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met1_2 will never die! kind of surprised, now that i've seen them, that no one made square tiles out of that texture before. 
Uh 
Yes... well done :) 
In Fact 
Didn't do those yet, many thanks!

Free beer Wednesdays. 
O Rly? 
http://dl.dropbox.com/u/61424391/Quake%20Stuff/wizardmetals.png

chipped and weathered whizzerd mettal forms the backbone of all Quake's fortresses. 
 
hmm, those are nice (where are they from?) but too embossed to be true wizmet. ;) 
 
it's from a bunch of textures i'm making for my new maps - i'll make it public when i've stopped dicking with them. 
I Pity Thee Not By Kell 
http://youtu.be/_6gIOrTXXQk

Fuck you Scampie, trollolol 
 
:>

steam calls are the best calls 
Troll Level: Scampie 
I didn't hear notice any unusual sound. Did you capture the demo twice?

You say the level is quite bright for a metal map, but for the video it's quite appropriate.
Congrats on the secrets, though it does seem a little suspicious. You've probably scouted them out beforehand! This would also explain the lack of derp.

Still, nice vid. 
Troll Level: Daz 
How blatantly did you already know where all the secrets were? Was it from playing the map for hours beforehand, or just no-clipping?? 
Heh 
negke: no unusual sounds, I just thought it would be a laugh to include that pic and theme the intro around it.

Lots of gamma correction and brightness/contrast adjustment went into the video to darken it.

I always play the maps through before recording a demo to avoid most derps. After finding 5/6 I decided "fuck this shit, son" and spent 20 minutes searching for the final one (it was the one below the lava you need the pent to get). 
To Be More Specific 
even taking gamma/brightness out of the equation for a minute, the level was just very brightly lit in general (in most areas).

When I think of metal themed maps, I tend to remember the arcing shadows cast from light enclosures and very specific areas being lit with small spotlights etc. In this map there were a lot of lights that lit and entire area almost uniformly in places and to me it didn't feel right :)

Fantastic map though, I had no idea it existed until someone linked it in #tf. Thanks, whoever that was! 
^ That Would Be Me 
Can some mapping wizard (negke) fix the PG secret? The info_teleport_destination is missing on skill 0.

Should be easy enough to do with the usual bspinfo / -onlyents fuckery but I'd probably fuck it up... 
Qbsp -onlyents 
Stops triggered lights from working. :( 
You Also Need 
light -onlyents 
Troll Calling 
Nice video Daz, but what is the difference between exits? blue or yellow? Congrats on all the secrets, I can see a pattern with Kell secret nowadays (especially after playing red777) Also what happened to the voice over discussion version of the map? 
Sock 
They lead to different maps that weren't ever released. 
 
That is a shame :( 
So I Was Hating On Fox Before 
But to be fair, Jessica Chobot is DAMN fine.

That is all. 
God Damn It !!! 
Let's bomb Shangai and all these morrons ! 
Er....... 
No. 
Metslime 
Why not just require people to log in to post?

I assume that'd help some, and I don't think anyone here would mind, the tradeoff for having less spam being worth it.

Just a thought. 
Ijed... 
those last 2 spams were from people logged in. 
2 posts not shown on this page because they were spam
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