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To Be More Specific 
even taking gamma/brightness out of the equation for a minute, the level was just very brightly lit in general (in most areas).

When I think of metal themed maps, I tend to remember the arcing shadows cast from light enclosures and very specific areas being lit with small spotlights etc. In this map there were a lot of lights that lit and entire area almost uniformly in places and to me it didn't feel right :)

Fantastic map though, I had no idea it existed until someone linked it in #tf. Thanks, whoever that was! 
^ That Would Be Me 
Can some mapping wizard (negke) fix the PG secret? The info_teleport_destination is missing on skill 0.

Should be easy enough to do with the usual bspinfo / -onlyents fuckery but I'd probably fuck it up... 
Qbsp -onlyents 
Stops triggered lights from working. :( 
You Also Need 
light -onlyents 
Troll Calling 
Nice video Daz, but what is the difference between exits? blue or yellow? Congrats on all the secrets, I can see a pattern with Kell secret nowadays (especially after playing red777) Also what happened to the voice over discussion version of the map? 
Sock 
They lead to different maps that weren't ever released. 
 
That is a shame :( 
So I Was Hating On Fox Before 
But to be fair, Jessica Chobot is DAMN fine.

That is all. 
God Damn It !!! 
Let's bomb Shangai and all these morrons ! 
Er....... 
No. 
Metslime 
Why not just require people to log in to post?

I assume that'd help some, and I don't think anyone here would mind, the tradeoff for having less spam being worth it.

Just a thought. 
Ijed... 
those last 2 spams were from people logged in. 
A Shambler 
http://imgur.com/a/Ysri6

Pretty awesome :) 
 
I would run 
Wow 
that really captures the design of that iconic monster that was so disturbing on first seeing it 
 
That is fantastic... 
 
that looks... digusting! :) 
Dat Ass 
 
21637 
Do want. 
Interesting Abrash Blog Post 
http://blogs.valvesoftware.com/abrash/

mentions Quake a bit at the start but is an mostly an interesting post about how Valve works and fundamentally different to most companies. 
Cool 
haven't looked at it yet, but I remember thinking that Valve as a company was going nowhere, like wtf is their income etc, during the long long delay after Half-Life, while people were "waiting" "for" "Team - Fortress"! lol wtf. Turns out they basically became the Facebook of games. Last 15 years, all the money is in distribution systems not content. I mean, fuck content, systems is where you really just destroy the world and win emperor status. Valve was way smarter than I realized at the time, they were looking ahead. I was like "where's their new game?" and they were like "We don't need to produce games." Still I'm a bit nostalgic for the era when you did in fact need to produce games. 
 
well, someone does... 
 
Left 4 Dead? Team Fortress 2? DOTA 2? I don't see any shortage of games from Valve... 
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