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SFM 
Practising animation/keyframing in Source Filmmaker. Several hours of work for 10 seconds of footage, and there's still a lot I could have polished up on. http://www.youtube.com/watch?v=zj9zh4c6Vf8&feature=youtu.be 
2500 FPS Video 
And really stupid things done there...

https://www.youtube.com/watch?v=lUZ-e2SkeMI&feature=player_embedded

... but so cool :) 
Http://kneedeepinthedoomed.wordpress.com/ 
The old Remake Quake project is no more.

is it true? 
 
http://kneedeepinthedoomed.wordpress.com/

Seems they have split into two smaller teams.

Hopefully the two new projects are reasonably scoped so that they get released. 
I Wonder 
who are on those teams?

/me replays sm141_pack 
Well....killed By Func_ Trolls I Reckon. 
You know who you are....you've got the blood of RemakeQuake on your hands you scum.... 
 
such is always the fate of those who meddle with evil 
Really? 
thats actually sad news, I was looking forward to it, flaws and all. Hope the new projects get over the line. 
I Have A Question 
sometime ago i downloaded q1retexture pack, from someone(author) known to this board, i forgot his name and forgot the name of texpak

i do remember that pak were not completed

can someone provide me the right direction ?
maybe a get this pak from quaddicted 
 
Spy take a look at www.quakeone.com in the forum textures... there are several packs in pk3 
Oh Nevermind 
i have found that pack

and its named "quake_rt_project" or "quake_hires_textures" i got two identical archives in my hdd

and another question, does fitzquake support an external textures for v_weps/g_weps . armors?

in game there is no difference 
Nitin 
Sad news? The split seems like the best decision they could have taken. 
Otp 
I dont know anything about the behind the scenes, so maybe you are right. Or are you referring to something else? 
Rumours 
and I don't believe it...,
or I think I'll seek another job.

http://members.home.nl/gimli/bigles2.gif 
Looking For A Map 
Which SM pack had a map by necros that was wildly crazy and would crash normal quake engines? With ugly textures, as I remember it?

I seem to remember the pack also had another map by necros (or negke) with a lot of moving stuff. Released maybe 2 years ago. 
 
Nitin 
The former RMQ E1 that is now Scout's Journey was far too different in scope and direction than the rest of the project, for better or worse. 
Well... 
all going well, three of those maps should actually end up in schism too, albeit with a bit of editing. they have some great details in them, would have been a shame to cast them aside.

i imagine ours will probably be the 'quakier' of the two but i think scout's journey sounds fantastic as a game in its own right, and the technical developments look quite exciting 
 
Are you guys open for constructive criticism now? 
Schism 
What is it? I could not find any details on what the project is about? 
 
sock: there isn't anything public yet. there will be in time though

spirit: absolutely 
@rj 
That is a shame :( The title 'Schism' is certainly an interesting description considering both groups once worked together. I still find it odd that a group after 5 years decide to go their separate ways, oh well good luck with the new projects. 
Onetruepurple 
thanks, that's the one I was looking for. 
A Quick Question For Anyone ... 
How many people like to play Thief and Quake? and do you like stealth combat systems? 
Raises Hand 
But I prefer not to engage in combat if I'm doing stealth. It's great to try to get through a mission in Thief without knocking anyone out.

I dislike stealth games which makes you think you're being clever but its kinda holding you by the hand.

Forced combat/violence tends to break the point of stealth for me - unless it's specifically an assassination game (Hitman) but even there, at least in Blood Money, you can set up your own personal goals such as; 'only attack your target' and 'no changing clothes' etc

I'll end up turning this into a rant sooner or later so I'll get to the point; As for combat in stealth, it feels better to be a risky, last resort kind of deal. Or being stealthy in general should be immensely rewarding if the game is also action based. Otherwise I see little point in stealth personally.

I don't even know if I actually answered your question... or if I missed the point. :( 
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