Fyi, I Was Joking
#21753 posted by
negke on 2012/05/04 10:29:59
You readily fell into my trap.
Long Post Sorry
#21754 posted by Tronyn on 2012/05/04 10:43:50
most films need financial backers to be produced, so paying for them is reasonable; I saw TDK 3x in theatres, spending over $50. I had no problem downloading it when it came out, I already owned BB and I spent $50 on it already. I'll get the inevitable trilogy when they release it. I feel like trusting people to pay for things, is really an OK idea.
Music on the other hand, I hope is always free, record labels have done nothing but corrupt the "product" and they're the scum of the earth. Good music can be produced for nothing and WILL BE. I'll pay to go to a live show of a good band (not a fucking hologram so we can all be a live audience to a youtube video), record labels aren't necessary any more and the free market dictates they disappear. Free market arguments for corporations controlling government grants and laws are really infuriating.
Negkekekeke :(
#21755 posted by anonymous user on 2012/05/04 11:37:51
#21757 posted by
necros on 2012/05/05 01:02:48
5 million years later... i found a backup of ne_tower's
.map source (i thought i had lost it) so i put that up for download: http://necros.slipgateconstruct.com/downloads/ne_tower_mapsrc.zip
nothing really amazing in there, and the terrain is actually butt ugly when you see it in the editor. man was i lazy.
Yeah and you already explained the corpse drag :p
#21759 posted by
necros on 2012/05/05 02:20:23
heh yeah... dunno, just figured i may as well. ne_doom and ne_lend sources are up too now.
Awesome
#21760 posted by
sock on 2012/05/05 02:25:27
I love rummaging through other people's source files, always gives me a chance to learn new tricks and layouts. Thanks :)
The Terrain?
#21761 posted by
negke on 2012/05/05 15:07:44
First thing I noticed was unaligned wizmet1_2, damnit. Consider this your yellow card!!!
Tip: You can save some lightmaps by increasing the texture scale on larger trigger volumes to some high value.
Negke...
#21764 posted by
than on 2012/05/06 12:31:01
is a texture alignment nazi. Seriously, he spots EVERYTHING... even stuff you have aligned to the limits your editor will allow. If it's 1 pixel off, Negke won't be happy with you.
I tried to appease him, but alas, there are still some incredibly tiny misalignments in my map.
Negke
#21765 posted by
Spirit on 2012/05/06 13:03:30
I am pretty sure that's why he shaves his head. He could not live with one stray hair ruining the perfect look.
<-kiss It Is My Way Of Saying I Love You :>
#21766 posted by
negke on 2012/05/06 14:08:57
I don't shave my head.
<- 00rt For Real This Time
#21768 posted by
- on 2012/05/06 14:17:23
fuckkkk
Videoz
#21769 posted by
DaZ on 2012/05/08 16:23:25
dm3rmx by thannerz -
http://youtu.be/ShBqodvHNLA
got a dm7rmx vid done also, will be up tomorrow probably.
Thanks
#21770 posted by
than on 2012/05/08 17:07:25
video was cool. You absolutely breezed through that.
It plays much better in Quoth because you only get 2 cells per enforcer, which means the latter half of the map is much more of a challenge.
Also, the early 3 Shambler ambush was designed to scare the player into running forward, but it didn't work right :/ I think I should have made hard properly hard, but I added too much ammo at the end.
Oh well!
Looking forward to the dm7rmx one.
#21771 posted by
- on 2012/05/08 21:44:22
YOU DIDN'T SAY 'ello guys' AT THE START.
DO IT AGAIN
I Prefer "ello Treacle"
#21772 posted by
Kinn on 2012/05/09 05:59:14
delivered in a gravelly cockney accent.
Nice Video Dranz
#21774 posted by
SleepwalkR on 2012/05/09 10:55:07
have to agree with commenter #2 though - some occasional commentary might be nice.
Heh
#21775 posted by
DaZ on 2012/05/09 16:51:51
Just when I think I've got a format that works for Quake videos :)
Might give full commentary a go then and see how it works. While I'm posting, what are everyone's thoughts on the motion blur in this video?
For comparison:
http://www.youtube.com/watch?v=ShBqodvHNLA (motion blur)
http://www.youtube.com/watch?v=_6gIOrTXXQk (no motion blur)
I use no motion blur in my half-life videos, but I find that it works quite nicely in Quake. I really notice the 30fps limit in Quake videos and the motion blur helps disguise it somewhat.
I know Spirit hates it :) Just curious what others think.
err at not displaying the weapon and ammo bar :p
Is It *really* Needed? :P
#21777 posted by
DaZ on 2012/05/09 18:51:30
I would hide all the ui but I suppose its nice to see my health as I play.