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Fyi, I Was Joking 
You readily fell into my trap. 
Long Post Sorry 
most films need financial backers to be produced, so paying for them is reasonable; I saw TDK 3x in theatres, spending over $50. I had no problem downloading it when it came out, I already owned BB and I spent $50 on it already. I'll get the inevitable trilogy when they release it. I feel like trusting people to pay for things, is really an OK idea.

Music on the other hand, I hope is always free, record labels have done nothing but corrupt the "product" and they're the scum of the earth. Good music can be produced for nothing and WILL BE. I'll pay to go to a live show of a good band (not a fucking hologram so we can all be a live audience to a youtube video), record labels aren't necessary any more and the free market dictates they disappear. Free market arguments for corporations controlling government grants and laws are really infuriating. 
Negkekekeke :( 
 
 
5 million years later... i found a backup of ne_tower's .map source (i thought i had lost it) so i put that up for download: http://necros.slipgateconstruct.com/downloads/ne_tower_mapsrc.zip

nothing really amazing in there, and the terrain is actually butt ugly when you see it in the editor. man was i lazy. 
 
Yeah and you already explained the corpse drag :p 
 
heh yeah... dunno, just figured i may as well. ne_doom and ne_lend sources are up too now. 
Awesome 
I love rummaging through other people's source files, always gives me a chance to learn new tricks and layouts. Thanks :) 
The Terrain? 
First thing I noticed was unaligned wizmet1_2, damnit. Consider this your yellow card!!!

Tip: You can save some lightmaps by increasing the texture scale on larger trigger volumes to some high value. 
Negke... 
is a texture alignment nazi. Seriously, he spots EVERYTHING... even stuff you have aligned to the limits your editor will allow. If it's 1 pixel off, Negke won't be happy with you.

I tried to appease him, but alas, there are still some incredibly tiny misalignments in my map. 
Negke 
I am pretty sure that's why he shaves his head. He could not live with one stray hair ruining the perfect look. 
<-kiss It Is My Way Of Saying I Love You :> 
I don't shave my head. 
<- 00rt 
get it right, fucker 
<- 00rt For Real This Time 
fuckkkk 
Videoz 
dm3rmx by thannerz - http://youtu.be/ShBqodvHNLA

got a dm7rmx vid done also, will be up tomorrow probably. 
Thanks 
video was cool. You absolutely breezed through that.

It plays much better in Quoth because you only get 2 cells per enforcer, which means the latter half of the map is much more of a challenge.

Also, the early 3 Shambler ambush was designed to scare the player into running forward, but it didn't work right :/ I think I should have made hard properly hard, but I added too much ammo at the end.

Oh well!

Looking forward to the dm7rmx one. 
 
YOU DIDN'T SAY 'ello guys' AT THE START.

DO IT AGAIN 
I Prefer "ello Treacle" 
delivered in a gravelly cockney accent. 
That RA Stairs Room 
has fantastic gameplay! 
Nice Video Dranz 
have to agree with commenter #2 though - some occasional commentary might be nice. 
Heh 
Just when I think I've got a format that works for Quake videos :)

Might give full commentary a go then and see how it works. While I'm posting, what are everyone's thoughts on the motion blur in this video?
For comparison: http://www.youtube.com/watch?v=ShBqodvHNLA (motion blur)
http://www.youtube.com/watch?v=_6gIOrTXXQk (no motion blur)

I use no motion blur in my half-life videos, but I find that it works quite nicely in Quake. I really notice the 30fps limit in Quake videos and the motion blur helps disguise it somewhat.

I know Spirit hates it :) Just curious what others think. 
 
err at not displaying the weapon and ammo bar :p 
Is It *really* Needed? :P 
I would hide all the ui but I suppose its nice to see my health as I play. 
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