#21778 posted by negke on 2012/05/09 18:56:39
Commentary may be nice on rare occasions, but I find it generally annoying in many playthrough videos (sometimes extremely so, especially if it's an on-the-fly one), and therefore suggest against it.
I dislike motion blue and always turn it off in games. Quake videos in particular do not benefit from it. Quite the contrary - it looks more like bad compression. I'm all for keeping it clean.
I Found The Motion Blur
#21779 posted by SleepwalkR on 2012/05/09 21:19:46
quite distracting.
Re commentary: I would also prefer occasional comments about noteworthy things, like great architecture, lighting or outstanding combat situations. But only if they give additional insights. So definitely not on-the-fly commentary.
I think maybe what I want requires a different kind of video, kind of like a video review with in-depth analysis of the map's gameplay mechanics. I would be very interested in that, but I realize that it would be very time consuming.
#21780 posted by Spirit on 2012/05/09 21:34:51
I just tried hitting the upvote button on sleepy's post. totally agree. might be nice to say "in this next room the author blah blah", maybe with some notarget noclip playthrough, and then "let's see how I manage it".
I do like first-run commentary where the player vocalises his feelings, impressions or explains his reactions. "die, you fucking fuck dog, Fuck!" gets boring really fast. I can't stand commentary where they swear all the time.
Agreed
#21781 posted by Drew on 2012/05/09 22:06:36
and I don't need HUD - prefer it off for playthroughs, I think.
#21782 posted by Spirit on 2012/05/09 22:42:36
but health and ammo display is important! you would not know why someone is retreating or wasting ammo otherwise. imo playthroughs should show exactly what the player himself saw/sees.
Yes
#21783 posted by SleepwalkR on 2012/05/09 22:43:03
upvoting Spirit right back!
#21784 posted by - on 2012/05/10 03:39:36
stop using highres textures too please.
Fair Enough.
#21785 posted by Drew on 2012/05/10 04:33:49
and upvote scampie
Keep HUD.
#21786 posted by Shambler on 2012/05/10 21:13:12
I love seeing Daz somehow scrape through with 1% health as usual.
HUD: Yes please.
Hi-res: No please.
Motion blur: No please.
"ello guys": Yes please.
FOR DAZ
#21788 posted by - on 2012/05/11 00:17:15
Read #tf Noob
#21789 posted by DaZ on 2012/05/11 00:50:22
Vid is set to private :)
ITS FIXED NOW
#21790 posted by - on 2012/05/11 01:40:39
Thanks
#21791 posted by DaZ on 2012/05/11 02:25:36
The wait was totally worth it.
Darkplaces Problem
#21792 posted by anonymous user on 2012/05/12 16:38:45
Anyone knows the command that put the death of monsters ok in darkplaces?
At the moment I kill a monster and disappears instantly :(
Can't see all death frames no idea why... :(
#21793 posted by negke on 2012/05/13 10:02:59
Are you using a mod (possibly DPMOD) that has corpse removal? Try on ID1. Or any weird settings? Try with a clean config (delete config.cfg).
#21794 posted by anonymous user on 2012/05/13 11:29:53
negke if I delete config.cfg will screw all other setting I have :(
But guess is the only way.
thanks for the reply, I thought that was a easy command to fix it
Damn Spambots...
#21795 posted by quakis on 2012/05/13 14:03:21
One had literally copied an entire comment from the Valhalla post on my site and tried to repost it on the same post... Stupid bots.
Just Got Fibreoptic Broadband At Work :)
#21796 posted by RickyT33 on 2012/05/17 15:45:10
40Mbp/s FTW :)
Daz
#21797 posted by starbuck on 2012/05/17 18:10:49
Always enjoy your videos and no exception for this one! P.S. I dont know who made those textures but I bet he's a swell handsome guy.
Lol
#21798 posted by DaZ on 2012/05/17 21:08:38
But seriously Starbuck, your textures are fantastic. They are the only textures I ever even consider using :)
Any chance you will ever finish the "set" for all the classic quake textures? /cheeky
Thanks Mate!
#21799 posted by starbuck on 2012/05/17 21:55:16
to be honest just one theme gave me a massive headache! Would be tempted by an original set at some point though, far easier on the old OCD.... :)
#21800 posted by anonymous user on 2012/05/17 22:57:25
negke fixed... found a old joequake config that fix that!
thanks you rock as always
#21801 posted by quakis on 2012/05/18 02:37:54
Reviewed a Duke3D experimental horror map based on SCP-087. Check it out if you're interested, there's even a standalone version.
http://taw.duke4.net/2012/05/duke3d/the-stairwell/
E1m1quoth
#21802 posted by DaZ on 2012/05/18 15:11:32
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