
Negkekekeke :(
#21755 posted by anonymous user on 2012/05/04 11:37:51
#21757 posted by
necros on 2012/05/05 01:02:48
5 million years later... i found a backup of ne_tower's
.map source (i thought i had lost it) so i put that up for download: http://necros.slipgateconstruct.com/downloads/ne_tower_mapsrc.zip
nothing really amazing in there, and the terrain is actually butt ugly when you see it in the editor. man was i lazy.
Yeah and you already explained the corpse drag :p
#21759 posted by
necros on 2012/05/05 02:20:23
heh yeah... dunno, just figured i may as well. ne_doom and ne_lend sources are up too now.

Awesome
#21760 posted by
sock on 2012/05/05 02:25:27
I love rummaging through other people's source files, always gives me a chance to learn new tricks and layouts. Thanks :)

The Terrain?
#21761 posted by
negke on 2012/05/05 15:07:44
First thing I noticed was unaligned wizmet1_2, damnit. Consider this your yellow card!!!
Tip: You can save some lightmaps by increasing the texture scale on larger trigger volumes to some high value.

Negke...
#21764 posted by
than on 2012/05/06 12:31:01
is a texture alignment nazi. Seriously, he spots EVERYTHING... even stuff you have aligned to the limits your editor will allow. If it's 1 pixel off, Negke won't be happy with you.
I tried to appease him, but alas, there are still some incredibly tiny misalignments in my map.

Negke
#21765 posted by
Spirit on 2012/05/06 13:03:30
I am pretty sure that's why he shaves his head. He could not live with one stray hair ruining the perfect look.

<-kiss It Is My Way Of Saying I Love You :>
#21766 posted by
negke on 2012/05/06 14:08:57
I don't shave my head.

<- 00rt For Real This Time
#21768 posted by
- on 2012/05/06 14:17:23
fuckkkk

Videoz
#21769 posted by
DaZ on 2012/05/08 16:23:25
dm3rmx by thannerz -
http://youtu.be/ShBqodvHNLA
got a dm7rmx vid done also, will be up tomorrow probably.

Thanks
#21770 posted by
than on 2012/05/08 17:07:25
video was cool. You absolutely breezed through that.
It plays much better in Quoth because you only get 2 cells per enforcer, which means the latter half of the map is much more of a challenge.
Also, the early 3 Shambler ambush was designed to scare the player into running forward, but it didn't work right :/ I think I should have made hard properly hard, but I added too much ammo at the end.
Oh well!
Looking forward to the dm7rmx one.
#21771 posted by
- on 2012/05/08 21:44:22
YOU DIDN'T SAY 'ello guys' AT THE START.
DO IT AGAIN

I Prefer "ello Treacle"
#21772 posted by
Kinn on 2012/05/09 05:59:14
delivered in a gravelly cockney accent.

Nice Video Dranz
#21774 posted by
SleepwalkR on 2012/05/09 10:55:07
have to agree with commenter #2 though - some occasional commentary might be nice.

Heh
#21775 posted by
DaZ on 2012/05/09 16:51:51
Just when I think I've got a format that works for Quake videos :)
Might give full commentary a go then and see how it works. While I'm posting, what are everyone's thoughts on the motion blur in this video?
For comparison:
http://www.youtube.com/watch?v=ShBqodvHNLA (motion blur)
http://www.youtube.com/watch?v=_6gIOrTXXQk (no motion blur)
I use no motion blur in my half-life videos, but I find that it works quite nicely in Quake. I really notice the 30fps limit in Quake videos and the motion blur helps disguise it somewhat.
I know Spirit hates it :) Just curious what others think.
err at not displaying the weapon and ammo bar :p

Is It *really* Needed? :P
#21777 posted by
DaZ on 2012/05/09 18:51:30
I would hide all the ui but I suppose its nice to see my health as I play.
#21778 posted by
negke on 2012/05/09 18:56:39
Commentary may be nice on rare occasions, but I find it generally annoying in many playthrough videos (sometimes extremely so, especially if it's an on-the-fly one), and therefore suggest against it.
I dislike motion blue and always turn it off in games. Quake videos in particular do not benefit from it. Quite the contrary - it looks more like bad compression. I'm all for keeping it clean.

I Found The Motion Blur
#21779 posted by
SleepwalkR on 2012/05/09 21:19:46
quite distracting.
Re commentary: I would also prefer occasional comments about noteworthy things, like great architecture, lighting or outstanding combat situations. But only if they give additional insights. So definitely not on-the-fly commentary.
I think maybe what I want requires a different kind of video, kind of like a video review with in-depth analysis of the map's gameplay mechanics. I would be very interested in that, but I realize that it would be very time consuming.