A2d2
#21874 posted by DaZ on 2012/07/16 17:35:04
Dazzle Time
#21875 posted by sock on 2012/07/16 19:45:29
About time you did another Quake map review! :P I really like the talking over the top of the play through, it makes the video more unique and not just me watching a demo. :)
A2D2 (Ambush Keen Pilgrims)
#21876 posted by Mike Woodham on 2012/07/16 22:05:06
I'd forgotten all about this until I saw the video. I thought I was so clever with the title but Shambler got it straight away.
Pingu created the two (originally DM) maps, Shambler came up with the idea of joining them, I stuck them together and populated the result with monsters. It was all explained in the Readme.
Twelve years; oh my word...
Nice Demo
#21877 posted by madfox on 2012/07/16 22:15:21
legandary layout, can hardly believe this was made in 2000.
As the other levels from Pingu.
Seeing that curved brushe work makes me jealous.
The Title?
#21878 posted by Shambler on 2012/07/17 00:05:44
Did I? Blimey, I have no idea what it means now.
I replayed this recently, was a good job and a great use of the maps.
Erm...
#21879 posted by MIke Woodham on 2012/07/17 00:18:18
It was Pingu, Mike, & Shambler's map. And Anne Agramme helped.
OMGWTFBBQ!?!
#21880 posted by sock on 2012/07/17 00:26:13
@Mike, OMG that is awesome :D
#21881 posted by rj on 2012/07/17 01:27:48
i remember working it out at the time (based on a hint in the TSQLR review) but i thought the phrase was 'mike shamblers pingu', incorporating the invented verb 'to shambler'...
Stockholm Wed-fri
#21882 posted by bamby on 2012/07/17 20:24:34
Hey guys I'm coming over to Stockholm on wednesday evening and leaving on saturday early morning. Would love to meet you guys!
Last time I met Voodoochopstiks for a few hours and it was cool. Can't get to terrafusion right now from this train network. :(
(Does somebody know how to force irssi to use port 80?)
SFM
#21883 posted by quakis on 2012/07/19 21:50:59
Practising animation/keyframing in Source Filmmaker. Several hours of work for 10 seconds of footage, and there's still a lot I could have polished up on. http://www.youtube.com/watch?v=zj9zh4c6Vf8&feature=youtu.be
2500 FPS Video
#21884 posted by JPL on 2012/07/20 13:16:00
Http://kneedeepinthedoomed.wordpress.com/
#21885 posted by spy on 2012/07/24 20:04:41
The old Remake Quake project is no more.
is it true?
#21886 posted by metlslime on 2012/07/24 20:40:38
http://kneedeepinthedoomed.wordpress.com/
Seems they have split into two smaller teams.
Hopefully the two new projects are reasonably scoped so that they get released.
I Wonder
#21887 posted by Spirit on 2012/07/24 20:55:30
who are on those teams?
/me replays sm141_pack
Well....killed By Func_ Trolls I Reckon.
#21888 posted by Shambler on 2012/07/24 22:28:50
You know who you are....you've got the blood of RemakeQuake on your hands you scum....
#21889 posted by - on 2012/07/25 02:51:44
such is always the fate of those who meddle with evil
Really?
#21890 posted by nitin on 2012/07/25 15:43:22
thats actually sad news, I was looking forward to it, flaws and all. Hope the new projects get over the line.
I Have A Question
#21891 posted by spy on 2012/07/25 16:15:14
sometime ago i downloaded q1retexture pack, from someone(author) known to this board, i forgot his name and forgot the name of texpak
i do remember that pak were not completed
can someone provide me the right direction ?
maybe a get this pak from quaddicted
#21892 posted by Trinca on 2012/07/25 16:53:30
Spy take a look at www.quakeone.com in the forum textures... there are several packs in pk3
Oh Nevermind
#21893 posted by spy on 2012/07/25 17:09:53
i have found that pack
and its named "quake_rt_project" or "quake_hires_textures" i got two identical archives in my hdd
and another question, does fitzquake support an external textures for v_weps/g_weps . armors?
in game there is no difference
Nitin
Sad news? The split seems like the best decision they could have taken.
Otp
#21895 posted by nitin on 2012/07/26 00:35:52
I dont know anything about the behind the scenes, so maybe you are right. Or are you referring to something else?
Rumours
#21896 posted by madfox on 2012/07/26 01:56:02
and I don't believe it...,
or I think I'll seek another job.
http://members.home.nl/gimli/bigles2.gif
Looking For A Map
#21897 posted by Mandel on 2012/07/26 17:25:02
Which SM pack had a map by necros that was wildly crazy and would crash normal quake engines? With ugly textures, as I remember it?
I seem to remember the pack also had another map by necros (or negke) with a lot of moving stuff. Released maybe 2 years ago.
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