News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
 
What game starts off exactly as it finishes? Not many. 
The Above Post Brought To You By Peter Molyneux 
 
Random Cheese 
Zwiffle, everyone knows the rumor that Prey 2 was canceled was deliberately spread by HH themselves, with the intention to create an atmosphere of FUD which is supposed to make the fans be less critical in their reception, due to relief and gratitude when it's finally revealed that the game is going to be released after all, so they readily accept the fact that it doesn't include any of the things they promised and instead turns out to be another rail shooter.

Quite clever, but ultimately despictable! Shame on you! 
SHAME ON YOU, I SAY 
 
Valve 
Is where everyone in the industry really wants to work. 
Negke 
That would be nice if it were true. 
Bal 
it's called earth afaik, I could be wrong. I was referring to this period of non-output from valve (ie post-HL), when they were working on steam/industry position not games. I'm not talking about what they've done SINCE hl2 - note my original post. I'd say "thanks for playing" but that's a really gay sassy modern phrase and I'd rather just go have gay sex - so I will. 
 
from wikipedia:
1998 Half-Life
1999 Half-Life: Opposing Force
2001 Half-Life: Blue Shift
2004 Half-Life 2

so there was really only the 3 year gap between blue shift and hl2. that's not that bad, considering how much they added into hl2. 
Lol 
look I can live in the past if I want. In fact, to me, it is still 1998. And I demand the right to defy you, history, physics, and sanity, so there.

But my issues aside, surely we all remember how long it took them to deliver half life 2, and how funny it was when their demo was revealed as not-gameplay-at-all. Shit, don't tell me people don't remember this. And that is not the overall reason, there was a long time. Team fortress was supposed to come out in 2000 wasn't it! Came out like half a decade later, didn't it! 
Come On 
It's like the flamers who get pissed off that Episode3 isn't ready and accuse Valve of not thinking episodic content through properly.

If Newall or whoever did respond I guess the response would be something along the lines of 'Uh, sorry, too busy milking your bank account right now, please check back later'

Content production is slow and complex, and when you can measure it in years plans often change.

I doubt there's many on this forum that won't buy whatever game they make next. It could be Cooking Mama Vs Zombies and it'd go like hot cakes. 
Didnt 
Gearbox make Opposing Force, which leaves Blue Shift which was hardly long enough to be anything more than a mod. So 6 yr gap between HL and HL2. But it was worth it! 
Alright 
id Software took long as hell (whatever that might mean heh) to produce Doom3, and they took even longer to produce RAGE. I'm not trying to have some big ideological perspective on it all I'm saying is Valve has succeeded like Apple, which is much more about understanding how to control the market rather than producing content within the market and its rules. I mean, id has become a publisher as well, and they've sucked at it.

"Intellectual property is the oil of the 21st century." 
 
nitin: yeah, i think so, now that you mention it. 
 
I have seen it tried in several other companies but it always fails because people are initially uneasy with the notion of just doing something creative on their own initiative

Maybe if you have boring/conditioned people to start with. What Valve seems to be doing is making sure to gather a critical mass of untethered creative/skilled people that will act as a magnet and attract even more awesome people.

The interesting part then is how much stays in R&D and how much they manage to turn into business. Would be nice if they manage to make it work long term instead of becoming a new Xerox PARC from the 70s. 
Shambler Thing. 
Very cool, actually captures the raw brutality of teh smabler. I'd prefer it to be a bit more angular though. 
Quake On Steam 
A question for those who own Quake on Steam: is it already patched to version 1.06? You can test this by trying if impulse 10 and 12 work (weapon change). 
 
In the lower right corner of the console, running quake.exe that comes with steam, it identifies as 1.09 (and yes, those impulse commands work).

It should be noted that the .exe files included by steam (quake.exe, winquake.exe, glquake.exe, qwcl.exe glqwcl.exe) all must be started through steam as some part of steam DRM is imbedded within them... but nothing stops you from replacing those .exe files or using a modern Quake engine as all the other files required by Quake are just fine and dandy. 
 
i can't believe they went out of their way to put drm into those old executables.
the fact that other engines are available to replace them just makes it an even bigger waste of time. :\
i guess they didn't want to set a precedent where one game was convenient to start. (it still annoys me i have to turn on steam to play civ5) 
Ok 
Thanks for checking. It's safe to assume the progs.dat is 1.06 then if it has impulse 12. 1.09 is the version of Glquake, though - it's always there. Shame about the DRM. 
Well 
like I said, I myself just copied the contents for the directory steam made when I downloaded it, and put everything into c:\quake\, like god intended, and just use quakespasm.. and if I really wanted to, I could download winquake or glquake from wherever and just replace the .exes 
 
Yeah, I use the Steam Quake install with my Quakespasm EXE and it works fine. 
 
 
"* Still 4 months of 2011 left. "

Really? 
Drm Is Just Their Expression Of Their Creative Urges 
 
1 post not shown on this page because it was spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.