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Sock 
They lead to different maps that weren't ever released. 
 
That is a shame :( 
So I Was Hating On Fox Before 
But to be fair, Jessica Chobot is DAMN fine.

That is all. 
God Damn It !!! 
Let's bomb Shangai and all these morrons ! 
Er....... 
No. 
Metslime 
Why not just require people to log in to post?

I assume that'd help some, and I don't think anyone here would mind, the tradeoff for having less spam being worth it.

Just a thought. 
Ijed... 
those last 2 spams were from people logged in. 
A Shambler 
http://imgur.com/a/Ysri6

Pretty awesome :) 
 
I would run 
Wow 
that really captures the design of that iconic monster that was so disturbing on first seeing it 
 
That is fantastic... 
 
that looks... digusting! :) 
Dat Ass 
 
21637 
Do want. 
Interesting Abrash Blog Post 
http://blogs.valvesoftware.com/abrash/

mentions Quake a bit at the start but is an mostly an interesting post about how Valve works and fundamentally different to most companies. 
Cool 
haven't looked at it yet, but I remember thinking that Valve as a company was going nowhere, like wtf is their income etc, during the long long delay after Half-Life, while people were "waiting" "for" "Team - Fortress"! lol wtf. Turns out they basically became the Facebook of games. Last 15 years, all the money is in distribution systems not content. I mean, fuck content, systems is where you really just destroy the world and win emperor status. Valve was way smarter than I realized at the time, they were looking ahead. I was like "where's their new game?" and they were like "We don't need to produce games." Still I'm a bit nostalgic for the era when you did in fact need to produce games. 
 
well, someone does... 
 
Left 4 Dead? Team Fortress 2? DOTA 2? I don't see any shortage of games from Valve... 
Tronym 
What planet do you live on?
Oh and Willem forgot to mention Portal2, Valve has been releasing a new game almost every year for a while now. 
 
Fuck, I did. I should be flogged for that as it was one of my faves last year too... 
Valve Culture 
I have heard from a lot of people that work at Valve about their culture. I have seen it tried in several other companies but it always fails because people are initially uneasy with the notion of just doing something creative on their own initiative. (Even he admits new people to the company take 6 months) Companies have always been about management/leads telling people what to do.

One other thing worth mentioning is that all Valve staff are multi-talented in several fields. Lots of people at Valve can code, do art, create levels and animate models and often several disciplines at once. You certainly have to be a very creative special person to work at Valve, after all it is the pinnacle of the games industrial IMHO. 
 
Team Fortress -> Mod
L4D -> Turtle Rock game
portal -> Student game
DOTA -> mod

They certainly have a talent for finding and grabbing awesome but underfunded stuff :p

As actually completely original from-within-Valve, feels like it's time for Half-Life 3 though :E 
 
That is so grossly unfair I don't even know where to begin. You think Portal was anything like what we know it as when they hired that team? Please. 
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