#21750 posted by
negke on 2012/05/04 10:17:11
I doubt many users are aware of the fact that the use of mainstream music in Youtube videos is problematic in certain countries with their specific copyright collectives. And even if they did, most probably wouldn't care, anyway - after all, why use some shitty linux tune when you can have your video with kickass nu-metal in the background????

Though
#21751 posted by
negke on 2012/05/04 10:19:56
I wish YT would just disable the audio track in such cases instead of blocking the videos entirely. Uneconomic? Might require too much technical effort for little gain.

Fffffffuuuuuuuuuuuuuuu
#21752 posted by anonymous user on 2012/05/04 10:27:55
There is a lot of awesome free music, just because you don't care/know does not mean it does not exist. This has nothing to do with Linux, you Shambler.
The usage of copyrighted music with no licenses that allows free use IS problematic anywhere. Have fun playing Q3 movies on some event and have the GEMA poop all over the place.

Fyi, I Was Joking
#21753 posted by
negke on 2012/05/04 10:29:59
You readily fell into my trap.

Long Post Sorry
#21754 posted by Tronyn on 2012/05/04 10:43:50
most films need financial backers to be produced, so paying for them is reasonable; I saw TDK 3x in theatres, spending over $50. I had no problem downloading it when it came out, I already owned BB and I spent $50 on it already. I'll get the inevitable trilogy when they release it. I feel like trusting people to pay for things, is really an OK idea.
Music on the other hand, I hope is always free, record labels have done nothing but corrupt the "product" and they're the scum of the earth. Good music can be produced for nothing and WILL BE. I'll pay to go to a live show of a good band (not a fucking hologram so we can all be a live audience to a youtube video), record labels aren't necessary any more and the free market dictates they disappear. Free market arguments for corporations controlling government grants and laws are really infuriating.

Negkekekeke :(
#21755 posted by anonymous user on 2012/05/04 11:37:51
#21757 posted by
necros on 2012/05/05 01:02:48
5 million years later... i found a backup of ne_tower's
.map source (i thought i had lost it) so i put that up for download: http://necros.slipgateconstruct.com/downloads/ne_tower_mapsrc.zip
nothing really amazing in there, and the terrain is actually butt ugly when you see it in the editor. man was i lazy.
Yeah and you already explained the corpse drag :p
#21759 posted by
necros on 2012/05/05 02:20:23
heh yeah... dunno, just figured i may as well. ne_doom and ne_lend sources are up too now.

Awesome
#21760 posted by
sock on 2012/05/05 02:25:27
I love rummaging through other people's source files, always gives me a chance to learn new tricks and layouts. Thanks :)

The Terrain?
#21761 posted by
negke on 2012/05/05 15:07:44
First thing I noticed was unaligned wizmet1_2, damnit. Consider this your yellow card!!!
Tip: You can save some lightmaps by increasing the texture scale on larger trigger volumes to some high value.

Negke...
#21764 posted by
than on 2012/05/06 12:31:01
is a texture alignment nazi. Seriously, he spots EVERYTHING... even stuff you have aligned to the limits your editor will allow. If it's 1 pixel off, Negke won't be happy with you.
I tried to appease him, but alas, there are still some incredibly tiny misalignments in my map.

Negke
#21765 posted by
Spirit on 2012/05/06 13:03:30
I am pretty sure that's why he shaves his head. He could not live with one stray hair ruining the perfect look.

<-kiss It Is My Way Of Saying I Love You :>
#21766 posted by
negke on 2012/05/06 14:08:57
I don't shave my head.

<- 00rt For Real This Time
#21768 posted by
- on 2012/05/06 14:17:23
fuckkkk

Videoz
#21769 posted by
DaZ on 2012/05/08 16:23:25
dm3rmx by thannerz -
http://youtu.be/ShBqodvHNLA
got a dm7rmx vid done also, will be up tomorrow probably.

Thanks
#21770 posted by
than on 2012/05/08 17:07:25
video was cool. You absolutely breezed through that.
It plays much better in Quoth because you only get 2 cells per enforcer, which means the latter half of the map is much more of a challenge.
Also, the early 3 Shambler ambush was designed to scare the player into running forward, but it didn't work right :/ I think I should have made hard properly hard, but I added too much ammo at the end.
Oh well!
Looking forward to the dm7rmx one.
#21771 posted by
- on 2012/05/08 21:44:22
YOU DIDN'T SAY 'ello guys' AT THE START.
DO IT AGAIN

I Prefer "ello Treacle"
#21772 posted by
Kinn on 2012/05/09 05:59:14
delivered in a gravelly cockney accent.

Nice Video Dranz
#21774 posted by
SleepwalkR on 2012/05/09 10:55:07
have to agree with commenter #2 though - some occasional commentary might be nice.