Well....killed By Func_ Trolls I Reckon.
#21888 posted by Shambler on 2012/07/24 22:28:50
You know who you are....you've got the blood of RemakeQuake on your hands you scum....
#21889 posted by - on 2012/07/25 02:51:44
such is always the fate of those who meddle with evil
Really?
#21890 posted by nitin on 2012/07/25 15:43:22
thats actually sad news, I was looking forward to it, flaws and all. Hope the new projects get over the line.
I Have A Question
#21891 posted by spy on 2012/07/25 16:15:14
sometime ago i downloaded q1retexture pack, from someone(author) known to this board, i forgot his name and forgot the name of texpak
i do remember that pak were not completed
can someone provide me the right direction ?
maybe a get this pak from quaddicted
#21892 posted by Trinca on 2012/07/25 16:53:30
Spy take a look at www.quakeone.com in the forum textures... there are several packs in pk3
Oh Nevermind
#21893 posted by spy on 2012/07/25 17:09:53
i have found that pack
and its named "quake_rt_project" or "quake_hires_textures" i got two identical archives in my hdd
and another question, does fitzquake support an external textures for v_weps/g_weps . armors?
in game there is no difference
Nitin
Sad news? The split seems like the best decision they could have taken.
Otp
#21895 posted by nitin on 2012/07/26 00:35:52
I dont know anything about the behind the scenes, so maybe you are right. Or are you referring to something else?
Rumours
#21896 posted by madfox on 2012/07/26 01:56:02
and I don't believe it...,
or I think I'll seek another job.
http://members.home.nl/gimli/bigles2.gif
Looking For A Map
#21897 posted by Mandel on 2012/07/26 17:25:02
Which SM pack had a map by necros that was wildly crazy and would crash normal quake engines? With ugly textures, as I remember it?
I seem to remember the pack also had another map by necros (or negke) with a lot of moving stuff. Released maybe 2 years ago.
Nitin
The former RMQ E1 that is now Scout's Journey was far too different in scope and direction than the rest of the project, for better or worse.
Well...
#21900 posted by rj on 2012/07/26 19:07:28
all going well, three of those maps should actually end up in schism too, albeit with a bit of editing. they have some great details in them, would have been a shame to cast them aside.
i imagine ours will probably be the 'quakier' of the two but i think scout's journey sounds fantastic as a game in its own right, and the technical developments look quite exciting
#21901 posted by Spirit on 2012/07/26 19:34:33
Are you guys open for constructive criticism now?
Schism
#21902 posted by sock on 2012/07/26 19:41:38
What is it? I could not find any details on what the project is about?
#21903 posted by rj on 2012/07/26 20:04:52
sock: there isn't anything public yet. there will be in time though
spirit: absolutely
@rj
#21904 posted by sock on 2012/07/26 20:55:21
That is a shame :( The title 'Schism' is certainly an interesting description considering both groups once worked together. I still find it odd that a group after 5 years decide to go their separate ways, oh well good luck with the new projects.
Onetruepurple
#21905 posted by Mandel on 2012/07/26 21:06:26
thanks, that's the one I was looking for.
A Quick Question For Anyone ...
#21906 posted by sock on 2012/07/26 22:45:12
How many people like to play Thief and Quake? and do you like stealth combat systems?
Raises Hand
#21907 posted by quakis on 2012/07/26 23:28:32
But I prefer not to engage in combat if I'm doing stealth. It's great to try to get through a mission in Thief without knocking anyone out.
I dislike stealth games which makes you think you're being clever but its kinda holding you by the hand.
Forced combat/violence tends to break the point of stealth for me - unless it's specifically an assassination game (Hitman) but even there, at least in Blood Money, you can set up your own personal goals such as; 'only attack your target' and 'no changing clothes' etc
I'll end up turning this into a rant sooner or later so I'll get to the point; As for combat in stealth, it feels better to be a risky, last resort kind of deal. Or being stealthy in general should be immensely rewarding if the game is also action based. Otherwise I see little point in stealth personally.
I don't even know if I actually answered your question... or if I missed the point. :(
#21908 posted by Spirit on 2012/07/27 00:03:44
sock play http://www.quaddicted.com/reviews/cogs.html and StealthQuake http://rennyc.slipgateconstruct.com/
I love stealth. Agreeing what quakis said. Also Deus Ex non-lethal.
#21909 posted by necros on 2012/07/27 00:08:06
Thanks for reminding me about deus ex... I still haven't played the nameless mod yet.
@necros
#21910 posted by quakis on 2012/07/27 00:12:25
This mod for DX1 is also worth checking out if you don't already know about it. I haven't played too much of it though; http://project2027.com/en/#/info/
#21911 posted by necros on 2012/07/27 00:25:01
Thanks, that looks pretty cool! I've been so busy this summer though, barely had a chance to play anything yet. :P
Stealth
#21912 posted by sock on 2012/07/27 00:43:00
@spirit, I played cogs a while ago, brilliant map very cool idea. StealthQuake is so awkward, no idea how to play it, there are no hints, tips, clues anything of what to do and the forced respawn timer to start the map again, sucks! I can see what the author was trying to do with, but this is not stealth, this is survival horror, Alone in the Dark style gameplay.
@quakis, totally agree, part of the achievement with stealth is the self imposed limits, no kills, quickest route, all stealth kills, etc For stealth to be successful it has to give the player feedback on what is happening around them. If you are fighting face to face with enemies in a stealth game, then it is not stealth combat.
For me the best implementation of stealth is the Thief series and hopefully my mod will let Thief fans have a blast trying to sneak around and see/explore the maps.
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