#21612 posted by
necros on 2012/04/12 00:02:51
met1_2 will never die! kind of surprised, now that i've seen them, that no one made square tiles out of that texture before.
In Fact
#21614 posted by
ijed on 2012/04/12 00:14:28
Didn't do those yet, many thanks!
Free beer Wednesdays.
O Rly?
#21615 posted by
Kinn on 2012/04/12 00:18:25
http://dl.dropbox.com/u/61424391/Quake%20Stuff/wizardmetals.png
chipped and weathered whizzerd mettal forms the backbone of all Quake's fortresses.
#21616 posted by
necros on 2012/04/12 00:34:29
hmm, those are nice (where are they from?) but too embossed to be true wizmet. ;)
#21617 posted by
Kinn on 2012/04/12 00:44:19
it's from a bunch of textures i'm making for my new maps - i'll make it public when i've stopped dicking with them.
I Pity Thee Not By Kell
#21618 posted by
DaZ on 2012/04/12 07:53:48
http://youtu.be/_6gIOrTXXQk
Fuck you Scampie, trollolol
#21619 posted by
- on 2012/04/12 09:14:27
:>
steam calls are the best calls
Troll Level: Scampie
#21620 posted by
negke on 2012/04/12 11:20:44
I didn't hear notice any unusual sound. Did you capture the demo twice?
You say the level is quite bright for a metal map, but for the video it's quite appropriate.
Congrats on the secrets, though it does seem a little suspicious. You've probably scouted them out beforehand! This would also explain the lack of derp.
Still, nice vid.
Troll Level: Daz
#21621 posted by
Shambler on 2012/04/12 12:00:35
How blatantly did you already know where all the secrets were? Was it from playing the map for hours beforehand, or just no-clipping??
Heh
#21622 posted by
DaZ on 2012/04/12 12:06:21
negke: no unusual sounds, I just thought it would be a laugh to include that pic and theme the intro around it.
Lots of gamma correction and brightness/contrast adjustment went into the video to darken it.
I always play the maps through before recording a demo to avoid most derps. After finding 5/6 I decided "fuck this shit, son" and spent 20 minutes searching for the final one (it was the one below the lava you need the pent to get).
To Be More Specific
#21623 posted by
DaZ on 2012/04/12 12:10:43
even taking gamma/brightness out of the equation for a minute, the level was just very brightly lit in general (in most areas).
When I think of metal themed maps, I tend to remember the arcing shadows cast from light enclosures and very specific areas being lit with small spotlights etc. In this map there were a lot of lights that lit and entire area almost uniformly in places and to me it didn't feel right :)
Fantastic map though, I had no idea it existed until someone linked it in #tf. Thanks, whoever that was!
^ That Would Be Me
Can some mapping wizard (negke) fix the PG secret? The info_teleport_destination is missing on skill 0.
Should be easy enough to do with the usual bspinfo / -onlyents fuckery but I'd probably fuck it up...
Qbsp -onlyents
#21625 posted by
RickyT33 on 2012/04/12 12:52:15
Stops triggered lights from working. :(
Troll Calling
#21627 posted by
sock on 2012/04/12 16:40:05
Nice video Daz, but what is the difference between exits? blue or yellow? Congrats on all the secrets, I can see a pattern with Kell secret nowadays (especially after playing red777) Also what happened to the voice over discussion version of the map?
Sock
They lead to different maps that weren't ever released.
So I Was Hating On Fox Before
#21630 posted by
RickyT33 on 2012/04/12 18:28:06
But to be fair, Jessica Chobot is DAMN fine.
That is all.
God Damn It !!!
#21633 posted by
JPL on 2012/04/13 14:28:09
Let's bomb Shangai and all these morrons !
Metslime
#21635 posted by
ijed on 2012/04/13 17:45:03
Why not just require people to log in to post?
I assume that'd help some, and I don't think anyone here would mind, the tradeoff for having less spam being worth it.
Just a thought.
Ijed...
#21636 posted by
metlslime on 2012/04/13 19:48:13
those last 2 spams were from people logged in.