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Sock... 
That is one impressive mod you have so far. I can't wait to give it a whirl! 
Livestreamer 
Thanks for that link, spirit! Gonna have to check that out. 
Yes 
Good link, Spirit. 
Sock 
Damn, that ikblue shot looks fantastic! The video showing stealth mechanics was interesting too - I'm looking forward to seeing some real gameplay. 
Carmack Keynote 
is there ay non-live version of the video? It must have been uploaded somewhere on the internet by now, but I can't find it :( 
Btw, Sock 
Your shot doesn't really look much like ikblue now I look at it. Looks really amazing though. Love the white bricks - I would have never thought to put them in like that but it works really well.

Actually, it kind of looks like a misaligned texture, but maybe if you made the white bricks seem even less aligned (on purpose) by having the odd white brick here and there it would probably look nice too. 
How Do You Rate Maps On Quaddicted? 
Yeah, I know - you don't. But imagine you were to rate SP maps you've played, which aspects would determine your rating and how would you interpret the score options (1 through 5 points)?


Also, go rate maps on Quaddicted, you cumstains! 
Carmack Keynote 
Thx for the youtube upload, Spirit. 
Mandel, I Just Stole It From The Official Upload For Cheap Views :( 
Addendum to negke's question: Would less points work for you too? Like 0-3 or 1-3 or something like that? 
Quick Question 
Is the original GlQuake a DOS executable or a Windows one? 
1-5 Points Better 
Will totally start voting soon. 
1-5 Points Better 
Will totally start voting soon. 
Erc 
@Spirit 
Many thanks for clearing that out. 
Ikblue Clone 
Damn, that ikblue shot looks fantastic! The video showing stealth mechanics was interesting too - I'm looking forward to seeing some real gameplay.

Yeah the blue/white texture set is a lot of fun to work with but it does have limitations because quake's base lighting is white so it gets really hot (brilliant white) in places. It is something that works better with coloured lighting/fog and probably the reason why stock id stuff are heavily coloured and dark to compensate for the monochrome like lighting system. Once I get the lighting sorted I will post a better outdoor shot of my new palace texture set.

I plan to publish a stealth game play video next week, still tweaking the code at the moment. Tons of bugs to squash. 
Rating 
try going through the existing review texts and collect categories that are mentioned/used there. Filter down to 3-5 categories. (e.g. atmosphere, gameplay, innovation).

More democratic version of this is to let users attach tags with a rating to maps. e.g. i could choose to tag atmosphere (3/5), foobar(1/5), etc.; then use something like a tag cloud to rate maps. 
Sorry 
the last sentence should be

then use something like a tag cloud (based on e.g. number of uses) to determine an overall rating for each map. 
Anybody Know 
what happened to Beyond Belief 2008?
I'm guessing it never made it past the testing stage Worch said it was at on his blog? 
Yearly MobyGames Review... 
...this time taking on X-Men: The Ravages of Apocalypse TC. here 
 
it becomes clear that the most care on developer's side was given to the models, especially the X-Clones

You're right, those models look great. Looks like it had a replaced palette to get those bright comic book colours. 
Drew 
Soon. 
 
Awesome! 
In The Shadows 
Stealth Combat

A short video showing three types of stealth combat, assassination, avoidance and chaos. I tried NOT to show any secrets or exploration of the map, but if you want everything to be complete surprise, then resist watching this video.

As always, all comments and feedback are welcome. If anything appears confusing in the video, let me know. 
 
Is the thing where you can shoot a monster to pull them out of position new? I like it! :) 
 
There are couple of new things, you can distract enemies by either ducking behind corners or firing bolts at their backs. The monsters will then check the location where the bolt was fired from. Handy for moving monsters so you can sneak past them. (mostly avoidance combat)

For the real hardcore stealth fans you can even complete the maps with no kills using stealth alcoves to sneak through heavily patrolled areas. 
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