HUD: Yes please.
Hi-res: No please.
Motion blur: No please.
"ello guys": Yes please.
Thanks
#21791 posted by
DaZ on 2012/05/11 02:25:36
The wait was totally worth it.
Darkplaces Problem
#21792 posted by anonymous user on 2012/05/12 16:38:45
Anyone knows the command that put the death of monsters ok in darkplaces?
At the moment I kill a monster and disappears instantly :(
Can't see all death frames no idea why... :(
#21793 posted by
negke on 2012/05/13 10:02:59
Are you using a mod (possibly DPMOD) that has corpse removal? Try on ID1. Or any weird settings? Try with a clean config (delete config.cfg).
#21794 posted by anonymous user on 2012/05/13 11:29:53
negke if I delete config.cfg will screw all other setting I have :(
But guess is the only way.
thanks for the reply, I thought that was a easy command to fix it
Damn Spambots...
#21795 posted by
quakis on 2012/05/13 14:03:21
One had literally copied an entire comment from the Valhalla post on my site and tried to repost it on the same post... Stupid bots.
Just Got Fibreoptic Broadband At Work :)
#21796 posted by
RickyT33 on 2012/05/17 15:45:10
40Mbp/s FTW :)
Daz
#21797 posted by
starbuck on 2012/05/17 18:10:49
Always enjoy your videos and no exception for this one! P.S. I dont know who made those textures but I bet he's a swell handsome guy.
Lol
#21798 posted by
DaZ on 2012/05/17 21:08:38
But seriously Starbuck, your textures are fantastic. They are the only textures I ever even consider using :)
Any chance you will ever finish the "set" for all the classic quake textures? /cheeky
Thanks Mate!
#21799 posted by
starbuck on 2012/05/17 21:55:16
to be honest just one theme gave me a massive headache! Would be tempted by an original set at some point though, far easier on the old OCD.... :)
#21800 posted by anonymous user on 2012/05/17 22:57:25
negke fixed... found a old joequake config that fix that!
thanks you rock as always
#21801 posted by
quakis on 2012/05/18 02:37:54
Reviewed a Duke3D experimental horror map based on
SCP-087. Check it out if you're interested, there's even a standalone version.
http://taw.duke4.net/2012/05/duke3d/the-stairwell/
Daz
#21803 posted by
SleepwalkR on 2012/05/18 19:58:21
Great vid as usual. This is the kind of occasional commentary I meant earlier. I also really like the side-by-side comparison bits when you do a remake map. Good stuff, keep it up!
Quake For Android?
#21805 posted by
[Jimbo] on 2012/05/24 21:10:42
do any of you folks know of a solid quake 1 engine port for android?
Trying to find one that does:
- console
- maps + mods
Touchscreen controls would be a must as well (I don't have keyboard).
Does such a creature exist?
Have Some
#21807 posted by
ijed on 2012/05/24 23:10:11
Sort of support, that is.
Doom 3 Single Player Beta Testers Needed
#21808 posted by Tigger-oN on 2012/05/25 05:40:54
A little something I've been working on forever is all but ready to be released.
I'm after a few people to send a beta to for play testing, balancing, issues etc.
You will need a full working version of D3.
Want to help? "tigger@that lvl site.com" (place endarchy in the subject plz).
Screenshots and more info:
http://endarchy.com/
Hi There
#21809 posted by anonymous user on 2012/05/25 09:04:54
Anyone knows were I can find Rogue source code with .map files included?
What
#21810 posted by Tronyn on 2012/05/25 09:43:35
you mean Mission Pack 2: Dissolution of Eternity?
I don't think they ever released their .map files. I don't even know what happened to that company, but John Romero releasing the original quake .maps seems a function of being a packrat, and industry loser, a nostalgic old man, and a bitter has-been (but thanks man you're still cool! lol). I'd love ro see Rogue release their source maps, but I suspect they don't exist.
#21811 posted by
erc on 2012/05/25 15:38:56
As far as I know Rogue forms the basis of today's Nerve Software.