted by Drew on 2012/08/07 20:40:28
#21978 posted by necros on 2012/08/08 09:01:03
heh, reading some of carmack's old .plan posts from the coding thread...
(talking about q2 bsp format)
The new .bsp format has greatly increased size limits, but you could still make a map that hits them. The first one to be hit will probably be 64k brush sides. Ten thousand brushes can make a really big level if you don't make it incredibly detailed. Loading a monster map like that will probably take over a minute, and require 32+ megs of ram.
heeeee
#21979 posted by negke on 2012/08/08 09:34:15
Drew3: But you need to be logged in for it to work!
Drew4: Drew5
How I Rate Maps On Quaddicted
#21980 posted by Ankh on 2012/08/08 11:20:10
I have recently played some maps from the recommendation made by Spirit. My rating on quaddicted was like this:
3 - no special feelings towards the map, wasn't bad but didn't enjoy it very much either
4- good map, liked playing it very much, enjoyable experience
5- great maps, providing long lasting memories from gameplay and visuals
I don't play maps rated with 1 or 2. I would give such rating for maps that annoyed me without giving much visual reward for bad gameplay.
It seems that I have started giving better ratings with passing time. Two years ago I thought 3 is a good rating but now it seems that a good rating would be above 3.
Also much of my rating is based on the gameplay.
#21981 posted by Spirit on 2012/08/08 21:51:17
Oh shit, I removed the "you could rate IF you logged in, it fails silently otherwise" text some day? Why!!!?
Sorry Drew :((
@spirit
#21982 posted by sock on 2012/08/09 02:43:38
You have a quaddicted youtube channel! (I know I am slow at finding this stuff) Awesome updates from Quakecon plus more quake maps to watch video playthrough's :D Thanks for the channel.
|